Angebote zu "Wars" (41 Treffer)

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Mage Wars: Academy Core Set (engl.)
29,90 € *
zzgl. 3,90 € Versand

Welcome to Mage Wars Academy! You have reached the climax of you studies as a “Mage in training” and now stand ready to face off against other students, those of an entirely different school and ideology! How will your battles turn out? Your actions will determine who is the victor… and who tastes bitter defeat!Mage Wars Academy introduces an entirely new, stand lone game to the exciting Mage Wars universe of Etheria.Similar to Mage Wars Arena, players will take on the role of dueling Mages, attempting to use their cunning, wit, and tactics to defeat their opponent by reducing their life to zero. Completely different from Arena though, Academy is played without a board, in a much faster time (matches range from 20-30 minutes) and yet still offers strategic choices, tactical combat, and exciting game play!Setting up a game of Mage Wars Academy is very quick and simple.Players will find a place to play that allows them to sit across from each other, take their Mages out of their spellbooks, along with their ability cards, then use the provided spindown status tracker to set their starting life and mana.Players roll for innitiative, and the match begins.While many Mage Wars fans will be familiar with playing over a grand arena, Academy takes place in a single zone, with no movement and no escape!

Anbieter: Milan-Spiele
Stand: 12.07.2020
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Crusader Kings II - The Old Gods Steam Key GLOBAL
1,18 € *
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Crusader Kings II The Old Gods is another DLC for the critically acclaimed strategy game Crusader Kings II set in medieval times. In this expansion, you are able to start the game even earlier than before because you now have the choice of beginning your playthrough in 867 AD.In these years the Vikings started creating new settlements in England, which means that the non-nomadic Pagans and Zoroastrians are now available to play with their new unique mechanics. As a Pagan your authority depends on the amount of claimed holy sites and on the wars you lead as keeping the peace for too long makes your people uneasy. Additionally, as a pagan ruler, you are able to reform your religion for additional perks by capturing and holding at least 3 holy sites.Play as different Pagan tribes to crush the weak or as a Zoroastrian ruler and regain the power of your religion by capturing holy sites and performing Divine Marriage. Prepare your invasions and pay attention to a perfect timing to start a war as now adventurers and volunteers will join your campaign, so don’t make them wait too long before attacking your opponent.

Anbieter: G2A
Stand: 12.07.2020
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Diamond Select Star Wars Praetorian Guard 1/6 S...
183,99 € *
zzgl. 1,49 € Versand

The Praetorian Guard were an elite squad of First Order warriors assigned to guard Supreme Leader Snoke. There eight sentinels that divided into four pairs and each pairing had a different helmet and unique weapons. These crimson armored warriors are reminiscent of the Emperor's Royal Guard, but unlike those stoic sentinels these elite fighters spring into action when their master is threatened. This particular guard is armed with a Bilari Electro-Chain Whip. An electro-plasma filament is threaded through the whip's articulated segments and houses enough power to kill and opponent. The whip, at rest, is solid like a staff and can be used like a bludgeon in combat. Designed and sculpted using the original film costumes and on-set scan data, our 1:6th scale Praetorian Guard is as authentic as you can get. Every detail of the character and costume, every armor segment, every fold, every ridge of the mesh on the helmet have been captured in this high-quality, limited edition, hand-painted, 1:6th scale resin statue from Star Wars: The Last Jedi. This piece is packaged with a hand-numbered Certificate of Authenticity and complemented by a gloss black display base. Features: From Star Wars: The Last Jedi Designed and sculpted using the original film costumes and on-set scan data 1:6th scale Limited edition Hand-painted Hand-numbered Certificate of Authenticity Gloss black display base

