Erscheinungsdatum: 18.01.2019, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: Winning Tennis with the Tactical Point Control System, Titelzusatz: How to Win Tennis Points Against Any Opponent, Autor: Ruder, John, Verlag: iUniverse, Sprache: Englisch, Schlagworte: SPORTS & RECREATION // Tennis, Rubrik: Ballsport, Seiten: 236, Informationen: Paperback, Gewicht: 588 gr, Verkäufer: averdo
Marking the series' 35th anniversary, Nobunaga's Ambition: Taishi remains true to the long-running franchise's historical simulation gameplay, allowing players to relive some of the most epic battles and notable events of the Sengoku Era in Japan.The Sengoku Era was a period where regional lords fiercely fought for supremacy, to claim dominance and unite the lands. Players will have to exploit a wide breadth of tactical options to create fresh strategies that allow new ways to gain an advantage over the opponent. Strategies do not only focus on the Military Campaigns but also on managing the Production Facilities and Trade Routes to continuously expand territory and increase the strength of the army.
A new game in the Granblue Fantasy universe is now available!This fantasy game blends fighting game action and RPG-style adventure.The gorgeous graphics and sound you expect from Granblue Fantasy, with an intuitive game system easy for both console and smart phone gamers to pick up. Throw yourself into matches or enjoy powering up your characters!RPG Mode:The Granblue Fantasy: VS RPG mode features a brand-new tale set in the world of Granblue Fantasy, fully voiced in both English and Japanese! Play through the story and upgrade your characters and weapons!Versus Mode:GBVS features an intuitive yet extensive battle system, with skills that can be activated with the touch of a button, a unique skill cooldown system, and super skybound arts that can dramatically turn the tables on your opponent!Players new to fighting games will enjoy the ease of controlling their favorite characters, while fighting game veterans will be able to experience the thrill of intense, tactical battles!
Welcome to Mage Wars Academy! You have reached the climax of you studies as a Mage in training and now stand ready to face off against other students, those of an entirely different school and ideology! How will your battles turn out? Your actions will determine who is the victor and who tastes bitter defeat!Mage Wars Academy introduces an entirely new, stand lone game to the exciting Mage Wars universe of Etheria.Similar to Mage Wars Arena, players will take on the role of dueling Mages, attempting to use their cunning, wit, and tactics to defeat their opponent by reducing their life to zero. Completely different from Arena though, Academy is played without a board, in a much faster time (matches range from 20-30 minutes) and yet still offers strategic choices, tactical combat, and exciting game play!Setting up a game of Mage Wars Academy is very quick and simple.Players will find a place to play that allows them to sit across from each other, take their Mages out of their spellbooks, along with their ability cards, then use the provided spindown status tracker to set their starting life and mana.Players roll for innitiative, and the match begins.While many Mage Wars fans will be familiar with playing over a grand arena, Academy takes place in a single zone, with no movement and no escape!
Who will survive this clash? There was peace and prosperity in the Kingdom. The king - the gracious ruler - dealt not only with matters of great importance, but also with small problems of people who were poorer and lived in more distant lands. One sunny day, a messenger came to the ruler with news, after hearing the news of which the King's face changed completely. One of the villages next to the marshes reported that there was a group of Trolls prowling the area, who had not been seen for many, many years. More groups of adventurers were sent to the Troll Wetlands. Unfortunately, neither of them has come back with the shield so far. After many, hearing was lost. And finally the Golden Team appeared, specializing in hopeless cases (and those with a high rate of return). Who will survive this clash: the dangerous Trolls or the Golden Team of adventurers? Everything is in your hands! In Draco: Knights and Trolls, one player leads a team of three adventurers whose goal is to defeat two Trolls. He must do this within a certain time (before their deck of cards is exhausted) - then he will win the game. Each character has their own unique skills, the proper use of which is the key to success. The second player controls two Trolls - their goal is to stay alive or defeat the Gold Team. When the opponent's deck of cards is exhausted - The trolls remain where they are, continuing to harass the surrounding villages and win victory, and also win if they manage to defeat all humans. Why are you raving about this game? - Amazing graphics will introduce you to a fantasy world ruled by Trolls and other amazing creatures. The effect will be complemented by the excellent quality figurines of Trolls and members of the Golden Team - The brilliant mechanics created by Adam Kałuża are perfected - smooth, balanced, and at the same time uncomplicated. The card management system and special abilities will allow you to plan tactical games and surprise your opponent. Additionally, the gameplay itself is very dynamic. - Asymmetry of faction management requires adjusting your strategy to the capabilities of your group; we are constantly learning the game again; - The ability to connect to the first part of Drako gives you new strategic options. Dragon Fighting with Trolls? Or maybe Dwarves versus Humans? See for yourself which version you like best.
