This is Evenson Dufour´s call for a more comprehensible, less confusing, and more honest politics. In this audiobook, he gives advice and proposes new, fresh ways of seeing changes that are happening in society. He is so proud to be the father of his American son, whom he loves very much. In fact, Evenson seems ready to teach his son the greatness of this nation in this book.Evenson is a great thinker.This clear and easy-to-listen audio moves on to explore new, innovative directions in the political field in the United States. He thinks America is at the best phase of politics, which he calls inclusive politics, or classic democracy.The beauty of politics is characterized by the dynamics of the political environment that never stops evolving anywhere in the world.I´ve been listening to 1290 AM WJNO for two years, and I like to pay attention to Rush Limbaugh for many reasons. First, I like his personality, even though I disagree with many of his ideas. Second, I strongly believe that he loves this country, which is my son Benecdael´s country too. Third, he is funny and serious about his ideology. Furthermore, I love people no matter what their race, their ideology, and their faith are. Moreover, I think that he is a courageous man. Finally, he has an incredible impact on his fans, although I disagree with him in many things.According to Rush, things are falling apart in the White House because they are working on so many things at one time.I think that working on so many things at one time, if based on a well-organized plan, will not fail. I base this on the fact that Obama took the Oval Office at a time when so many things were going wrong. For example, the economic downturn, job losses, high gas prices, two wars.... 1. Language: English. Narrator: Katrina Joyner. Audio sample: http://samples.audible.de/bk/acx0/139523/bk_acx0_139523_sample.mp3. Digital audiobook in aax.
The ´´Burgundian Wars´´ are generally considered the campaigns of Charles the Bold, the last Duke of Burgundy, against the Swiss, but they were actually far more extensive. This book presents the European politics leading to the conflicts, then the Duke´s campaigns against Liège starting in 1467, his siege of Neuss on the Rhine, the fighting in the Sundgau and Lorraine. It moves on to the battles against the Swiss staring in 1474, and finally addresses the conflict with the Duke of Lorraine in 1477. Charles the Bold created an impressive army but lost many battles. His defeat and death at the Battle of Nancy in early 1477 and the resulting conflicts over the succession are of tremendous historical significance because they mark the beginning of the German-French relationship as ´´hereditary enemies´´. The book recognizes the often-overlooked role of the allies of the Swiss and it also addresses the significance of the French and English kings fueling in this conflict, as well as the role of the Holy Roman Emperor. The authors present the driving forces behind the war against Charles the Bold and which factors led to his downfall. At the same time, they present some heretofore little-known details about the Burgundian Duke´s military innovations and his death. This book describes the battles and sieges in detail and comprehensively portrays the organization, troop strengths, equipment, artillery, tactics, etc. of Burgundy´s and its opponents´ armies. The work is illustrated with numerous color contemporary prints, photos of international reenactment groups, maps, etc. It is based on extensive research into rare sources and also contains an extensive bibliography.
Car Wars Classic Arenas gives hardcore autoduellists more exciting locations to showcase their skills and blow away their opponents. The boxed set contains five twosided 22×34 arena maps and a booklet detailing the special features of each arena. The rules will also cover revised versions of popular variants like the AADA pro circuit and more.
Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry!But dont let the cute visuals fool you, its a world full of angst, war-torn camaraderie and dark humor. Heavily influenced by Teds experience working on RTS games like Rise of Nations, Rivet Wars features a unique turn-by-turn creation mechanic, allowing each player to respond to their opponents moves in real time, as well as craft deadly surprises, secret missions, and other tactical objectives to outthink and outwit their opponent!Theres an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks hes winning! Do you prefer a quick cavalry charge? Or crushing your opponent under the heavy treads of hulking tanks? Maybe youre strategy is waves and waves of dedicated infantry? Whatever your battle-plan youll find a new home here in Rivet Wars!
