Angebote zu "Wars" (49 Treffer)

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Mage Wars: Academy Core Set (engl.)
29,90 € *
zzgl. 3,90 € Versand

Welcome to Mage Wars Academy! You have reached the climax of you studies as a “Mage in training” and now stand ready to face off against other students, those of an entirely different school and ideology! How will your battles turn out? Your actions will determine who is the victor… and who tastes bitter defeat!Mage Wars Academy introduces an entirely new, stand lone game to the exciting Mage Wars universe of Etheria.Similar to Mage Wars Arena, players will take on the role of dueling Mages, attempting to use their cunning, wit, and tactics to defeat their opponent by reducing their life to zero. Completely different from Arena though, Academy is played without a board, in a much faster time (matches range from 20-30 minutes) and yet still offers strategic choices, tactical combat, and exciting game play!Setting up a game of Mage Wars Academy is very quick and simple.Players will find a place to play that allows them to sit across from each other, take their Mages out of their spellbooks, along with their ability cards, then use the provided spindown status tracker to set their starting life and mana.Players roll for innitiative, and the match begins.While many Mage Wars fans will be familiar with playing over a grand arena, Academy takes place in a single zone, with no movement and no escape!

Anbieter: Milan-Spiele
Stand: 30.11.2020
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Crusader Kings II - The Old Gods Steam Key GLOBAL
0,81 € *
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Crusader Kings II The Old Gods is another DLC for the critically acclaimed strategy game Crusader Kings II set in medieval times. In this expansion, you are able to start the game even earlier than before because you now have the choice of beginning your playthrough in 867 AD.In these years the Vikings started creating new settlements in England, which means that the non-nomadic Pagans and Zoroastrians are now available to play with their new unique mechanics. As a Pagan your authority depends on the amount of claimed holy sites and on the wars you lead as keeping the peace for too long makes your people uneasy. Additionally, as a pagan ruler, you are able to reform your religion for additional perks by capturing and holding at least 3 holy sites.Play as different Pagan tribes to crush the weak or as a Zoroastrian ruler and regain the power of your religion by capturing holy sites and performing Divine Marriage. Prepare your invasions and pay attention to a perfect timing to start a war as now adventurers and volunteers will join your campaign, so don’t make them wait too long before attacking your opponent.

Anbieter: G2A
Stand: 30.11.2020
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Crusader Kings II - The Old Gods Steam Key EUROPE
0,86 € *
ggf. zzgl. Versand

Crusader Kings II The Old Gods is another DLC for the critically acclaimed strategy game Crusader Kings II set in medieval times. In this expansion, you are able to start the game even earlier than before because you now have the choice of beginning your playthrough in 867 AD.In these years the Vikings started creating new settlements in England, which means that the non-nomadic Pagans and Zoroastrians are now available to play with their new unique mechanics. As a Pagan your authority depends on the amount of claimed holy sites and on the wars you lead as keeping the peace for too long makes your people uneasy. Additionally, as a pagan ruler, you are able to reform your religion for additional perks by capturing and holding at least 3 holy sites.Play as different Pagan tribes to crush the weak or as a Zoroastrian ruler and regain the power of your religion by capturing holy sites and performing Divine Marriage. Prepare your invasions and pay attention to a perfect timing to start a war as now adventurers and volunteers will join your campaign, so don’t make them wait too long before attacking your opponent.

Anbieter: G2A
Stand: 30.11.2020
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Star Wars: X-Wing - Zestaw podstawowy (druga ed...
24,60 € *
ggf. zzgl. Versand

