Colony Wars is a deckbuilding game in the Star Realms series which is both a standalone box set for two players (featuring an 80-card trade deck, as in the original) and an expansion for the base Star Realms set that allows it to be played as a four-player game.In Colony Wars, as in Star Realms, players will start with a fleet (deck) of 10 basic ships, and can spend Trade to acquire more powerful ships and bases from a central trade row of 5 cards. This row is continuously replenished by random draws from the trade deck. Many ships and bases deal Combat damage which you can use to attack your opponent and/or destroy their bases. When you reduce your opponent's Authority to zero, you win.
Welcome to Mage Wars Academy! You have reached the climax of you studies as a Mage in training and now stand ready to face off against other students, those of an entirely different school and ideology! How will your battles turn out? Your actions will determine who is the victor and who tastes bitter defeat!Mage Wars Academy introduces an entirely new, stand lone game to the exciting Mage Wars universe of Etheria.Similar to Mage Wars Arena, players will take on the role of dueling Mages, attempting to use their cunning, wit, and tactics to defeat their opponent by reducing their life to zero. Completely different from Arena though, Academy is played without a board, in a much faster time (matches range from 20-30 minutes) and yet still offers strategic choices, tactical combat, and exciting game play!Setting up a game of Mage Wars Academy is very quick and simple.Players will find a place to play that allows them to sit across from each other, take their Mages out of their spellbooks, along with their ability cards, then use the provided spindown status tracker to set their starting life and mana.Players roll for innitiative, and the match begins.While many Mage Wars fans will be familiar with playing over a grand arena, Academy takes place in a single zone, with no movement and no escape!
Each player is dealt three cards from the sandcastle and attack cards. A number of bonuses are laid out depending on the number of players. These will be a mixture of shape and symbol bonuses and will be different for each game.The remaining deck is placed in the middle of the table with the Big Wave shuffled into the bottom 10 cards. Three cards are turned face up.In a turn a player will play one action. They can1) add to a sandcastle they are building in their own area or start a new one2) attack another player with the attack cards3) exchange a card from their hand with one in the middle of the table.It's that simple. Once a sandcastle is complete (meaning there are no castle walls touching the card edge) then each of the cards is banked (1 point each) and any bonus is taken from the central area or another player. At the end of the game any incomplete sandcastles score a big fat zero - so getting them finished is pretty important.The Attacks. Playing an attack card enables a player to steal a sandcastle card from an opponent. Crab cards always beat buckets, which always beat seagulls, which in turn beat crabs. If you think this sounds a bit 'rock, paper, scissors' well it's much more than that. If 'rps' is a battle - sandcastles is war. Players can retaliate from their hand countering an attacking crab with a seagull from their hand. The attacker can increase their attack bringing a bucket to chase the seagull. In all cases the winner keeps all the attack cards and grabs (or keeps) the sandcastle section under dispute. Do have a look at the rules pdf for more information.And that's it really. Very quick to learn, simple to play but with some interesting decisions and choices to keep experienced gamers and new players guessing and engaged. Do I race to finish this castle and miss the bonus? Do I push my luck and aim for the biggest sandcastle bonus? Do I steal sandcastle cards from other players to sabotage their chances? Can I remember if they have a seagull to block me? When will the Big Wave appear?
In life I was a scientist called Fanning. Then, in a jungle in Bolivia, I died. I died, and then I was brought back to life... Prompted by a voice that lives in her blood, the fearsome warrior known as Alicia of Blades is drawn towards to one of the great cities of The Time Before. The ruined city of New York. Ruined but not empty. For this is the final refuge of Zero, the first and last of The Twelve. The one who must be destroyed if mankind is to have a future. What she finds is not what she's expecting. A journey into the past. To find out how it all began. And an opponent at once deadlier and more human than she could ever have imagined.
Here with wit and wisdom, Herb Cohen reveals his own conceptual canopy - a step-by-step approach for establishing and maintaining mutually satisfying long-term relationships. Emphasizing the importance of style (manner and means) over substance (terms and conditions), and by use of recognizable anecdotes and examples, you will learn how to transform an opponent into a genuine partner. Cohen covers the "nuts and bolts" of building optimal relationships: opening with commonality, saving zero-sum issues for last, obtaining reciprocity, gaining investment, and the necessary closing criteria. For more than three decades, Cohen has been a practicing negotiator, intimately involved with several highly publicized negotiating dramas, including the Iranian hostage crisis, the skyjacking of TWA Flight 847, and the Achille Lauro terrorist incident. He has served as adviser to two U.S. Presidents and acted as consultant to hundreds of corporations, entrepreneurs and government agencies. 1. Language: English. Narrator: Herb Cohen. Audio sample: http://samples.audible.de/bk/newm/000010/bk_newm_000010_sample.mp3. Digital audiobook in aax.
In life I was a scientist called Fanning. Then, in a jungle in Bolivia, I died. I died, and then I was brought back to life.... Prompted by a voice that lives in her blood, the fearsome warrior known as Alicia of Blades is drawn towards one of the great cities of The Time Before. The ruined city of New York. Ruined but not empty. For this is the final refuge of Zero, the first and last of The Twelve. The one who must be destroyed if mankind is to have a future. What she finds is not what she's expecting. A journey into the past. To find out how it all began. And an opponent at once deadlier and more human than she could ever have imagined. The publishing phenomenon that began with the astonishing worldwide best seller The Passage now comes to its epic conclusion. 1. Language: English. Narrator: Scott Brick. Audio sample: http://samples.audible.de/bk/orio/000927/bk_orio_000927_sample.mp3. Digital audiobook in aax.