Anbieter: Zavvi
Stand: 12.07.2020
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The Copyright Wars: Three Centuries of Trans-At...
9,95 € *
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Today's copyright wars can seem unprecedented. Sparked by the digital revolution that has made copyright - and its violation - a part of everyday life, fights over intellectual property have pitted creators, Hollywood, and governments against consumers, pirates, Silicon Valley, and open-access advocates. But while the digital generation can be forgiven for thinking the dispute between, for example, the publishing industry and Google is completely new, the copyright wars in fact stretch back three centuries - and their history is essential to understanding today's battles. The Copyright Wars - the first major trans-Atlantic history of copyright from its origins to today - tells this important story. Peter Baldwin explains why the copyright wars have always been driven by a fundamental tension. Should copyright assure authors and rights holders lasting claims, much like conventional property rights, as in Continental Europe? Or should copyright be primarily concerned with giving consumers cheap and easy access to a shared culture, as in Britain and America? The Copyright Wars describes how the Continental approach triumphed, dramatically increasing the claims of rights holders. The book also tells the widely forgotten story of how America went from being a leading copyright opponent and pirate in the 18th and 19th centuries to becoming the world's intellectual property policeman in the late 20th. As it became a net cultural exporter and its content industries saw the advantage of the Continental ideology of strong authors' rights, the United States reversed position on copyright, weakening its commitment to the ideal of universal enlightenment - a history that reveals that today's open-access advocates are heirs of a venerable American tradition. Compelling and wide-ranging, The Copyright Wars is indispensable for understanding a crucial economic, cultural, and political conflict that has reignited in our own time. 1. Language: English. Narrator: Peter Johnson. Audio sample: http://samples.audible.de/bk/adbl/020673/bk_adbl_020673_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 12.07.2020
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How Wars End: Why We Always Fight the Last Batt...
9,95 € *
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In 1991, the United States Army trounced the Iraqi army in battle, only to stumble blindly into postwar turmoil. Then, in 2003, the United States did it again. How could this happen? How could the strongest power in modern history fight two wars against the same opponent in just over a decade, win lightning victories both times, and yet still be woefully unprepared for the aftermath? Because Americans always forget the political aspects of war. Time and again, argues Gideon Rose in this penetrating look at American wars over the last century, our leaders have focused more on beating up the enemy than on creating a stable postwar environment. What happened in Iraq was only the most prominent example of this phenomenon, not an exception to the rule. Woodrow Wilson fought a war to make the world safe for democracy but never asked himself what democracy actually meant and then dithered as Germany slipped into chaos. Franklin Roosevelt resolved not to repeat Wilson's mistakes but never considered what would happen to his own elaborate postwar arrangements should America's wartime marriage of convenience with Stalin break up after the shooting stopped. The Truman administration casually established voluntary prisoner repatriation as a key American war aim in Korea without exploring whether it would block an armistice - which it did for almost a year and a half. The Kennedy and Johnson administrations dug themselves deeper and deeper into Vietnam without any plans for how to get out. Drawing on vast research, including extensive interviews with participants in recent wars, Rose re-creates the choices that presidents and their advisers have confronted during the final stages of each major conflict from World War I through Iraq. He puts listeners in the room with U.S. officials as they make decisions that affect millions of lives and shape the modern world - seeing what they saw, hearing what they heard, feeling what they felt. 1. Language: English. Narrator: Gideon Rose. Audio sample: http://samples.audible.de/bk/adbl/002654/bk_adbl_002654_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 12.07.2020
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Kenobi: Star Wars Legends , Hörbuch, Digital, 1...
9,95 € *
ggf. zzgl. Versand

The Republic has fallen. Sith Lords rule the galaxy. Jedi Master Obi-Wan Kenobi has lost everything….Everything but hope. Tatooine - a harsh desert world where farmers toil in the heat of two suns while trying to protect themselves and their loved ones from the marauding Tusken Raiders. A backwater planet on the edge of civilized space. And an unlikely place to find a Jedi Master in hiding, or an orphaned infant boy on whose tiny shoulders rests the future of a galaxy. Known to locals only as "Ben," the bearded and robed offworlder is an enigmatic stranger who keeps to himself, shares nothing of his past, and goes to great pains to remain an outsider. But as tensions escalate between the farmers and a tribe of Sand People led by a ruthless war chief, Ben finds himself drawn into the fight, endangering the very mission that brought him to Tatooine. Ben - Jedi Master Obi-Wan Kenobi, hero of the Clone Wars, traitor to the Empire, and protector of the galaxy's last hope - can no more turn his back on evil than he can reject his Jedi training. And when blood is unjustly spilled, innocent lives threatened, and a ruthless opponent unmasked, Ben has no choice but to call on the wisdom of the Jedi - and the formidable power of the Force - in his never-ending fight for justice. 1. Language: English. Narrator: Jonathan Davis. Audio sample: http://samples.audible.de/bk/rand/003616/bk_rand_003616_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 12.07.2020
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The Art of War (Chiron Academic Press - The Ori...
8,61 € *
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THE ART OF WAR (Chinese: ¿¿¿¿; pinyin: Sunzi bingfa) is an ancient Chinese military treatise attributed to Sun Tzu, a high-ranking military general, strategist and tactician, and kindred to the Realpolitik of his time, termed in China as Legalism. The text is composed of 13 chapters, each of which is devoted to one aspect of warfare. It is commonly thought of as a definitive work on military strategy and tactics. It has been the most famous and influential of China's Seven Military Classics, and "for the last two thousand years it remained the most important military treatise in Asia, where even the common people knew it by name." It has had an influence on Eastern and Western military thinking, business tactics, legal strategy and beyond. Beyond its military and intelligence applications from earliest days to the present time, THE ART OF WAR has been applied to many fields well outside of the military. Much of the text is about how to fight wars without actually having to do battle: it gives tips on how to outsmart one's opponent so that physical battle is not necessary. As such, it has found application as a training guide for many competitive endeavors that do not involve actual combat. There are business books applying its lessons to office politics and corporate strategy. Many companies make the book required reading for their key executives. The book is also popular among Western business management, who have turned to it for inspiration and advice on how to succeed in competitive business situations. It has also been applied to the field of education. The Art of War has been the subject of law books and legal articles on the trial process, including negotiation tactics and trial strategy.

