Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. UFC 2: No Way Out (later renamed UFC 2 or The Ultimate Fighting Championship 2) was a mixed martial arts (MMA) event held by the Ultimate Fighting Championship (UFC) on March 11, 1994, at Mammoth Gardens in Denver, Colorado. The event was seen live on pay-per-view in the United States, and was later released on home video. UFC 2 featured a sixteen-man tournament format, the first and only one in UFC''s history, with the winner receiving $60,000. The tournament had no weight classes or weight limits. Matches had no time limit or rounds, therefore no judges were used. Competitors could only win a match by submission, by the opponent''s corner throwing in the towel, or by knockout. The event marked the first appearance of referee "Big" John McCarthy, who would be a staple in the UFC until his retirement from the UFC in late 2007. The event featured fifteen separate fights, of which only the last eight were shown on the live pay-per-view broadcast and home video versions.
Think Your Tough Enough! Essentials: Spectacular Goals All new ways to score Interactive Atmosphere Fanatical fans react and respond Board Play New board physics engine adds realism to cycling the puck and the dump and chase Improved Goalie Intelligence Position, reaction and recovery improved NHL Tough Guy First-person fighting engine enables players to trade punches Post-Whistle Action Now, the game never stops! Antagonize players, finish checks and retaliate Overview Battle for the Cup Experience the intensity of NHL playoff hockey. Play through injuries, intimidate rivals, and match lines as storylines carry across the entire series. Battle on the Boards An all-new board physics engine enables players to use their body to shield the puck on the boards and kick-pass it to teammates. Watch bigger, stronger players pin opponents to the boards, adding a new level of realism to cycling the puck and the dump and chase. Fight an NHL Tough Guy A new first-person fighting engine enables players to experience what it’s like trade punches with an NHL tough guy. Feel what it’s like to be on the ice in the skates of an NHL player to throw and dodge punches and take one on the chin. Grab and tug an opponent’s jersey to land the punch that ignites the fans and sparks your team to victory. Intimidation Tactics Fore-check defenders, pressure the puck and finish checks to force your opponent into mistakes. Players fatigue, bobble passes, and avoid collisions under threat of physical pressure. Face wash a superstar to provoke the opposition, instigate a scrum and ignite the crowd. New Precision Passing A new 360° precision passing mechanic delivers control over the speed and direction of passes so players can bank passes off the boards or play the puck into space for teammates to skate on to it. Players take poor passes off their skates and kick the puck to their sticks. Spectacular Goals Introducing spectacular new ways to score, like players one-timing loose pucks, stick-handling and shooting from their knees, batting pucks out of the air and lifting a leg to fake a shot on goal. Improved Goalie Intelligence Goaltenders position themselves more intelligently, react to shots more quickly and recover from saves faster. Plus, 250 new goalie animations, including swatting pucks out of the air, second and third saves and desperation lunges. Interactive Atmosphere Playoff atmosphere pops to life with towel-waving fans, deafening noise and crowds that react and respond to the action on the ice. Fanatical fans bang glass during board play, spring to their feet after big hits, and boo opposing stars when they handle the puck. Next-Level Authenticity Over 200 gameplay refinements, including new offensive and defensive AI for more intelligent positioning, and new in-game facial animations that show player emotion when delivering bone-crunching checks or celebrating game-winning goals. Post-Whistle Action Now, the game never stops! Antagonize opposing players, finish checks, retaliate for late shots on goal, draw penalties and pick fights—all after the referee blows the whistle!