The Science of Sleep, by developmental molecular biologist Dr. John Medina, gives you the facts - and the prescription to sleep well - in his signature engaging style. Adapted from Medina's Brain Rules for Aging Well: 10 Principles for Staying Vital, Happy, and Sharp, in this chapter, you'll learn how the sleep cycle is born of a constant tension between hormones and brain regions vying to keep you awake and hormones and brain regions trying to make you go to sleep. This is called opponent-process theory. Sleep, scientists are finding, doesn't have as much to do with energy restoration as it does with processing memories and flushing out toxins in the brain. As you grow older, your sleep cycle becomes more fragmented, particularly the part of the cycle during which toxins are flushed out of the brain. Accruing good sleep habits by middle age (a stable sleep routine; no caffeine, alcohol, or nicotine six hours prior to going to sleep) is the best way to avoid sleep-related cognitive decline in old age. You may already be experiencing the sometimes unpleasant effects of the aging process. Or you may be deeply concerned about your loved ones who are. Either way, The Science of Sleep is for you. 1. Language: English. Narrator: John Medina. Audio sample: http://samples.audible.de/bk/pprs/000011/bk_pprs_000011_sample.mp3. Digital audiobook in aax.
Award-winning author Duncan Tonatiuh reimagines one of Mexico's cherished legends. Princess Izta had many wealthy suitors but dismissed them all. When a mere warrior, Popoca, promised to be true to her and stay always by her side, Izta fell in love. The emperor promised Popoca if he could defeat their enemy Jaguar Claw, then Popoca and Izta could wed. When Popoca was near to defeating Jaguar Claw, his opponent sent a messenger to Izta saying Popoca was dead. Izta fell into a deep sleep and, upon his return, even Popoca could not wake her. As promised, Popoca stayed by her side. So two volcanoes were formed: Iztaccihuatl, who continues to sleep, and Popocatepetl, who spews ash and smoke, trying to wake his love. 1. Language: English. Narrator: Tim Andres Pabon. Audio sample: http://samples.audible.de/bk/drms/001562/bk_drms_001562_sample.mp3. Digital audiobook in aax.
Mitchell Garrison has made a terrible mistake. While on a class field trip to the museum, Mitchell's friend, Howard, dares him to snatch a small, unguarded artifact from around the neck of an old, emerald suit of armor. Cracking under the pressure of his pal calling him "chicken," Mitchell reluctantly agrees, but soon comes to regret it. That night, with the stolen piece of history tucked safely under his bed, Mitchell finds it difficult to sleep. It isn't very long after he closes his eyes that he has his first nightmare. Terrible visions of monsters, beasts, and wild men attack him in his sleep, trying to stop him from reaching his final opponent, an ominous, emerald suit of armor... just like the one at the museum! The dream always ends the same way; the knight strikes Mitchell down. When things from the dreamworld start happening in real life, Mitchell pleads with Howard and their other friend, Keri, for help. He knows in his gut that he must return the artifact to where it belongs... before the Knightmare comes true. 1. Language: English. Narrator: full cast. Audio sample: http://samples.audible.de/bk/brll/000894/bk_brll_000894_sample.mp3. Digital audiobook in aax.