Anbieter: buecher
Stand: 12.07.2020
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The Art of War (Chiron Academic Press - The Ori...
8,61 € *
ggf. zzgl. Versand

THE ART OF WAR (Chinese: ¿¿¿¿; pinyin: Sunzi bingfa) is an ancient Chinese military treatise attributed to Sun Tzu, a high-ranking military general, strategist and tactician, and kindred to the Realpolitik of his time, termed in China as Legalism. The text is composed of 13 chapters, each of which is devoted to one aspect of warfare. It is commonly thought of as a definitive work on military strategy and tactics. It has been the most famous and influential of China's Seven Military Classics, and "for the last two thousand years it remained the most important military treatise in Asia, where even the common people knew it by name." It has had an influence on Eastern and Western military thinking, business tactics, legal strategy and beyond. Beyond its military and intelligence applications from earliest days to the present time, THE ART OF WAR has been applied to many fields well outside of the military. Much of the text is about how to fight wars without actually having to do battle: it gives tips on how to outsmart one's opponent so that physical battle is not necessary. As such, it has found application as a training guide for many competitive endeavors that do not involve actual combat. There are business books applying its lessons to office politics and corporate strategy. Many companies make the book required reading for their key executives. The book is also popular among Western business management, who have turned to it for inspiration and advice on how to succeed in competitive business situations. It has also been applied to the field of education. The Art of War has been the subject of law books and legal articles on the trial process, including negotiation tactics and trial strategy.

Anbieter: buecher
Stand: 12.07.2020
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Koban, Book 1 , Hörbuch, Digital, 1, 1523min
9,95 € *
ggf. zzgl. Versand

All new narration adds sound effects and eliminates issues noted in reviews. To obtain new version, remove old one from device, download new copy at no charge. We colonized seven hundred planets. Humankind enjoyed the benefits of expansion and the end of wars. We disbanded our military. Then the Krall found us. The Krall have used thousands of years of combat to select the genes of the strongest and fastest warriors. They are a species determined to dominate the galaxy, through annihilation or enslavement of every opponent. Koban is an uninhabited high gravity planet with impossibly fast savage animals, which employ organic superconducting nerves. This deadly world is where the Krall are testing humans for fighting capability. We are useful only if we can fight well. If not, they will destroy us swiftly, as they have other species. They have slaves, and we’re poor tasting meat animals, so we fight or die. The Krall will use us, if worthy, seeking physical perfection through attrition of war, one planet at a time. Growing weary of our failures in testing, the ruthless Krall are on the verge of a decision to eliminate our species. A ship carrying bio-scientists is captured for combat testing. The choice for Captain Mirikami and the scientists is simple: Prove we can produce better, smarter fighters quickly, or humanity is doomed to rapid extermination. But the Krall are only half the problem. We must survive Koban's gravity and superfast animals. The tiger-like rippers with skin contact telepathy are predators too fast and powerful for the Krall to face. Our solution is genetic: If you can't beat them as you are, become human rippers. The Krall will learn another species can bypass natural selection. 1. Language: English. Narrator: Patrick Freeman. Audio sample: http://samples.audible.de/bk/acx0/014355/bk_acx0_014355_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 12.07.2020
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