The titanic battle with Perfect Cell! Having at last achieved his Perfect Form, the evil Cell's powers have soared to terrible new heights, overshadowing even the greatest of the Z-Fighters. Eager to demonstrate these newfound abilities and prove his superiority, Cell proposes a tournament. He issues an ultimatum to the people of Earth: produce a worthy opponent or die! The day of reckoning upon them, Goku and the Z-Fighters line up to participate in Cell's twisted game, the world's best hope of defeating the monster. But they are not the only ones brave enough to accept the challenge - the reigning World Martial Arts Champion, Mr. Satan, has also stepped into the ring! Now, with the fate of the human race hanging in the balance, one of these valiant fighters must come forward to defeat the seemingly invincible Perfect Cell - but who will it be?
The player controls a team of armed-to-the-teeth earthworms and set out to destroy the enemy team using ridiculous arsenal. Plenty of gameplay modes and customization options make this game hard-to-pass for any fan of zany Worms' antics. Worms: Armageddon Worms: Armageddon is a turn-based tactical game developed by Team17 and published by MicroProse. The game is another installment of the Worms series in which the player's task is to destroy the enemy team using a variety of weapons. Armageddon features multiple highly customizable gameplay modes, allowing the players to adjust aspects such as the amount of health, types of weapons, etc. Worms: Armageddon received highly positive reviews from the critics, and became a cult-classic among the fans. Wormy gameplay The core gameplay mechanics are focused on a turn-based system in which each player can take one of several actions. They can move their worm characters around the 2-D map, divided into the player and enemy area. The main task of the game is to eliminate the opponent's team, but in the campaign, these tasks vary and might include additional objectives. The player begins each skirmish with a specific amount of health. It can be adjusted by the player in multiplayer battles or is predetermined in the campaign scenarios. Modes of war W: A features a variety of gameplay modes. In the classic solo campaign mode, the player must lead their team through a series of battles, carrying out different objectives along the way. In multiplayer mode, the players take on each other locally or online. Multiplayer mode features a high level of customizability, with the player able to adjust health, weapon sets, and other aspects of the gameplay. The player can also create their custom terrain maps by using a terrain editor or importing picture-format maps, which are converted automatically into the game arenas. Weapons of worm destruction The Worms series is known for its ridiculous arsenal of weapons. In Armageddon, the player can use a variety of launchers, cannons, bombs, grenades, etc., to lay waste to the enemy ranks. More bizarre types of weapons include sheep, which explode upon contact with the enemy, skunks, deploying poisonous gas. The teams can also carry a special weapon that deals more substantial damage to the opponent. These can be anything from an airstrike made of sheep to Monty Python-inspired Holy Hand Grenade, which eliminates the enemy team to the sound of the angelic chorus. Reception Worms: Armageddon received positive reviews upon release. Among other features, the critics praised the game's tactical mechanics, customization features, and outlandish humor. Armageddon became a cult-classic among the players, thanks to its seemingly never-ending fun potential and easy-to-master gameplay. Armageddon was nominated to several awards, winning EGM 2000 Game Blast Award for the Best Strategy title. Key features The continuation of a cult-classic worms series. An excellent strategy game, full of ridiculous humor A variety of modes to participate in, including campaign and multiplayer. High level of customization, allowing the players to adjust specific aspects of gameplay, such as weapon sets and amount of health. An astounding selection of cartoonish and more serious weapons.