Did you know that magical wizards are battling to the death ... and beyond ... right now!? Why battle?´´ you might ask. ´´What have I got to prove, magic man?´´ Only who´s the most awesomely powerful battle wizard in the entire realm, that´s what! As a Battle Wizard, you´ll put together up to three spell components to craft millions* of spell combos. Your spells might kick ass, or they could totally blow -- it´s up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn´t stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!*Not actually millions of combos ... but like thousands or more, maybe.Combine spell cards into three-piece combos, creating hundreds of unique and devastating attacks. The chaos is limited only by your thirst for destruction!Super mind-blowing fun for 2-6 wizards!Dozens of Arcane Artifacts modify your spells and bring the ultimate pain to your wizard opponents!Dead Wizard card innovation keeps players in the game, even when they suck and die before winning!Simple to learn with endless replayability -- you´ll be locked in deadly Wizard Combat till you´ve got a long, gross, goat-like beard!Amazing art with over 100 unique images, the world of epic spell battles comes to righteously hilarious life!Seriously, I´m not messing around, it´s righteously hilarious...´´
Colony Wars is a deckbuilding game in the Star Realms series which is both a standalone box set for two players (featuring an 80-card trade deck, as in the original) and an expansion for the base Star Realms set that allows it to be played as a four-player game.In Colony Wars, as in Star Realms, players will start with a fleet (deck) of 10 basic ships, and can spend Trade to acquire more powerful ships and bases from a central trade row of 5 cards. This row is continuously replenished by random draws from the trade deck. Many ships and bases deal Combat damage which you can use to attack your opponent and/or destroy their bases. When you reduce your opponent´s Authority to zero, you win.
Take command of the unlimited resources of the Galactic Empire or the heroic men and women of the Rebel Alliance in Star Wars: Empire vs. Rebellion, a card game for two players. In every round, you and your opponent match wits and resources in a struggle during a key event from the Galactic Civil War. Youll need to stretch your resources to the limit to outmaneuver your opponent and end up on top of the struggle.As you employ your resources, iconic characters from the Star Wars saga can have powerful effects on the outcome of a struggle. Whether you leap to the rescue with Luke Skywalker, or scheme in the shadows with Jabba the Hutt, these characters shape every struggle they enter. At the same time, overarching strategies give you a way to surprise your opponent. Secretly chosen at the beginning of each round, strategy cards can help you claim victory from the most unlikely scenarios. By winning enough struggles for the Empire or the Rebellion, you are victorious.
With the Bestial Forces expansion, you unleash a horde of creatures into the labyrinth of Wiz-War. For the first time, you can harness the reckless stampede of the Minotaur or the magical trickery of a Genie as you duel your opponents. With six brand new creatures, each with its own sculpted plastic figure and life dial, this expansion brings new levels of wild magic to your wizard duels.Creatures arent all youll find in this expansion, though. Three new schools of magic Mythology, Draconic, and Totem offer an array of new spells. Whether you tap the power of relics to get ahead of your opponents or use totems to affect entire sectors, your wizard battles are about to change forever with Bestial Forces.
Welcome to Mage Wars Academy! You have reached the climax of you studies as a Mage in training and now stand ready to face off against other students, those of an entirely different school and ideology! How will your battles turn out? Your actions will determine who is the victor and who tastes bitter defeat!Mage Wars Academy introduces an entirely new, stand lone game to the exciting Mage Wars universe of Etheria.Similar to Mage Wars Arena, players will take on the role of dueling Mages, attempting to use their cunning, wit, and tactics to defeat their opponent by reducing their life to zero. Completely different from Arena though, Academy is played without a board, in a much faster time (matches range from 20-30 minutes) and yet still offers strategic choices, tactical combat, and exciting game play!Setting up a game of Mage Wars Academy is very quick and simple.Players will find a place to play that allows them to sit across from each other, take their Mages out of their spellbooks, along with their ability cards, then use the provided spindown status tracker to set their starting life and mana.Players roll for innitiative, and the match begins.While many Mage Wars fans will be familiar with playing over a grand arena, Academy takes place in a single zone, with no movement and no escape!