Take the helm of a ship from the Star Wars universe! Once upon a time in a galaxy far, far away ... There is a civil war. The Galactic Empire covers more planets within its tyranny and seeks to suppress the Rebel Alliance. But hope is not easy to overcome. The heroic Rebel pilots take the helm of the X-wings and battle the endless waves of Imperial TIE fighters. The fate of the galaxy is at stake ... Star Wars: X-Wing is a fast paced action figure game about space battles in the Star Wars universe. Players control fighters, recruit famous pilots, equip their machines with special weapons and upgrades, and go into battle. In the Core Set box you will find everything necessary for a two-player start: - painted plastic spaceships, - special dice for the game, - cards, - tokens, - manual and rules summary. What is Star Wars: X-Wing Star Wars: X-Wing puts you at the forefront of your very own ship squadron in thrilling, tactical space battles. During the duels, you will use the unique abilities of your squadrons to gain an advantage over your opponents. Each ship in X-Wing is flown differently, each with a set of unique movements - from gentle turns to aggressive maneuvers. We start maneuvers The round begins with secret movement planning by each player. Maneuver dials that are unique to each ship are used for this. During the maneuvers, there will be intense duels with the opponent, when both of you will try to position yourself in such a way that you can make the perfect shot. Before you can shoot an enemy ship, however, it must be within your firing zone and within range. In the heat of battle This is how you dodge! Clever maneuvering isn't the only factor you need to consider in close quarters combat. As in the first edition of X-Wing, after your ship executes a maneuver, you may perform an action. Regardless of whether you choose to target the enemy ship or perform a barrel roll to escape from the enemy firing arc - the actions you perform will affect the course of the battle and will determine the fate of your squadron. In the second edition of the game, your actions offer even more strategic depth. Some of them are red and draw a stress token after using them. Others are linked actions, allowing you to take two actions to play at the risk of your ship! Use the Force The pilot card - Luke Skywalker who wields the Force - The Force is an inseparable element of the Star Wars universe. Star Wars: X-Wing (Second Edition) takes advantage of this element and introduces us to how Force-sensitive pilots gain a significant advantage in battle with it. Pilots with the ability to use Force influence start the game with Power Charges - tokens they can spend to perform breathtaking actions that go far beyond the abilities of ordinary humans. The primary way to use a Force charge is to spend it and either improve the pilot's accuracy or increase his chance of surviving an incoming attack. Power is a strong ally in the heat of battle, but it is also a resource that can be exhausted. You need to choose the right moment to spend the payload to make sure the Force turns the battle in your favor. The second edition of Star Wars: X-Wing - these are balance changes, collected since 2012 on the 58 ships released so far, consisting in improving the smoothness of the game, unifying the interaction between ships and re-focusing on maneuvering as the main mechanic of the game - this is the introduction of the Force - one of the characteristic features of the Star Wars universe, so far marginalized, which will affect the movement of the ship and increase the tactical depth of battles - that's 5 individual factions - in the second edition of Scum, they clearly stand out from the Empire, and the First Order and the Resistance Movement have been transformed into separate factions, detached from the Rebel Alliance and the Galactic Empire. From now on, they have their own unique mechanics, strengths and weaknesses! - this is the official X-Wing Squad Builder application and a dedicated website - they take the creation of eskards to an even higher level, allowing you to easily and quickly modify your rosters and adapt them to various game modes, as well as improve the management of your own collection Prepare fighters and may the Force be with you!

Anbieter: G2A
Stand: 30.11.2020
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Diamond Select Star Wars Praetorian Guard 1/6 S...
179,99 € *
zzgl. 1,49 € Versand

The Praetorian Guard were an elite squad of First Order warriors assigned to guard Supreme Leader Snoke. There eight sentinels that divided into four pairs and each pairing had a different helmet and unique weapons. These crimson armored warriors are reminiscent of the Emperor's Royal Guard, but unlike those stoic sentinels these elite fighters spring into action when their master is threatened. This particular guard is armed with a Bilari Electro-Chain Whip. An electro-plasma filament is threaded through the whip's articulated segments and houses enough power to kill and opponent. The whip, at rest, is solid like a staff and can be used like a bludgeon in combat. Designed and sculpted using the original film costumes and on-set scan data, our 1:6th scale Praetorian Guard is as authentic as you can get. Every detail of the character and costume, every armor segment, every fold, every ridge of the mesh on the helmet have been captured in this high-quality, limited edition, hand-painted, 1:6th scale resin statue from Star Wars: The Last Jedi. This piece is packaged with a hand-numbered Certificate of Authenticity and complemented by a gloss black display base. Features: From Star Wars: The Last Jedi Designed and sculpted using the original film costumes and on-set scan data 1:6th scale Limited edition Hand-painted Hand-numbered Certificate of Authenticity Gloss black display base