The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle.Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef - for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven.Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative.Adds new powerful units and heroes for both Dark Elves and the Skaven.Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef.Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin.Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds.Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II.Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power.Malus Darkblade (Hag Graef)Unique faction mechanicsPossessionIn order to counteract his possession by Tz’arkan, Malus must continually drink an elixir that slows the Daemon’s influence over his mind. While the elixir is costly to consume, his master Malekith will gladly provide him with the recipe, but only if he helps him in his bid to control the Vortex.Despite the obvious danger in allowing the Drinker of Worlds to take control of his mind, there are situations in battle when Malus might benefit from letting the possession overcome him momentarily; greatly amplifying even his legendary viciousness. However, managing such an addiction to seemingly endless power, confronts Malus with desperate challenges throughout his campaign, as he seeks to wrestle back control of his very soul.Darkblade’s ExpeditionMalus starts the game in control of the mighty city of Hag Graef, while also in command of an expedition force supported by a Black Ark, on the other side of the world.In the opening stages of this campaign, the player is faced with a dilemma to either retain control of Hag Graef or give up the city in return for a hefty sum.With an offer Darkblade will find difficult to refuse, you’ll need to choose between two distinct campaign starts. Juggling the machinationsTz’arkan’s WhispersMalus Darkblade is the embodiment of hate and ruthlessness, qualities spurred by the evil brutality of the Daemon Tz’arkan. As Malus struggles in a constant inner-fight with the Daemon, it will attempt to influence him to perform acts of unthinkable slaughter and cruelty. As part of a new mission system, Malus can follow the Daemon’s dark whispers in return for unique and powerful rewards in the form of items, followers and other treasures.New units and charactersMalus Darkblade (Legendary Lord)In battle, Malus is a heavily armoured close-quarters combatant who excels at dealing armour piercing damage thanks to his powerful Warpsword of Khaine. He rides a ferocious Cold One, called Spite, into battle and instils fear upon his enemies, making him a terrifying opponent on the battlefield.Malus has the unique yet costly ability to transform into the Daemon Tz’arkan, the Drinker of Worlds.This ability refills his health, augments his stats and significantly alters his abilities in battle.High Beastmaster (Lord)The Dark Elves have long been experts at bending beasts and animals to their will, and the High Beastmasters are those that show even greater talent and aptitude. In particular, Beastmasters have considerable anti-large capabilities, making them a powerful tool when facing enemies that bring numberous large units into battle.Master (Hero)Dark Elf Masters are the lesser nobles of Dark Elf society. Adept with both spear and shield, these Heroes are capable of inflicting great damage to large targets, but are also capable of soaking up the most gruesome of blows thanks to their high melee defence and Guardian ability which protects nearby characters.Scourgerunner ChariotQuick and deadly, these war machines tear across the battlefield looking to hunt down new prey to kill or enslave. Equipped with powerful harpoons, they are a dedicated monster-hunting unit, capable of bringing down even the mightiest of beasts.Bloodwrack MedusaBound in pain-wracked serpentine bodies, the Bloodwrack Medusa is a terrifying sight to behold on the battlefield. These writhing, horrid monsters are best positioned behind the front line to maximise their powerful ranged attacks to decimate foes. However, they can match their ranged skill with ruthless melee capabilities, granting them a useful hybrid role while also causing fear and terror to enemy units.Bloodwrack ShrinePropelled by Dark Magic, the Bloodwrack Shrine grinds along the battlefield, inspiring allies and demoralising foes with its passive Aura of Agony and Aura of Ardour abilities. From her elevated position, the Medusa riding it has a far greater vantage point from which to cast her deadly gaze.The Siren of Red Ruin (Bloodwrack Medusa – Regiment of Renown)The Siren of Red Ruin is fear incarnate. This unique Medusa can call upon a damaging area-of-effect ability which tears apart enemy units in a radius around her, making for an extremely dangerous foe in close-combat.Ravagers of Rakarth (Scorgerunner Chariot – Regiment of Renown)The Ravagers of Rakarth are Clar Karond’s most elite Scourgerunner unit. Always thirsting for new quarry, this anti-large chariot is