Das Keyboard 4 Ultimate mechanical keyboard is a completely blank keyboard for bad ass typists and gaming enthusiasts. It's made of the highest-quality materials and has a robust construction you can feel. All of our keyboards are designed with high-performance, gold-plated mechanical key switches lasting up to 50 million keystrokes. When Germans design it, you know it has to be good.nn- Cherry MX mechanical key switches with gold contactsn- Dedicated media control with oversized volume knobn- 2-Port USB 3.0 SuperSpeed hub - Up to 5Gb/s, 10x the speed of USB 2.0n- Instant sleep button to save energyn- Anodized aluminium top paneln- 104-key US layoutn- Footbar to raise keyboard also functions as a ruler (you’ll thank us later)n- Extra long 6.5 ft (201 cm) USB cable with single USB type-A connectorn- Dimensions: 18 x 6.8 x .80 inches (45.72 x 17.272 x 2.032 cm)n- Weight: 2.9 lbs (1.3 kg)n- NKRO over USB for faster gaming, programming, or anything that makes you a formidable opponent in work or playn- Firmware updatablen- System requirementsn- PC Windows, Linux, ChromeOS or Macn- One USB 1.1., 2.0 or 3.0 portn- No driver required
For the first time on a Nintendo console, get ready for one of the most intense, visually spectacular fighting games franchises ever, as DEAD OR ALIVE Dimensions launches on Nintendo 3DS. Enjoy the 3D effect without the need for glasses, battle through rich and varied environments and compete in wireless multiplayer match-ups as one of 25 playable characters.Offering fast-paced combat, devastating counter attack combinations and interactive environments which can be used to inflict heavy damage on opponents, DEAD OR ALIVE Dimensions is a full-throttle smack-down experience. In a unique addition to the gameplay, the Nintendo 3DS Touch Screen will show players the combination moves each fighter can carry out during the game. Learn the controls to perform these powerful combos or use the Touch Screen to pull them off for instant impact.With 12 distinct game modes, DEAD OR ALIVE Dimensions keeps the explosive 3D combat coming thick and fast. Fight alongside a friend against the computer in TAG CHALLENGE, face a stream of opponents in SURVIVAL or perfect your craft in TRAINING – plus a whole lot more!DEAD OR ALIVE Dimensions retells the saga of the franchise in a never before seen way, as you discover the secrets behind the ongoing power struggle within the Mugen Tenshin ninja clan and the carefully guarded “Torn Sky Blast” fighting technique. The evil DOATEC company, host of the DEAD OR ALIVE tournaments, tries to uncover the secrets for perfecting the creation of a “super fighter”. DEAD OR ALIVE Dimensions will see the return of an array of female characters, renowned for their beauty and classic to the DEAD OR ALIVE series, such as Kasumi, Leifang and Tina Armstrong, along with more recent characters such as Kokoro, Eliot and Hitomi, which are sure to appeal to fans old and new.In another first, every character in the DEAD OR ALIVE series is available in one game. Through the CHRONICLE mode players will follow certain characters’ journeys to unravel the truth behind each of their stories. With the first four chapters representing the first four DEAD OR ALIVE games, the fifth chapter acts as an epilogue to the epic saga. Using the Touch Screen, players will be able to learn how each of the characters relates to one another and unravel the story behind DEAD OR ALIVE Dimensions.Also new to DEAD OR ALIVE Dimensions is the ability to use unique features of Nintendo 3DS in order to add new depths to the gameplay. In THROWDOWN mode players get to fight against the character of another player encountered via StreetPass for a chance to add character figurines to their arsenal. This virtual opponent is an AI created by the game, based on the battle records of the player. Team NINJA will also use SpotPass to distribute special THROWDOWN challenges - with special figurines up for grabs. Exclusively utilising SpotPass you can also collect up to 34 new costumes which will be distributed via SpotPass.With the SHOWCASE mode players will be able to marvel at the full range of 3D figurines that can be unlocked whilst completing the game and position them in one of seventeen backgrounds to take pictures. Saved pictures taken in SHOWCASE mode can be viewed in the DEAD OR ALIVE Dimensions 3D PHOTO ALBUM. Show off the dynamic snaps that you have captured to others in full 3D, on your very own Nintendo 3DS.Step into a world of spectacular 3D combat and witness the evolution of a cherished fighting franchise in DEAD OR ALIVE Dimensions - exclusively for Nintendo 3DS.- Choose from 25 playable characters and battle in interactive environments that come to life in stereoscopic 3D.- Play in 12 game modes and tackle friends or fight by their side in wireless multiplayer combat.- Everyone can jump right in thanks to a Touch Screen control option that makes triggering combos easy.- Acquire new content via SpotPass and keep the combat flowing when your Nintendo 3DS is in Sleep Mode thanks to StreetPass challenges against other players.
