Welcome to Mage Wars Academy! You have reached the climax of you studies as a Mage in training and now stand ready to face off against other students, those of an entirely different school and ideology! How will your battles turn out? Your actions will determine who is the victor and who tastes bitter defeat!Mage Wars Academy introduces an entirely new, stand lone game to the exciting Mage Wars universe of Etheria.Similar to Mage Wars Arena, players will take on the role of dueling Mages, attempting to use their cunning, wit, and tactics to defeat their opponent by reducing their life to zero. Completely different from Arena though, Academy is played without a board, in a much faster time (matches range from 20-30 minutes) and yet still offers strategic choices, tactical combat, and exciting game play!Setting up a game of Mage Wars Academy is very quick and simple.Players will find a place to play that allows them to sit across from each other, take their Mages out of their spellbooks, along with their ability cards, then use the provided spindown status tracker to set their starting life and mana.Players roll for innitiative, and the match begins.While many Mage Wars fans will be familiar with playing over a grand arena, Academy takes place in a single zone, with no movement and no escape!
Today's copyright wars can seem unprecedented. Sparked by the digital revolution that has made copyright - and its violation - a part of everyday life, fights over intellectual property have pitted creators, Hollywood, and governments against consumers, pirates, Silicon Valley, and open-access advocates. But while the digital generation can be forgiven for thinking the dispute between, for example, the publishing industry and Google is completely new, the copyright wars in fact stretch back three centuries - and their history is essential to understanding today's battles. The Copyright Wars - the first major trans-Atlantic history of copyright from its origins to today - tells this important story. Peter Baldwin explains why the copyright wars have always been driven by a fundamental tension. Should copyright assure authors and rights holders lasting claims, much like conventional property rights, as in Continental Europe? Or should copyright be primarily concerned with giving consumers cheap and easy access to a shared culture, as in Britain and America? The Copyright Wars describes how the Continental approach triumphed, dramatically increasing the claims of rights holders. The book also tells the widely forgotten story of how America went from being a leading copyright opponent and pirate in the 18th and 19th centuries to becoming the world's intellectual property policeman in the late 20th. As it became a net cultural exporter and its content industries saw the advantage of the Continental ideology of strong authors' rights, the United States reversed position on copyright, weakening its commitment to the ideal of universal enlightenment - a history that reveals that today's open-access advocates are heirs of a venerable American tradition. Compelling and wide-ranging, The Copyright Wars is indispensable for understanding a crucial economic, cultural, and political conflict that has reignited in our own time. 1. Language: English. Narrator: Peter Johnson. Audio sample: http://samples.audible.de/bk/adbl/020673/bk_adbl_020673_sample.mp3. Digital audiobook in aax.
In 1991, the United States Army trounced the Iraqi army in battle, only to stumble blindly into postwar turmoil. Then, in 2003, the United States did it again. How could this happen? How could the strongest power in modern history fight two wars against the same opponent in just over a decade, win lightning victories both times, and yet still be woefully unprepared for the aftermath? Because Americans always forget the political aspects of war. Time and again, argues Gideon Rose in this penetrating look at American wars over the last century, our leaders have focused more on beating up the enemy than on creating a stable postwar environment. What happened in Iraq was only the most prominent example of this phenomenon, not an exception to the rule. Woodrow Wilson fought a war to make the world safe for democracy but never asked himself what democracy actually meant and then dithered as Germany slipped into chaos. Franklin Roosevelt resolved not to repeat Wilson's mistakes but never considered what would happen to his own elaborate postwar arrangements should America's wartime marriage of convenience with Stalin break up after the shooting stopped. The Truman administration casually established voluntary prisoner repatriation as a key American war aim in Korea without exploring whether it would block an armistice - which it did for almost a year and a half. The Kennedy and Johnson administrations dug themselves deeper and deeper into Vietnam without any plans for how to get out. Drawing on vast research, including extensive interviews with participants in recent wars, Rose re-creates the choices that presidents and their advisers have confronted during the final stages of each major conflict from World War I through Iraq. He puts listeners in the room with U.S. officials as they make decisions that affect millions of lives and shape the modern world - seeing what they saw, hearing what they heard, feeling what they felt. 1. Language: English. Narrator: Gideon Rose. Audio sample: http://samples.audible.de/bk/adbl/002654/bk_adbl_002654_sample.mp3. Digital audiobook in aax.