additionally armed with barbed nets that that slow enemy units in order to increase its killing potential.The Crows of Khaine (Harpies – Regiment of Renown)Harpies are always on the lookout for the next meal and the Crows of Khaine are the most ravenous. They provide regeneration abilities in exchange for damage dealt, increasing their survivability and causing terror in enemy units as they guzzle down the entrails of their victims.Deathmaster SnikchUnique faction mechanicsShadowy DealingsDeathmaster Snikch and his agents are the most feared secret operatives in the world, capable of subterfuge actions that few others possess. Using any of their Eshin characters, Clan Eshin can perform numerous Shadowy Dealing actions against their rivals on the campaign map, with 100% success. Actions have a wide range of outcomes including the simple theft of items or money, all the way to spying, inciting rebellions, and assassination,. The Deathmaster himself is even able to burn down entire cities!Greater Clan ContractsSkavendom’s unseen leaders are forever seeking to disrupt and backstab each other on the Council of Thirteen. When a problem arises that needs serious attention, the Greater Clans approach Clan Eshin to do their dirty work. These Clan Contracts allow Clan Eshin to receive money, food and increased reputation with the issuing clans, thus granting bonuses and reducing the cost of the Greater Clans’ specialized units.New units and charactersDeathmaster Snikch (Legendary Lord)With unmatched stealth abilities and immense duelling prowess, Deathmaster Snikch excels at fighting other characters, especially when they vulnerable and have already taken damage. Armed with his deadly Weeping Blades, he can instantly reduce a target’s armour by 50% on contact. Snikch also has the Vanguard Deployment and Stalk abilities, further cementing his role as the foremost Master Assassin of the Skaven.Master Assassin (Lord)Following in Snikch’s example, the Master Assassin excels at battling opposition characters in close combat but can also rely on their ranged shuriken attack to take enemies out from a distance. Their wide range of abilities such as Vanguard Deployment, Stalk and Concealment Bombs make them lethal ambush commanders to unleash upon your enemy.Eshin Sorcerer (Hero)Masters in the art of silent death, Eshin Sorcerers use the Lore of Stealth to support their allies from the rear of the battlefield. This new magic lore has a focus on sneakiness and controlling the battlefield, meaning they can dictate the tempo and flow of the battle to their advantage.Eshin TriadsOnly the most devout apprentice assassins ascend to the rank of Triad. Well-drilled and deadly, these warriors are a versatile alternative to their Clanrat and Stormvermin brethren and are best utilised behind the front ranks, excelling at exploiting gaps and weaknesses in the enemy lines. Whilst their armor isn’t the strongest, they make up for it with their Vanguard Deployment and Stalk abilities. Capabilities which enhance their sneakiness on the battlefield.Poisoned-Wind MortarThese mobile, rat-portable mortars are packed with a payload of poisoned wind-globes which can be fired at a much greater distance than their Globadier equivalents. Capable of causing the enemy damage over time as they choke on the deadly Warpstone gas, this unit excels at damaging a wide swathe of the enemy at once.Warp-Grinder Weapon TeamsDrilling into the ground and their enemies alike, the Warp-Grinder Weapon Teams rely upon powerful active abilities that create devastating effects on the battlefield. Once they’ve tied down their enemies with tremor effects, their drills can pierce the toughest of armours… provided the team can get within range. This unit can also destroy settlement walls, rending stone asunder with scant regard for friend or foe.The Avalanche Mortar (Death Globe Mortars – Regiment of Renown)These rare and infernal devices can fire special air-burst globes from great distances that explode in mid-air and inflict devastating armor-piercing damage upon all units unfortunate enough to be caught in their line of fire.Viskrin’s Death Squad (Death Runner – Regiment of Renown)Viskrin’s Death Squad are the elite among their rank and excel at acts of espionage. Lightly armoured but highly mobile, this unit is capable of outputting great amounts of armour piercing damage with their trusty weeping blades as well as making use of their elite combat agility in order to become even harder for the enemy to hit in return.Ishka’s Triads (Eshin Triads – Regiment of Renown)Ishka’s Triads follow the teachings of Ishka Fastclaw, who was once the Nightlord of Clan Eshin. Exhibiting deadly anti-large capabilities, they have the ability to summon a decoy of themselves upon the battlefield, making them ideal for deceiving the enemy while both attacking and retreating.Keep an eye on our official website and social media channels for our first gameplay reveals for this DLC. Have a question? Read the Announce FAQ for more information.