John Forster, his first biographer, records that Dickens, hunting for a title and structure for his next contracted Christmas story, was struck one day by the clamour of the Genoese bells audible from the villa where they were staying: 'All Genoa lay beneath him, and up from it, with some sudden set of the wind, came in one fell sound the clang and clash of all its steeples, pouring into his ears, again and again, in a tuneless, grating, discordant, jerking, hideous vibration that made his ideas 'spin round and round till they lost themselves in a whirl of vexation and giddiness and dropped down dead.' Here are not many people -- and as it is desirable that a story-teller and a story-reader should establish a mutual understanding as soon as possible, I beg it to be noticed that I confine this observation neither to young people nor to little people, but extend it to all conditions of people: little and big, young and old: yet growing up, or already growing down again -- there are not, I say, many people who would care to sleep in a church. I don't mean at sermon-time in warm weather (when the thing has actually been done, once or twice), but in the night, and alone. A great multitude of persons will be violently astonished, I know, by this position, in the broad bold Day. But it applies to Night. It must be argued by night, and I will undertake to maintain it successfully on any gusty winter's night appointed for the purpose, with any one opponent chosen from the rest, who will meet me singly in an old churchyard, before an old church-door; and will previously empower me to lock him in, if needful to his satisfaction, until morning. For the night-wind has a dismal trick of wandering round and round a building of that sort, and moaning as it goes; and of trying, with its unseen hand, the windows and the doors . . .
It's Time to Fight Right If you're involved with one or more people in a continuing relationship, you can bank on one thing for sure: there will be conflict. Are you married? You will disagree. Are you single and living with parents or roommates? You will have different opinions. Do you work with clients or co-workers? You will face friction. Whenever there is conflict, you will either hurt (even destroy!) one another, or you will build up each other and benefit from the experience. It all depends on whether you fight wrong or fight right. Let Will Cunningham, in his refreshingly creative fashion, show you how to turn any disagreement into a winning situation-every time. How Family Fights Resemble Athletic Events: Most take place on weekends (typically Sundays) Two or more opponents gather in one place Participants are in it to win Friction-free households do not exist. While you can't avoid a family feud, you can make disagreements constructive, rather than destructive! Enter: a referee with a whistle. An honest scoreboard. The home court advantage. Will Cunningham's How to Win a Family Fight reveals less about how to crush your opponent, and more about how to strategize a win. Discover the who, what, where, when, why, and-most important-the how of constructive confrontation. You'll swing open the door to greater harmony, honest communication, creative solutions, and deeper respect for one another. The key difference between a family fight and your favorite sport: If you set out to win, you'll lose in the long run. So set out to win&#8230;er, lose&#8230;and let this book help! We don't choose in-laws; we inherit them in the same way we inherit the smell of a car we buy. Story Behind the Book 'This book sprang from a premarital class that Cindy and I taught in the mideighties. We were honestly just trying to convey information without boring our students to sleep! The class was a tremendous success. When Gary Smalley caught wind of it and encouraged me to shape my thoughts into a book, I was somewhat skeptical. Having hardly recovered from all the books I had to read in seminary, I didn't want to write one, much less wish the burden of reading on any other poor soul. But when Don Jacobson convinced me that I could offer readers a new perspective on their patterns of family conflict, we published the first edition of this book, and I am still teaching its content. Now this revision specifically meets today's audience.' -Will Cunningham
There are not many people-and as it is desirable that a story-teller and a story-reader should establish a mutual understanding as soon as possible, I beg it to be noticed that I confine this observation neither to young people nor to little people, but extend it to all conditions of people: little and big, young and old: yet growing up, or already growing down again-there are not, I say, many people who would care to sleep in a church. I don't mean at sermon-time in warm weather (when the thing has actually been done, once or twice), but in the night, and alone. A great multitude of persons will be violently astonished, I know, by this position, in the broad bold Day. But it applies to Night. It must be argued by night, and I will undertake to maintain it successfully on any gusty winter's night appointed for the purpose, with any one opponent chosen from the rest, who will meet me singly in an old churchyard, before an old church-door; and will previously empower me to lock him in, if needful to his satisfaction, until morning.
In this three-part epic adventure, Cecile wakes up in a dream, and finds herself in the Kingdom of Belamor. The fourteen-year-old is unaware that she is, in fact, the Princess of this realm. She soon discovers that a beautiful enchantress has cast a spell over the kingdom and usurped her throne! And when she confronts this compelling, and powerful opponent, she learns what it really takes to be the Princess of Belamor. Now fifteen, Cecile's dream of a peaceful reign is literally shaken when a dragon hidden under the castle awakens after five hundred years of slumber. She must decide whether it is better to put the dragon back to sleep, or lead him on a perilous journey to freedom. News of the dragon rekindles an ancient rivalry between two wizards. The sixteen-year-old princess is taken hostage in a plot for revenge. Locked inside a magical castle, Cecile gathers clues, piecing together the lost history of Belamor. If she can understand how this war began, maybe she can find the answer to lasting peace for all. 75 + illustrations!