Could a nightmare be used as a murder weapon? That's the provocative question confronting Gurney in the thrilling new installment in this series of international bestsellers. The former NYPD star homicide detective is called upon to solve a baffling puzzle: Four people who live in different parts of the country and who seem to have little in common, report having had the same dream - a terrifying nightmare involving a bloody dagger with a carved wolf's head on the handle. All four are subsequently found with their wrists cut - apparent suicides - and the weapon used in each case was a wolf's head dagger. Police zero in quickly on Richard Hammond, a controversial psychologist who conducts hypnotherapy sessions at a spooky old Adirondack inn called Wolf Lake Lodge. It seems that each of the victims had gone there to meet with Hammond shortly before turning up dead. Troubled by odd holes in the official approach to the case, Gurney begins his own investigation - an action that puts him in the crosshairs of not only an icy murderer and the local police but the darkest corner of the federal government. As ruthless as the blizzard trapping him in the sinister eeriness of Wolf Lake, Gurney's enemies set out to keep him from the truth at any cost - including an all-out assault on the sanity of his beloved wife Madeleine. With his emotional resources strained to the breaking point, Gurney must throw himself into a deadly battle of wits with the most frightening opponent he has ever faced. Wolf Lake is the new work by a writer hailed by the New York Times as "masterly" - and it furthers the adventures of Dave Gurney, a detective reviewers have compared to Sherlock Holmes. 1. Language: English. Narrator: Christopher Lane. Audio sample: http://samples.audible.de/bk/brll/008171/bk_brll_008171_sample.mp3. Digital audiobook in aax.
The judge told Carl that one day he'd have to decide exactly what kind of person he would become. But on Phoenix Island, the choice will be made for him. A champion boxer with a sharp hook and a short temper, 16-year-old Carl Freeman has been shuffled from foster home to foster home. He can't seem to stay out of trouble - using his fists to defend weaker classmates from bullies. His latest incident sends his opponent to the emergency room, and now the court is sending Carl to the worst place on earth: Phoenix Island. Classified as a "terminal facility", it's the end of the line for delinquents who have no home, no family, and no future. Located somewhere far off the coast of the United States - and immune to its laws - the island is a grueling Spartan-style boot camp run by sadistic drill sergeants who show no mercy to their young, orphan trainees. Sentenced to stay until his 18th birthday, Carl plans to play by the rules, so he makes friends with his wisecracking bunkmate, Ross, and a mysterious gray-eyed girl named Octavia. But he makes enemies, too, and after a few rough scrapes, he earns himself the nickname "Hollywood" as well as a string of punishments, including a brutal night in the "sweatbox". But that's nothing compared to what awaits him in the "Chop Shop" - a secret government lab where Carl is given something he never dreamed of. A new life.... A new body. A new brain. Gifts from the fatherly Old Man, who wants to transform Carl into something he's not sure he wants to become. For this is no ordinary government project. Phoenix Island is ground zero for the future of combat intelligence. And for Carl, it's just the beginning. 1. Language: English. Narrator: Kirby Heyborne. Audio sample: http://samples.audible.de/bk/sans/006583/bk_sans_006583_sample.mp3. Digital audiobook in aax.
This compilation includes three Jack Reacher novellas and the ultimate fan guide, "Jack Reacher's Rules". Deep Down: In thriller master Lee Child’s short story "Deep Down", Jack Reacher must track down a spy in soldier’s clothing - by matching wits with four formidable females. Three are clean - but the fourth may prove fatal. Summoned by Military Intelligence to Washington, D.C., Reacher is sent undercover. The assignment that awaits him: The army is meeting with its Capitol Hill paymasters for classified talks on a new, state-of-the-art sniper rifle for U.S. forces. But vital details about the weapon are leaking - straight from the Capitol and probably into the hands of unidentified foreign arms dealers. The prospect of any and every terrorist, mercenary, or dictator’s militia getting their hands on the latest superior firepower is unthinkable. That’s where Reacher comes in. His task: infiltrate the top-secret proceedings and smoke out the mole. His target: a quartet of high-powered Army political liaison officers - all of them fast-track women on their way to the top. According to his bosses, it’s a zero-danger mission. No need to draw a gun...just chat over drinks. But Reacher knows that things are rarely what they seem. And he’s learned the hard way never to underestimate an opponent. Or four. Lessons that will come in handy when he starts digging for the truth - and gets his hands a lot dirtier than he expected. Second Son: A young Jack Reacher knows how to finish a fight so it stays finished. He knows how to get the job done so it stays done. And, in one of his earliest challenges, he knows that his analytical brain is just as important as his impressive brawn. Okinawa, 1974: Even at 13, Jack Reacher knows how to outwit and overpower anyone who stands in his way. And as the new kid in town, that’s pretty much everyone. His family has come to the Pacific with his father, who’s prepar 1. Language: English. Narrator: Dick Hill, Lee Child. Audio sample: http://samples.audible.de/bk/rand/003859/bk_rand_003859_sample.mp3. Digital audiobook in aax.