Take the helm of a ship from the Star Wars universe! Once upon a time in a galaxy far, far away ... There is a civil war. The Galactic Empire covers more planets within its tyranny and seeks to suppress the Rebel Alliance. But hope is not easy to overcome. The heroic Rebel pilots take the helm of the X-wings and battle the endless waves of Imperial TIE fighters. The fate of the galaxy is at stake ... Star Wars: X-Wing is a fast paced action figure game about space battles in the Star Wars universe. Players control fighters, recruit famous pilots, equip their machines with special weapons and upgrades, and go into battle. In the Core Set box you will find everything necessary for a two-player start: - painted plastic spaceships, - special dice for the game, - cards, - tokens, - manual and rules summary. What is Star Wars: X-Wing Star Wars: X-Wing puts you at the forefront of your very own ship squadron in thrilling, tactical space battles. During the duels, you will use the unique abilities of your squadrons to gain an advantage over your opponents. Each ship in X-Wing is flown differently, each with a set of unique movements - from gentle turns to aggressive maneuvers. We start maneuvers The round begins with secret movement planning by each player. Maneuver dials that are unique to each ship are used for this. During the maneuvers, there will be intense duels with the opponent, when both of you will try to position yourself in such a way that you can make the perfect shot. Before you can shoot an enemy ship, however, it must be within your firing zone and within range. In the heat of battle This is how you dodge! Clever maneuvering isn't the only factor you need to consider in close quarters combat. As in the first edition of X-Wing, after your ship executes a maneuver, you may perform an action. Regardless of whether you choose to target the enemy ship or perform a barrel roll to escape from the enemy firing arc - the actions you perform will affect the course of the battle and will determine the fate of your squadron. In the second edition of the game, your actions offer even more strategic depth. Some of them are red and draw a stress token after using them. Others are linked actions, allowing you to take two actions to play at the risk of your ship! Use the Force The pilot card - Luke Skywalker who wields the Force - The Force is an inseparable element of the Star Wars universe. Star Wars: X-Wing (Second Edition) takes advantage of this element and introduces us to how Force-sensitive pilots gain a significant advantage in battle with it. Pilots with the ability to use Force influence start the game with Power Charges - tokens they can spend to perform breathtaking actions that go far beyond the abilities of ordinary humans. The primary way to use a Force charge is to spend it and either improve the pilot's accuracy or increase his chance of surviving an incoming attack. Power is a strong ally in the heat of battle, but it is also a resource that can be exhausted. You need to choose the right moment to spend the payload to make sure the Force turns the battle in your favor. The second edition of Star Wars: X-Wing - these are balance changes, collected since 2012 on the 58 ships released so far, consisting in improving the smoothness of the game, unifying the interaction between ships and re-focusing on maneuvering as the main mechanic of the game - this is the introduction of the Force - one of the characteristic features of the Star Wars universe, so far marginalized, which will affect the movement of the ship and increase the tactical depth of battles - that's 5 individual factions - in the second edition of Scum, they clearly stand out from the Empire, and the First Order and the Resistance Movement have been transformed into separate factions, detached from the Rebel Alliance and the Galactic Empire. From now on, they have their own unique mechanics, strengths and weaknesses! - this is the official X-Wing Squad Builder application and a dedicated website - they take the creation of eskards to an even higher level, allowing you to easily and quickly modify your rosters and adapt them to various game modes, as well as improve the management of your own collection Prepare fighters and may the Force be with you!
A flash of lightning illuminates a horrific sight. What his school claims was a tragic accident James Bond suspects was murder. In search of the truth - and revenge - Bond risks his life to learn of a new secret weapon that could change the course of history. The trail leads across Europe to a ruthless warmonger who stands ready to unleash hell upon the world. To survive, James must brave traps, trials and terrifying experiments - and triumph over his most powerful opponent yet. 1. Language: English. Narrator: Nathaniel Parker. Audio sample: http://samples.audible.de/bk/howe/003041/bk_howe_003041_sample.mp3. Digital audiobook in aax.
Explains the central issues of the 1850s, including the Missouri Compromise, the Kansas-Nebraska Act, popular sovereignty and the Dred Scott Decision. "Now, I hold that Illinois had a right to abolish and prohibit slavery as she did, and I hold that Kentucky has the same right to continue and protect slavery that Illinois had to abolish. I hold that New York had as much right to abolish slavery as Virginia has to continue it, and that each and every State of this Union is a sovereign power, with the right to do as it pleases upon this question of slavery, and upon all its domestic institutions. ...And why can we not adhere to the great principle of self-government, upon which our institutions were originally based." - Stephen Douglas A lot of ink has been spilled covering the lives of history's most influential figures, but how much of the forest is lost for the trees? In Charles River Editors' American Legends series, listeners can get caught up to speed on the lives of America's most important men and women in the time it takes to finish a commute, while learning interesting facts long forgotten or never known. The most famous debates in American history were held over 150 years ago, and today they are remembered and celebrated, mostly because they included future President Abraham Lincoln, one of the nation's most revered men. But in the Fall of 1858, Lincoln was just a one-term Congressman who had to all but beg his US Senate opponent to debate him. That's because his opponent, incumbent US Senator Stephen Douglas, was one of the most famous national politicians of the era. Though Douglas is remembered today almost entirely for his association with Lincoln, in 1858 he was "The Little Giant" of American politics and a leader of the Democratic Party. 1. Language: English. Narrator: Dan Gallagher. Audio sample: http://samples.audible.de/bk/acx0/095186/bk_acx0_095186_sample.mp3. Digital audiobook in aax.