The player controls a team of armed-to-the-teeth earthworms and set out to destroy the enemy team using ridiculous arsenal. Plenty of gameplay modes and customization options make this game hard-to-pass for any fan of zany Worms' antics. Worms: Armageddon Worms: Armageddon is a turn-based tactical game developed by Team17 and published by MicroProse. The game is another installment of the Worms series in which the player's task is to destroy the enemy team using a variety of weapons. Armageddon features multiple highly customizable gameplay modes, allowing the players to adjust aspects such as the amount of health, types of weapons, etc. Worms: Armageddon received highly positive reviews from the critics, and became a cult-classic among the fans. Wormy gameplay The core gameplay mechanics are focused on a turn-based system in which each player can take one of several actions. They can move their worm characters around the 2-D map, divided into the player and enemy area. The main task of the game is to eliminate the opponent's team, but in the campaign, these tasks vary and might include additional objectives. The player begins each skirmish with a specific amount of health. It can be adjusted by the player in multiplayer battles or is predetermined in the campaign scenarios. Modes of war W: A features a variety of gameplay modes. In the classic solo campaign mode, the player must lead their team through a series of battles, carrying out different objectives along the way. In multiplayer mode, the players take on each other locally or online. Multiplayer mode features a high level of customizability, with the player able to adjust health, weapon sets, and other aspects of the gameplay. The player can also create their custom terrain maps by using a terrain editor or importing picture-format maps, which are converted automatically into the game arenas. Weapons of worm destruction The Worms series is known for its ridiculous arsenal of weapons. In Armageddon, the player can use a variety of launchers, cannons, bombs, grenades, etc., to lay waste to the enemy ranks. More bizarre types of weapons include sheep, which explode upon contact with the enemy, skunks, deploying poisonous gas. The teams can also carry a special weapon that deals more substantial damage to the opponent. These can be anything from an airstrike made of sheep to Monty Python-inspired Holy Hand Grenade, which eliminates the enemy team to the sound of the angelic chorus. Reception Worms: Armageddon received positive reviews upon release. Among other features, the critics praised the game's tactical mechanics, customization features, and outlandish humor. Armageddon became a cult-classic among the players, thanks to its seemingly never-ending fun potential and easy-to-master gameplay. Armageddon was nominated to several awards, winning EGM 2000 Game Blast Award for the Best Strategy title. Key features The continuation of a cult-classic worms series. An excellent strategy game, full of ridiculous humor A variety of modes to participate in, including campaign and multiplayer. High level of customization, allowing the players to adjust specific aspects of gameplay, such as weapon sets and amount of health. An astounding selection of cartoonish and more serious weapons.
Winning Tennis with the Tactical Point Control System ab 20.99 € als Taschenbuch: How to Win Tennis Points Against Any Opponent. Aus dem Bereich: Bücher, Taschenbücher, Ratgeber,
Take the helm of a ship from the Star Wars universe! Once upon a time in a galaxy far, far away ... There is a civil war. The Galactic Empire covers more planets within its tyranny and seeks to suppress the Rebel Alliance. But hope is not easy to overcome. The heroic Rebel pilots take the helm of the X-wings and battle the endless waves of Imperial TIE fighters. The fate of the galaxy is at stake ... Star Wars: X-Wing is a fast paced action figure game about space battles in the Star Wars universe. Players control fighters, recruit famous pilots, equip their machines with special weapons and upgrades, and go into battle. In the Core Set box you will find everything necessary for a two-player start: - painted plastic spaceships, - special dice for the game, - cards, - tokens, - manual and rules summary. What is Star Wars: X-Wing Star Wars: X-Wing puts you at the forefront of your very own ship squadron in thrilling, tactical space battles. During the duels, you will use the unique abilities of your squadrons to gain an advantage over your opponents. Each ship in X-Wing is flown differently, each with a set of unique movements - from gentle turns to aggressive maneuvers. We start maneuvers The round begins with secret movement planning by each player. Maneuver dials that are unique to each ship are used for this. During the maneuvers, there will be intense duels with the opponent, when both of you will try to position yourself in such a way that you can make the perfect shot. Before you can shoot an enemy ship, however, it must be within your firing zone and within range. In the heat of battle This is how you dodge! Clever maneuvering isn't the only factor you need to consider in close quarters combat. As in the first