The Republic has fallen. Sith Lords rule the galaxy. Jedi Master Obi-Wan Kenobi has lost everything….Everything but hope. Tatooine - a harsh desert world where farmers toil in the heat of two suns while trying to protect themselves and their loved ones from the marauding Tusken Raiders. A backwater planet on the edge of civilized space. And an unlikely place to find a Jedi Master in hiding, or an orphaned infant boy on whose tiny shoulders rests the future of a galaxy. Known to locals only as "Ben," the bearded and robed offworlder is an enigmatic stranger who keeps to himself, shares nothing of his past, and goes to great pains to remain an outsider. But as tensions escalate between the farmers and a tribe of Sand People led by a ruthless war chief, Ben finds himself drawn into the fight, endangering the very mission that brought him to Tatooine. Ben - Jedi Master Obi-Wan Kenobi, hero of the Clone Wars, traitor to the Empire, and protector of the galaxy's last hope - can no more turn his back on evil than he can reject his Jedi training. And when blood is unjustly spilled, innocent lives threatened, and a ruthless opponent unmasked, Ben has no choice but to call on the wisdom of the Jedi - and the formidable power of the Force - in his never-ending fight for justice. 1. Language: English. Narrator: Jonathan Davis. Audio sample: http://samples.audible.de/bk/rand/003616/bk_rand_003616_sample.mp3. Digital audiobook in aax.
THE ART OF WAR (Chinese: ¿¿¿¿; pinyin: Sunzi bingfa) is an ancient Chinese military treatise attributed to Sun Tzu, a high-ranking military general, strategist and tactician, and kindred to the Realpolitik of his time, termed in China as Legalism. The text is composed of 13 chapters, each of which is devoted to one aspect of warfare. It is commonly thought of as a definitive work on military strategy and tactics. It has been the most famous and influential of China's Seven Military Classics, and "for the last two thousand years it remained the most important military treatise in Asia, where even the common people knew it by name." It has had an influence on Eastern and Western military thinking, business tactics, legal strategy and beyond. Beyond its military and intelligence applications from earliest days to the present time, THE ART OF WAR has been applied to many fields well outside of the military. Much of the text is about how to fight wars without actually having to do battle: it gives tips on how to outsmart one's opponent so that physical battle is not necessary. As such, it has found application as a training guide for many competitive endeavors that do not involve actual combat. There are business books applying its lessons to office politics and corporate strategy. Many companies make the book required reading for their key executives. The book is also popular among Western business management, who have turned to it for inspiration and advice on how to succeed in competitive business situations. It has also been applied to the field of education. The Art of War has been the subject of law books and legal articles on the trial process, including negotiation tactics and trial strategy.
All new narration adds sound effects and eliminates issues noted in reviews. To obtain new version, remove old one from device, download new copy at no charge. We colonized seven hundred planets. Humankind enjoyed the benefits of expansion and the end of wars. We disbanded our military. Then the Krall found us. The Krall have used thousands of years of combat to select the genes of the strongest and fastest warriors. They are a species determined to dominate the galaxy, through annihilation or enslavement of every opponent. Koban is an uninhabited high gravity planet with impossibly fast savage animals, which employ organic superconducting nerves. This deadly world is where the Krall are testing humans for fighting capability. We are useful only if we can fight well. If not, they will destroy us swiftly, as they have other species. They have slaves, and we’re poor tasting meat animals, so we fight or die. The Krall will use us, if worthy, seeking physical perfection through attrition of war, one planet at a time. Growing weary of our failures in testing, the ruthless Krall are on the verge of a decision to eliminate our species. A ship carrying bio-scientists is captured for combat testing. The choice for Captain Mirikami and the scientists is simple: Prove we can produce better, smarter fighters quickly, or humanity is doomed to rapid extermination. But the Krall are only half the problem. We must survive Koban's gravity and superfast animals. The tiger-like rippers with skin contact telepathy are predators too fast and powerful for the Krall to face. Our solution is genetic: If you can't beat them as you are, become human rippers. The Krall will learn another species can bypass natural selection. 1. Language: English. Narrator: Patrick Freeman. Audio sample: http://samples.audible.de/bk/acx0/014355/bk_acx0_014355_sample.mp3. Digital audiobook in aax.