Anbieter: Zavvi
Stand: 30.11.2020
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The Copyright Wars: Three Centuries of Trans-At...
9,95 € *
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Today's copyright wars can seem unprecedented. Sparked by the digital revolution that has made copyright - and its violation - a part of everyday life, fights over intellectual property have pitted creators, Hollywood, and governments against consumers, pirates, Silicon Valley, and open-access advocates. But while the digital generation can be forgiven for thinking the dispute between, for example, the publishing industry and Google is completely new, the copyright wars in fact stretch back three centuries - and their history is essential to understanding today's battles. The Copyright Wars - the first major trans-Atlantic history of copyright from its origins to today - tells this important story. Peter Baldwin explains why the copyright wars have always been driven by a fundamental tension. Should copyright assure authors and rights holders lasting claims, much like conventional property rights, as in Continental Europe? Or should copyright be primarily concerned with giving consumers cheap and easy access to a shared culture, as in Britain and America? The Copyright Wars describes how the Continental approach triumphed, dramatically increasing the claims of rights holders. The book also tells the widely forgotten story of how America went from being a leading copyright opponent and pirate in the 18th and 19th centuries to becoming the world's intellectual property policeman in the late 20th. As it became a net cultural exporter and its content industries saw the advantage of the Continental ideology of strong authors' rights, the United States reversed position on copyright, weakening its commitment to the ideal of universal enlightenment - a history that reveals that today's open-access advocates are heirs of a venerable American tradition. Compelling and wide-ranging, The Copyright Wars is indispensable for understanding a crucial economic, cultural, and political conflict that has reignited in our own time. 1. Language: English. Narrator: Peter Johnson. Audio sample: http://samples.audible.de/bk/adbl/020673/bk_adbl_020673_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 30.11.2020
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How Wars End: Why We Always Fight the Last Batt...
9,95 € *
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In 1991, the United States Army trounced the Iraqi army in battle, only to stumble blindly into postwar turmoil. Then, in 2003, the United States did it again. How could this happen? How could the strongest power in modern history fight two wars against the same opponent in just over a decade, win lightning victories both times, and yet still be woefully unprepared for the aftermath? Because Americans always forget the political aspects of war. Time and again, argues Gideon Rose in this penetrating look at American wars over the last century, our leaders have focused more on beating up the enemy than on creating a stable postwar environment. What happened in Iraq was only the most prominent example of this phenomenon, not an exception to the rule. Woodrow Wilson fought a war to make the world safe for democracy but never asked himself what democracy actually meant and then dithered as Germany slipped into chaos. Franklin Roosevelt resolved not to repeat Wilson's mistakes but never considered what would happen to his own elaborate postwar arrangements should America's wartime marriage of convenience with Stalin break up after the shooting stopped. The Truman administration casually established voluntary prisoner repatriation as a key American war aim in Korea without exploring whether it would block an armistice - which it did for almost a year and a half. The Kennedy and Johnson administrations dug themselves deeper and deeper into Vietnam without any plans for how to get out. Drawing on vast research, including extensive interviews with participants in recent wars, Rose re-creates the choices that presidents and their advisers have confronted during the final stages of each major conflict from World War I through Iraq. He puts listeners in the room with U.S. officials as they make decisions that affect millions of lives and shape the modern world - seeing what they saw, hearing what they heard, feeling what they felt. 1. Language: English. Narrator: Gideon Rose. Audio sample: http://samples.audible.de/bk/adbl/002654/bk_adbl_002654_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 30.11.2020
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Kenobi: Star Wars Legends , Hörbuch, Digital, 1...
9,95 € *
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The Republic has fallen. Sith Lords rule the galaxy. Jedi Master Obi-Wan Kenobi has lost everything….Everything but hope. Tatooine - a harsh desert world where farmers toil in the heat of two suns while trying to protect themselves and their loved ones from the marauding Tusken Raiders. A backwater planet on the edge of civilized space. And an unlikely place to find a Jedi Master in hiding, or an orphaned infant boy on whose tiny shoulders rests the future of a galaxy. Known to locals only as "Ben," the bearded and robed offworlder is an enigmatic stranger who keeps to himself, shares nothing of his past, and goes to great pains to remain an outsider. But as tensions escalate between the farmers and a tribe of Sand People led by a ruthless war chief, Ben finds himself drawn into the fight, endangering the very mission that brought him to Tatooine. Ben - Jedi Master Obi-Wan Kenobi, hero of the Clone Wars, traitor to the Empire, and protector of the galaxy's last hope - can no more turn his back on evil than he can reject his Jedi training. And when blood is unjustly spilled, innocent lives threatened, and a ruthless opponent unmasked, Ben has no choice but to call on the wisdom of the Jedi - and the formidable power of the Force - in his never-ending fight for justice. 1. Language: English. Narrator: Jonathan Davis. Audio sample: http://samples.audible.de/bk/rand/003616/bk_rand_003616_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 30.11.2020
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Koban, Book 1 , Hörbuch, Digital, 1, 1523min
9,95 € *
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All new narration adds sound effects and eliminates issues noted in reviews. To obtain new version, remove old one from device, download new copy at no charge. We colonized seven hundred planets. Humankind enjoyed the benefits of expansion and the end of wars. We disbanded our military. Then the Krall found us. The Krall have used thousands of years of combat to select the genes of the strongest and fastest warriors. They are a species determined to dominate the galaxy, through annihilation or enslavement of every opponent. Koban is an uninhabited high gravity planet with impossibly fast savage animals, which employ organic superconducting nerves. This deadly world is where the Krall are testing humans for fighting capability. We are useful only if we can fight well. If not, they will destroy us swiftly, as they have other species. They have slaves, and we’re poor tasting meat animals, so we fight or die. The Krall will use us, if worthy, seeking physical perfection through attrition of war, one planet at a time. Growing weary of our failures in testing, the ruthless Krall are on the verge of a decision to eliminate our species. A ship carrying bio-scientists is captured for combat testing. The choice for Captain Mirikami and the scientists is simple: Prove we can produce better, smarter fighters quickly, or humanity is doomed to rapid extermination. But the Krall are only half the problem. We must survive Koban's gravity and superfast animals. The tiger-like rippers with skin contact telepathy are predators too fast and powerful for the Krall to face. Our solution is genetic: If you can't beat them as you are, become human rippers. The Krall will learn another species can bypass natural selection. 1. Language: English. Narrator: Patrick Freeman. Audio sample: http://samples.audible.de/bk/acx0/014355/bk_acx0_014355_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 30.11.2020
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