Who was the real Atticus Finch? A prize-winning historian reveals the man behind the legend. The publication of Go Set a Watchman in 2015 forever changed how we think about Atticus Finch. Once seen as a paragon of decency, he was reduced to a small-town racist. How are we to understand this transformation? In Atticus Finch, historian Joseph Crespino draws on exclusive sources to reveal how Harper Lee's father provided the central inspiration for each of her books. A lawyer and newspaperman, A. C. Lee was a principled opponent of mob rule, yet he was also a racial paternalist. Harper Lee created the Atticus of Watchman out of the ambivalence she felt toward white southerners like him. But when a militant segregationist movement arose that mocked his values, she revised the character in To Kill a Mockingbird to defend her father and to remind the South of its best traditions. A story of family and literature amid the upheavals of the 20th century, Atticus Finch is essential to understanding Harper Lee, her novels, and her times. PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your Library section along with the audio. 1. Language: English. Narrator: Dan Woren. Audio sample: http://samples.audible.de/bk/hach/004462/bk_hach_004462_sample.mp3. Digital audiobook in aax.
The life of the complex, ruthless adversary of General Franco, whose life spanned much of Spain's turbulent 20th century. From 1939 to 1975, the Spanish Communist Party, effectively lead for two decades by Santiago Carrillo, was the most determined opponent of General Franco's Nationalist regime. Admired by many on the left as a revolutionary and a pillar of the anti-Franco struggle, and hated by others as a Stalinist gravedigger of the revolution, Santiago Carrillo was arguably the dictator's most consistent left-wing enemy. For many on the right, Carrillo was a monster to be vilified as a mass murderer for his activities during the Civil War. But his survival owed to certain qualities that he had in abundance - a capacity for hard work, stamina and endurance, writing and oratorical skills, intelligence and cunning - though honesty and loyalty were not among them. One by one he turned on those who helped him in his desire for advancement, revealing the ruthless streak that he shared with Franco, and a zeal for rewriting his past. Drawing on the numerous, continuously revised accounts Carillo created of his life, and contrasting them with those produced by his friends and enemies, Spain's greatest modern historian Paul Preston unravels the legend of a devastating and controversial figure at the heart of 20th-century Spanish politics. 1. Language: English. Narrator: Jonathan Keeble. Audio sample: http://samples.audible.de/bk/hcuk/001748/bk_hcuk_001748_sample.mp3. Digital audiobook in aax.
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016. The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods, heuristic search, board games, card games, video games, perfect and imperfect information games, puzzles and single player games, multi-player games, combinatorial game theory, applications, computational creativity, computational game theory, evaluation and analysis, game design, knowledge representation, machine learning, multi-agent systems, opponent modeling, planning.
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad.The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers.
Intermediate Examination Paper from the year 2011 in the subject English - Literature, Works, grade: 1,7, University of Tubingen, course: Literature PS II - Extremism in Recent British Fiction and Film, language: English, abstract: In the end of White Teeth and Britz, the respective sibling pairs are at the same time at the same place, each opponent fighting for his or her conviction and against the sibling. But the fact that in the end they are together in the same situation doing the same, reveals that siblings are connected to each other, no matter what conflict they are fighting out. The novel White Teeth by Zadie Smith from 2000 and the movie Britz by Peter Kosminsky from 2007 are both dealing with the motif of opponent siblings and their conflicts. Although this constellation is used as a starting point in both works, the realization and development of the stories is interpreted differently. This paper shall show the parallels and differences of the two sibling pairs amongst each other and their conflicts, and be compared to the tradition of the motif of sibling constellations in literary history, to show the development of facets of this motif. It is accepted to be a fact that both sibling pairs are geared to the literary motif of rivalling siblings, but in White Teeth, the more traditional form of two brothers, in this special case actually twins, is discussed and enhanced, whereas Britz seizes a brother-sister-constellation, which traditionally can be seen as harmony endowing and less rivalling. To get a basis for analysing and comparing the special cases in the chosen works, the motif history and its development will be revised with some examples, which is followed by the argumentation part. 2. Analysis of Sibling Constellations
It&#8217;s often said that while Dr. James Naismith invented basketball in Massachusetts, the sport was raised and ultimately came of age in the high schools of Indiana, the state where politics, religion, and sweet corn fall in line behind the game played with the round orange ball. Tales from the Indiana High School Basketball Locker Room, now newly revised, centers on those special people who have played the game&#8212;their stories, their passion, their drive for excellence, their laughs, and their tears. This is a book about Lebanon schoolboy hero Rick Mount, the first prep basketball player ever featured on the cover of Sports Illustrated; it&#8217;s about Gene Cato, the Indiana High School Athletic Association&#8217;s former commissioner whose father&#8212;his high school coach&#8212;would not put the young scoring phenomenon into a game until his team&#8217;s fans demanded it; it&#8217;s also about Marion&#8217;s &#8220;Purple Reign&#8221;&#8212;consecutive state championships in 1985, 1986, and 1987 when the Giants were the most important game on every opponent&#8217;s schedule. John Wooden, Bobby Plump, Steve Alford, Damon Bailey, Gary Harris, Caleb Swanigan, Yogi Ferrell&#8212;it&#8217;s as easy for an Indiana high school basketball fan to roll the names off the tongue as it is to find the broadcast of a high school game on AM radio on any Friday night during an Indiana winter. Tales from the Indiana High School Basketball Locker Room is not so much about statistics and winning streaks as it is about the personalities and emotions of those who created a phenomenon that became a way of life in the Hoosier State.
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers.
A revised edition builds on the author's philosophy about the mental aspects of the game, sharing champion-level tactics and strategies on everything from betting and bluffing to dropping and judging an opponent. Original. 50,000 first printing.
Learn tips and tactics of pocket billiards from the very best, in this newly revised and expanded edition of the classic guide to playing better pool from Hall of Famer Arthur &#8220;Babe&#8221; Cranfield. Whether your next game will be a tournament match or part of a night out with a group of friends, this book will give you leg up on your opponent and help make the game for fun for you. Chapters include: What to Look for in a Pool Cue Hand Position The Points of Aim, the Point of Contact, and the Difference Between the Two Combination Shots The Draw Shot Speed Control Straight Pool Nine-Ball Eight Ball And much More! They say that shooting a good game of pool is the sign of a gentlemen, and that shooting too good a game of pool is the sign of a misspent youth. Well, with the instructions here, your friends may question how you spent your youth.