This book is the most in-depth and detailed guide created on teaching players how to crush their lane opponent in League of Legends. It´s a bold statement, but I can back it up. The book will teach you everything you need to know about completely dominating over your lane matchup (which, by the way, sometimes feels better than winning). I´ve tried extremely hard to break down every micro-aspect of over 60 of the game mechanics that come into play during laning. I´ve broken down every single concept into the most simple, understandable terms that even a new player will grasp. Believe it or not, there are that many possible micro and macro aspects that go into laning. It´s an art. Once you listen to this book, you will be aware of things you never really stopped to think about before. If this book doesn´t get you prepared for any possible situation you might face during laning...nothing will. Here are a few of the things you are going to learn once you get the book: The five-step formula to winning every trade in lane, which works 100% of the times How to build up huge advantages over your opponent by capitalizing on the small mistakes they make How to manage the minion waves in the same way Challenger and Pro players do it How to never depend on your jungler´s actions anymore What to do when you are behind in lane, and how to actually come ahead - how to stomp your opponent to the point of completely tilting the whole enemy team How to deal with any possible situation in the laning phase How to abuse your advantage and get the maximum out of every situation Enjoy the progress you are going to experience in your ranked games! 1. Language: English. Narrator: Michael McHenry. Audio sample: http://samples.audible.de/bk/acx0/064654/bk_acx0_064654_sample.mp3. Digital audiobook in aax.
Here is a list of the contributions that this book will make towards your current level of game knowledge: You will learn what the Mid Laner´s role and responsibilities are, and there are a lot of specific instructions on what you can do to develop each quality, especially towards the end of the chapter. This includes map awareness, leadership, shot calling and more. You will learn how to model your champion pool for Mid Lane (yes, there is a best way to do it) and how to overcome the disadvantages of facing lane counters. You will learn the optimal Runes and Masteries setup for each popular Mid Laner. You will learn the intricacies of what you can do to acquire outstanding farming skills. You will learn the wave management techniques for Mid Lane which will help you build a massive advantage over your opponent. You will learn all you need to know about vision control, which includes the best warding spots for Mid Lane on both sides. You will learn the various ways in which you can influence your Jungler to gank for you more often and give you the Blue Buff every time. You will learn all you need to know about dominating your trades and how to trade against short-ranged, medium-ranged and long-ranged opponents. You will learn multiple other principles to dominating the Mid Lane. You will learn the various approaches you should use to extend your advantage and carry your games to victory. You will also learn all the details you need on how to play when you are behind in lane. Lastly, you will learn the practical steps that you can take to cultivate an unstoppable winner´s attitude that will also help you have more fun with the game. There also are a lot of general game knowledge golden nuggets thrown all throughout the book to help you in your journey further. Are you excited? Best of luck on the Summoner´s Rift! 1. Language: English. Narrator: Nate Daniels. Audio sample: http://samples.audible.de/bk/acx0/075908/bk_acx0_075908_sample.mp3. Digital audiobook in aax.
Here is a list of the contributions that this book will make towards your current level of game knowledge: You will learn how to pick your champion pool for top lane, which champions are best right now, and how to deal with counterpicks. You will learn the best runes and masteries setups for the different top laners. You will learn all you need to know about dominating your trades and how to trade against short-ranged, medium-ranged and long-ranged opponents. You will learn seven different principles for snowballing the top lane and increasing your lead over your opponent. You will learn how to develop top-notch map awareness and how to use it to roam to other lanes and make the best teleport plays that will carry your games. You will learn all you need to know about top lane vision control, including what the best warding spots are and how to prioritize them. You will learn how to influence your jungler to gank for you more often and how to get the maximum out of it. You will also learn how to deal with being camped by the enemy jungler. You will learn how to become a great shot caller for the team. You will learn how to splitpush the right way and carry your games with this powerful strategy. As a bonus, you will also learn how to deal with tilt - the top laner´s curse. There also are a lot of general game knowledge golden nuggets thrown all throughout the book to help you in your journey further. Are you excited? Best of luck on the Summoner´s Rift! 1. Language: English. Narrator: Nate Daniels. Audio sample: http://samples.audible.de/bk/acx0/076608/bk_acx0_076608_sample.mp3. Digital audiobook in aax.