Award-winning author Duncan Tonatiuh reimagines one of Mexico's cherished legends. Princess Izta had many wealthy suitors but dismissed them all. When a mere warrior, Popoca, promised to be true to her and stay always by her side, Izta fell in love. The emperor promised Popoca if he could defeat their enemy Jaguar Claw, then Popoca and Izta could wed. When Popoca was near to defeating Jaguar Claw, his opponent sent a messenger to Izta saying Popoca was dead. Izta fell into a deep sleep and, upon his return, even Popoca could not wake her. As promised, Popoca stayed by her side. So two volcanoes were formed: Iztaccihuatl, who continues to sleep, and Popocatepetl, who spews ash and smoke, trying to wake his love. 1. Language: English. Narrator: Tim Andres Pabon. Audio sample: http://samples.audible.de/bk/drms/001562/bk_drms_001562_sample.mp3. Digital audiobook in aax.
Win the mental game! Be your best!Who is your toughest opponent? Who wouldn't want a game plan for beating that opponent with regularity? Most athletes instinctively know that they see their toughest opponent every day in the mirror. Anything you want to accomplish in your sport ultimately boils down to the mind game. Are you winning it or losing it? Do you take the mental game seriously? Winning the mental game is critical, and this audiobook will give you tools and strategies to do just that.So many athletes get inside their own head causing them to struggle and perform to their potential. Those that take this part of their endeavor seriously look for ways to apply mental skills into their game. This audiobook is for you!Many sports parents will do anything to help their son or daughter win the mental game so that they can give them their best chance to succeed. This audiobook is for you!As a long time mental performance coach, I help athletes (and their parents) triumph in these scenarios. See more at Todd-Thomas.com.P. S. Is this audiobook and the material herein for those in pursuit of athletic endeavors? Yes!Is this audiobook and the material herein for those in pursuit of any endeavor in life? Yes!Yes, this audiobook was written for athletes and is built upon my years of experience in doing so. It is written to help athletes of all sports to "get out of their head and into their game". But if you are not an athlete (at least in the sense that you are not outside of recreational pursuit and enjoyment), that’s okay! This audiobook is for you, too! You don’t have to be an athlete to take what I talk about and teach in this audiobook and apply it to whatever is your "game" of choice in life. Whether you are a teacher, real estate agent, police officer, entrepreneur, doctor, lawyer, server, chef, military personnel, flight attendant, or pilot, whatever it is that you do in life, you can apply all that 1. Language: English. Narrator: Chris Lynch. Audio sample: http://samples.audible.de/bk/acx0/165239/bk_acx0_165239_sample.mp3. Digital audiobook in aax.
While an entire world away, men turn into dragons and ancient magic ignites the air, Casid lived on in peaceful ignorance. This tiny village and its people existed outside of the conflict which threatened to swallow Terra, until the day chaos itself landed upon its shores.Now, one lone warrior seeks to protect his family, his friends, and the woman he loves as demons rise from the flames to burn everything he has ever loved to ash. This man is no god, no fundamental force of nature. He is simply a man, alone against the fury of chaos.Casid will be decimated, consumed by the same blaze which threatens to overtake all of Terra. But what will rise from the ashes of this once perfect haven, forged in the fires of tragedy and loss, might become the most fearsome opponent the darkness has ever known. 1. Language: English. Narrator: Aaron Smith. Audio sample: http://samples.audible.de/bk/acx0/214359/bk_acx0_214359_sample.mp3. Digital audiobook in aax.