edition of X-Wing, after your ship executes a maneuver, you may perform an action. Regardless of whether you choose to target the enemy ship or perform a barrel roll to escape from the enemy firing arc - the actions you perform will affect the course of the battle and will determine the fate of your squadron. In the second edition of the game, your actions offer even more strategic depth. Some of them are red and draw a stress token after using them. Others are linked actions, allowing you to take two actions to play at the risk of your ship! Use the Force The pilot card - Luke Skywalker who wields the Force - The Force is an inseparable element of the Star Wars universe. Star Wars: X-Wing (Second Edition) takes advantage of this element and introduces us to how Force-sensitive pilots gain a significant advantage in battle with it. Pilots with the ability to use Force influence start the game with Power Charges - tokens they can spend to perform breathtaking actions that go far beyond the abilities of ordinary humans. The primary way to use a Force charge is to spend it and either improve the pilot's accuracy or increase his chance of surviving an incoming attack. Power is a strong ally in the heat of battle, but it is also a resource that can be exhausted. You need to choose the right moment to spend the payload to make sure the Force turns the battle in your favor. The second edition of Star Wars: X-Wing - these are balance changes, collected since 2012 on the 58 ships released so far, consisting in improving the smoothness of the game, unifying the interaction between ships and re-focusing on maneuvering as the main mechanic of the game - this is the introduction of the Force - one of the characteristic features of the Star Wars universe, so far marginalized, which will affect the movement of the ship and increase the tactical depth of battles - that's 5 individual factions - in the second edition of Scum, they clearly stand out from the Empire, and the First Order and the Resistance Movement have been transformed into separate factions, detached from the Rebel Alliance and the Galactic Empire. From now on, they have their own unique mechanics, strengths and weaknesses! - this is the official X-Wing Squad Builder application and a dedicated website - they take the creation of eskards to an even higher level, allowing you to easily and quickly modify your rosters and adapt them to various game modes, as well as improve the management of your own collection Prepare fighters and may the Force be with you!
The Old World is once again ravaged by war. Vampire Counts, Greenskins, Dwarfs, and the Empire once again clash swords, claws and choppas in Total War: Warhammer (PC). Guide your race to ultimate victory over everyone else on the continent.Total War: Warhammer is a turn-based strategy and real-time tactics game set in the Warhammer Fantasy world created by Games Workshop. Politics, economy, and the unbridled violence of warfare of the setting are yours to enjoy.Diverse factionsEach of the core game's four factions is a unique creation with thematic mechanics, tailored unit distribution, and strategic focus. Neither faction is anything like any other. With either Greenskin Fightiness letting them cause a WAAAAAGH!, vampiric Corruption, or dwarven Grudges. Total War: Warhammer gameplay changes drastically with each faction you pick when starting a new game. Which one will be your first choice?Total War meets Warhammer FantasyTotal War: Warhammer is Creative Assembly's first fantasy-themed entry into the Total War series. Based on the Warhammer Fantasy license, it merges the best parts of both franchises. Total War brings the strategic depth and political machinations, as well as a next-gen visual representation of classic units. Warhammer Fantasy refreshes the historical fiction formula with units never before seen in a Total War game. Giants, griffons, and gargantuan spiders change the nature of warfare.Chaos consumes allIf you think you can handle some small factions just fine, stay alert. As you progress, the ominous forces of Chaos start gathering at your borders. Once they bring all of their might on you, alliances and technology matter more than anything else. Are you strong enough to combat the antithesis of order and reason when your forces are divided between protecting your other borders and locked in fruitless skirmishes with your previous opponent?Legendary lordsYour faction is led by some of the most legendary figures every fan on Warhammer Fantasy will be instantly familiar with. Emperor Karl Franz, Thorgrim Grudgebearer, even Heinrich Kemmler, one of the most infamous necromancers the Old World has ever known.Take part in the events shaping the continent and prove your chosen lord the supreme commander.Story-based questsLords come with dedicated quests designed to show you some of the iconic battles and provide background for the broader events of the campaign. Fight in set-piece encounters against unique enemy composition and make tactical decisions defining your approach.Is your army strong enough to conquer seemingly unsurmountable odds? The risks are great, but the rewards make it well worth the effort.