Here is a list of the contributions that this book will make towards your current level of game knowledge: You will learn the differences between the bad, average and exceptionally good ADC players. In other words, you will see the areas which you need to target to improve massively. You will understand the three subtypes of Bot lane compositions and how to play in/against each of them. I have included a ton of details and specifics that cover every possible scenario in the Bot lane. The optimal runes, masteries and Summoner spells you should use for Season Seven for each popular AD carry. You will learn all you need to know about vision control in the Bot lane - what the best warding spots are, why and how to prioritize them. You will learn what you need to do to perfect your farming skills, which includes details such as how to position yourself when last hitting and how to last hit under Tower. You will learn a step by step proven formula for dominating in your trades, which will never fail you for as long as you follow it. You will learn a lot of tactics for snowballing the Bot lane. In other words, the principles you need to completely stomp your opponents. This also includes instructions on what to do after the laning phase is over, so you influence the outcome of the game in the way that you desire. You will learn how to itemize optimally as an ADC in Season Seven. This includes an in-depth analysis of what to buy as starting items, on your first back (depending on how much gold you have), and the right itemization strategies afterwards for each of your next item purchases. You will learn how important it is to be flexible and adapt your item build for each game. You will learn all the high-end ADC mechanics such as how to dodge skillshots like a pro, how to improve your reaction time and how to orb walk and kite properly. Lastly, you will learn everything you need... 1. Language: English. Narrator: Alex Hyde-White. Audio sample: http://samples.audible.de/bk/acx0/075964/bk_acx0_075964_sample.mp3. Digital audiobook in aax.
Brad Gilbert has become one of the world´s greatest tennis players by ´´winning ugly´´--analyzing and capitalizing on an opponent´s weakness. Now Gilbert shows how to think better--and win more often--on the court. ´´Winning Ugly is great. These are pro tactics that will improve a recreational player´s game fast´´.--Pete Sampras.
WWI has ended, but the battle for democracy has just begun. Communist movements have sprung up throughout Europe. Trotsky, Lenin and Stalin plan to blast through Poland in order to support the red revolutions in Germany, France and England. Only the armies of Poland stand in the way of the Bolshevik tide. Strike of the Eagle models the battles and historical events of the Polish-Soviet War of 1919-1920.To simulate the tension of the era from the fog of war, players alternate placing secret orders on their armies in order to bluff, mislead and misdirect their opponents. These concealed orders make it difficult to deduce an opponent´s plans and are used to hide a player´s true intentions and objectives. Players then reveal and resolve the issued orders. They can then disrupt their opponent´s moves, cut off supply and much more. Once orders are resolved the next turn begins.Units are represented by wooden blocks. Battles are fought with no dice, but with a simple and quick combat system.Action cards are pivotal to the game in that they allow players to either modify how many orders they may issue, add army reinforcements or modify a battle´s resolution.Strike of the Eagle and the Fog of War system continues Academy Game´s tradition of delivering well developed, fast paced, and action filled games.Strike of the Eagle includes several scenarios for 2-4 players. Some are short games that can be played in an hour, up to the full campaign that can last several hours.