Blades of Magic by Terah Edun is a rich epic fantasy perfect for fans of The Girl of Fire and Thorns and Mistborn. It is not a peaceful time in the Algardis Empire. War is raging between the mages and seventeen-year-old Sara Fairchild will be right in the middle of it. She just doesn't know it yet. Sara is the daughter of a disgraced imperial commander, executed for desertion. Sara is also the best duelist and hand-to-hand combatant in Sandrin. She lives quietly with her family's shame but when challenged about her family's honor, her opponent inevitably loses. On the night she finds out her father's true last actions, she takes the Mercenary Guilds' vows to serve in the emperor's army. Using her quick wits and fierce fighting skills, she earns a spot in the first division. There she discovers secrets the mages on both sides would prefer stay hidden. Dark enemies hunt her and soon it's not just Sara questioning the motivation behind this war. While fighting mages, blackmailing merchants and discovering new friends, Sara comes across something she's never had before - passion. The question is - can she fight for her empress against a mage who might unwittingly claim her heart? This is year one of the Initiate Wars. Sara is hoping it doesn't become the year she dies. On the night she finds out her father's true last actions, she takes the Mercenary Guilds' vows to serve in the emperor's army. Using her quick wits and fierce fighting skills, she earns a spot in the first division. There she discovers secrets the mages on both sides would prefer stay hidden. Dark enemies hunt her and soon it's not just Sara questioning the motivation behind this war. 1. Language: English. Narrator: Sylvia Roldn Dohi. Audio sample: http://samples.audible.de/bk/acx0/025479/bk_acx0_025479_sample.mp3. Digital audiobook in aax.
World War I, also known in its time as the “Great War” or the “War to End All Wars”, was an unprecedented holocaust in terms of its sheer scale. Fought by men who hailed from all corners of the globe, it saw millions of soldiers do battle in brutal assaults of attrition that dragged on for months with little to no respite. Tens of millions of artillery shells and untold hundreds of millions of rifle and machine gun bullets were fired in a conflict that demonstrated man’s capacity to kill each other on a heretofore unprecedented scale.The enduring image of World War I is of men stuck in muddy trenches and of vast armies deadlocked in a fight neither could win. It was a war of barbed wire, poison gas, and horrific losses as officers led their troops on mass charges across no-man’s-land and into a hail of bullets. While these impressions are all too true, they hide the fact that trench warfare was dynamic and constantly evolving throughout the war as all armies struggled to find a way to break through the opposing lines.Needless to say, the First World War came at an unfortunate time for those who would fight in it. After an initial period of relatively rapid maneuver during which the German forces pushing through Belgium and the French and British forces attempting to stymie them made an endless series of abortive flanking movements that extended the lines to the sea, a stalemate naturally tended to develop. The infamous trench lines soon snaked across the French and Belgian countryside, creating an essentially futile static slaughterhouse whose sinister memory remains to this day.As with the other nations involved, the war came as a shock to the British Army. For the past century, it had mostly been engaged in colonial conflicts against opponents with far more limited resources and technology, and this created a sense of superiority. Put simply, the British Army was used to defeating any opponent it faced, and even against more cha 1. Language: English. Narrator: Colin Fluxman. Audio sample: http://samples.audible.de/bk/acx0/129931/bk_acx0_129931_sample.mp3. Digital audiobook in aax.
World War I, also known in its time as the “Great War” or the “War to End all Wars”, was an unprecedented holocaust in terms of its sheer scale. Fought by men who hailed from all corners of the globe, it saw millions of soldiers do battle in brutal assaults of attrition which dragged on for months with little to no respite.The enduring image of World War I is of men stuck in muddy trenches, and of vast armies deadlocked in a fight neither could win. While these impressions are all too true, they hide the fact that trench warfare was dynamic and constantly evolving throughout the war as all armies struggled to find a way to break through the opposing lines.Needless to say, the First World War came at an unfortunate time for those who would fight in it. After an initial period of relatively rapid maneuver during which the German forces pushing through Belgium and the French and British forces attempting to stymie them made an endless series of abortive flanking movements that extended the lines to the sea, a stalemate naturally tended to develop. The infamous trench lines soon snaked across the French and Belgian countryside, creating an essentially futile static slaughterhouse whose sinister memory remains to this day.As with the other nations involved, the war came as a shock to the British army. For the past century, it had mostly been engaged in colonial conflicts against opponents with far more limited resources and technology, and this created a sense of superiority. Put simply, the British army was used to defeating any opponent it faced, and even against more challenging opponents, Britain came out on top, suffering only a few embarrassments along the way. Europe’s attempts to appease Hitler, most notably at Munich in 1938, failed, as Nazi Germany swallowed up Austria and Czechoslovakia by 1939. Italy was on the march as well, invading Albania in April of 1939. The straw that broke the camel's back, however, was German 1. Language: English. Narrator: Colin Fluxman. Audio sample: http://samples.audible.de/bk/acx0/130141/bk_acx0_130141_sample.mp3. Digital audiobook in aax.