The player controls a team of armed-to-the-teeth earthworms and set out to destroy the enemy team using ridiculous arsenal. Plenty of gameplay modes and customization options make this game hard-to-pass for any fan of zany Worms' antics. Worms: Armageddon Worms: Armageddon is a turn-based tactical game developed by Team17 and published by MicroProse. The game is another installment of the Worms series in which the player's task is to destroy the enemy team using a variety of weapons. Armageddon features multiple highly customizable gameplay modes, allowing the players to adjust aspects such as the amount of health, types of weapons, etc. Worms: Armageddon received highly positive reviews from the critics, and became a cult-classic among the fans. Wormy gameplay The core gameplay mechanics are focused on a turn-based system in which each player can take one of several actions. They can move their worm characters around the 2-D map, divided into the player and enemy area. The main task of the game is to eliminate the opponent's team, but in the campaign, these tasks vary and might include additional objectives. The player begins each skirmish with a specific amount of health. It can be adjusted by the player in multiplayer battles or is predetermined in the campaign scenarios. Modes of war W: A features a variety of gameplay modes. In the classic solo campaign mode, the player must lead their team through a series of battles, carrying out different objectives along the way. In multiplayer mode, the players take on each other locally or online. Multiplayer mode features a high level of customizability, with the player able to adjust health, weapon sets, and other aspects of the gameplay. The player can also create their custom terrain maps by using a terrain editor or importing picture-format maps, which are converted automatically into the game arenas. Weapons of worm destruction The Worms series is known for its ridiculous arsenal of weapons. In Armageddon, the player can use a variety of launchers, cannons, bombs, grenades, etc., to lay waste to the enemy ranks. More bizarre types of weapons include sheep, which explode upon contact with the enemy, skunks, deploying poisonous gas. The teams can also carry a special weapon that deals more substantial damage to the opponent. These can be anything from an airstrike made of sheep to Monty Python-inspired Holy Hand Grenade, which eliminates the enemy team to the sound of the angelic chorus. Reception Worms: Armageddon received positive reviews upon release. Among other features, the critics praised the game's tactical mechanics, customization features, and outlandish humor. Armageddon became a cult-classic among the players, thanks to its seemingly never-ending fun potential and easy-to-master gameplay. Armageddon was nominated to several awards, winning EGM 2000 Game Blast Award for the Best Strategy title. Key features The continuation of a cult-classic worms series. An excellent strategy game, full of ridiculous humor A variety of modes to participate in, including campaign and multiplayer. High level of customization, allowing the players to adjust specific aspects of gameplay, such as weapon sets and amount of health. An astounding selection of cartoonish and more serious weapons.
Because of a bet, Billy is in the uncomfortable position of having to eat 15 worms in 15 days. The worms are supplied by his opponent, whose motto is "The bigger and juicier, the better!" At first Billy's problem is whether or not he can swallow the worm placed before him, even with a choice of condiments from peanut butter to horseradish. But later it looks as if Billy will win, and the challenge becomes getting to the worm to eat it. Billy's family, after checking with the doctor, takes everything in stride. They even help Billy through his gastronomic ordeal, which twists and turns with each new day, leaving the outcome of the bet continually in doubt. 1. Language: English. Narrator: Jay O. Sanders. Audio sample: http://samples.audible.de/bk/lili/001493/bk_lili_001493_sample.mp3. Digital audiobook in aax.
Friedrich von Spee (Friedrich Spee von Langenfeld) (Kaiserswerth, February 25, 1591 - Trier, August 7, 1635) was a German Jesuit and poet, most noted as an opponent of trials for witchcraft. Spee was the first person in his time who spoke strongly and with arguments against torture in general. He may be considered the first who ever gave good arguments why torture is not a way of obtaining truth from someone undergoing painful questioning. He was born at Kaiserswerth on the Rhine. On finishing his early education at Cologne, he entered the Society of Jesus in 1610, and, after prolonged studies and activity as a teacher at Trier, Fulda, Würzburg, Speyer, Worms and Mainz, was ordained priest in 1622. He became professor at the University of Paderborn in 1624, from 1626 he taught at Speyer, Wesel, Trier and Cologne, and was preacher at Paderborn, Cologne and Hildesheim.
A perennial children's favorite since its publication in 1973, this is the story of Billy, who, because of a bet, is in the uncomfortable position of having to eat 15 worms in 15 days. The worms are supplied by his conniving opponent whose motto is 'the bigger and juicier, the better.'