You are playing SURGEONS in FRANKENSTEIN´S LABORATORY trying to impress him with the bodies you stitch together. Each player has one laboratory area with two operating benches on which to work. Bodies come in two genders (male and female) with six parts to a body (head, torso, two arms and two legs) and they come in four colours (red, blue, green and yellow - the serum types used to reanimate the body bits). Bodiies that are more complete, and matched for gender and colour gain more points at the end of the game. The surgeon player with the most points wins. Simple?.....not quite.If it was a race to put body bits together then there wouldn´t be any of our favourite player interactions. So in your turn (pick two cards to add to the five in your hand and then play two) you can use surgery cards to steal opponents bits and put them into your, or other player´s areas. But time it wrong and the body part becomes infected - meaning it´s worthless and cannot be taken by surgery again until it´s disinfected by carbolic spray.You can bring in Master Surgeons to help who become specialists for heads, arms, torsos and legs and allow parts to be delivered non-infected and protect certain bits whilst they are there. Of course, they too can be stolen and taken to some other area to work. Deflection cards can stop this, redirecting nefarious actions towards other players.The game ends when one player completes two bodies, or the deck runs twice through. The second run through though is very quick as there are no body parts left and just a whole host of actions.Frankenstein´s Bodies takes ´two turns to learn´ and with the language independent deck can be enjoyed internationally.It´s a quick to learn game of serious backstabbery and competitive surgery.
Tyrants of the Underdark is a territory control game with a deck-building element.Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player´s deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents´ troops, while ambition minions are best at recruiting additional minions and promoting minions to your inner circle´´, which is a special zone that increases their value at the end of the game.When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elemental Evil.A central marketplace has new minions that can be recruited through influence, one of two resources in the game, purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.´´
Many club players have their favourite pet opening variations which aren´t necessarily main lines. It´s important to know how to handle these variations as your opponent will likely know his systems well. In this DVD I provide a detailed Black repetoire against many of these Offbeat Opening choices. The lines I have covered include Pseudo - Trompowsky (1.d4 d5 2. Bg5), London Systems (1.d4 with an early Bf4), Torre Attack (1. d4 Nf6 2. Nf3 e6 and 3. Bg5), Veresov (1.d4 Nf6 2. Nc3 d5 3. Bg5), Blackmar-Diemer Gambit (1.d4 d5 2. e4), Kings Indian Attack (1.Nf3 2.g3 3. Bg2), 1.b4, 1.b3, 1.f4, 1.g3 and 1.g4. I have gone into a lot of detail to provide a repetoire against each system, so if you know that your opponent plays a certain line, you can quickly watch the relevant chapter of the DVD for my recommendation of how to meet that variation. The subjects covered in this DVD are an essential part of any player´s opening knowledge. - Video running time: 5 h 03 min (English) - With interactive training including video feedback - Extra: 50 Model games - Including CB 12 Reader System requirements: Minimum: Pentium III 1 GHz, 1 GB RAM, Windows Vista, XP (Service Pack 3), DirectX9 graphic card with 256 MB RAM, DVD-ROM drive, Windows Media Player 9 and internet connection for program activation. Recommended: PC Intel Core i7, 2.8 GHz, 4 GB RAM, Windows 8.1 or Windows 10, DirectX10 graphic card (or compatible) with 512 MB RAM or better, 100% DirectX10 compatible sound card, Windows Media Player 11, DVD-ROM drive and internet connection for program activation.
This is the first volume dedicated to Aristophanes´ comedy Peace that analyses the play for a student audience and assumes no knowledge of Greek. It launches a much-needed new series of books each discussing a comedy that survives from the ancient world. Six chapters highlight the play´s context, themes, staging and legacy including its response to contemporary wartime politics and the possible staging options for flying. It is ideal for students, but helpful also for scholars wanting a quick introduction to the play. Peace was first performed in 421 BC, perhaps only days before the signing of a peace treaty that ended ten years of fighting between Athens and Sparta (the Archidamian War). Aristophanes celebrates this prospect with an imaginative fantasy involving his hero´s flight on a gigantic dung-beetle to Olympus, the rescue of the goddess Peace from her imprisonment in a cave, and her return to a Greece weary of ten years of war. Like most of the poet´s comedies, this play is heavy on fantasy and imagination, light on formal structure, being an exuberant farce that champions the opponents of War and celebrates the delights of the return to country life with its smells, food and drink, its many pleasures and none of the complications that war brings in its wake.