In Guildhall players play different colored Profession cards into their Guildhalls, each which grants a special ability to build your own Guildhalls or to tear your opponent´s Guildhalls down. As players collect different colors in each profession, the abilities on the Profession cards increase in power and usefulness. When a player collects one of each of the 5 colors of a given profession they may trade that completed Guildhall for a Victory Point cards, which have abilities of their own and grant Victory Point points to the player. The first player to collect 20 VP points is the winner.
Scandaroon is an engaging and quizzical game for 3 or 4 players played over 4 rounds. Players are dealt a hand of cards each round with which they will compete to create their own high scoring row, while seeking to minimise their opponent´s scores. Players are awarded victory points for specific achievements during the game, such as getting the highest score in a single round or winning a no trumps´´ round - and victory points may change as the game develops.Scandaroon has a scoreboard, a set of wooden markers for each player and a pack of special cards, each of which has a scoring value, a suit, and an effect or ability that will modify the scoring values of other cards.´´
Vici - a head-to-head battle where your wits are as important as your ability to strategize.Will you conquer and claim victory?In Vici, players become military generals, leading their battle-hardened men on an ancient battlefield. Under each general´s command are armies of varying strengths and abilities. Players take turns deploying pieces into their Camps and advancing them down the game board toward their opponent´s Camp.Only one army can be left standing - make sure that it´s yours!
WWI has ended, but the battle for democracy has just begun. Communist movements have sprung up throughout Europe. Trotsky, Lenin and Stalin plan to blast through Poland in order to support the red revolutions in Germany, France and England. Only the armies of Poland stand in the way of the Bolshevik tide. Strike of the Eagle models the battles and historical events of the Polish-Soviet War of 1919-1920.To simulate the tension of the era from the fog of war, players alternate placing secret orders on their armies in order to bluff, mislead and misdirect their opponents. These concealed orders make it difficult to deduce an opponent´s plans and are used to hide a player´s true intentions and objectives. Players then reveal and resolve the issued orders. They can then disrupt their opponent´s moves, cut off supply and much more. Once orders are resolved the next turn begins.Units are represented by wooden blocks. Battles are fought with no dice, but with a simple and quick combat system.Action cards are pivotal to the game in that they allow players to either modify how many orders they may issue, add army reinforcements or modify a battle´s resolution.Strike of the Eagle and the Fog of War system continues Academy Game´s tradition of delivering well developed, fast paced, and action filled games.Strike of the Eagle includes several scenarios for 2-4 players. Some are short games that can be played in an hour, up to the full campaign that can last several hours.
Colony Wars is a deckbuilding game in the Star Realms series which is both a standalone box set for two players (featuring an 80-card trade deck, as in the original) and an expansion for the base Star Realms set that allows it to be played as a four-player game.In Colony Wars, as in Star Realms, players will start with a fleet (deck) of 10 basic ships, and can spend Trade to acquire more powerful ships and bases from a central trade row of 5 cards. This row is continuously replenished by random draws from the trade deck. Many ships and bases deal Combat damage which you can use to attack your opponent and/or destroy their bases. When you reduce your opponent´s Authority to zero, you win.
Al Capone and the Chicago Underworld incorporates some elements of Canasta to the Mystery Rummy series with players scoring various bonuses for collecting complete sets. Sets have varying numbers of cards in them, from Mike Heitler with four cards up to Al Capone with eight. The four types of gavel card make cards accessible everywhere: Agent Meeting´´ searches other players´ hands, ´´Eliot Ness´´ searches the deck, ´´search Warrant´´ looks in the discard pile, and ´´Raid´´ allows you to take an opponent´s already melded cards, provided that you have at least three melded. All these mechanisms help you complete your sets, but also put you on guard against your opponent doing the same.´´
The creators of DIAM, Alain Couchot and Bernard Klein gathered all the necessary ingredients to make this game a real jewel. The name itself sounds like a gem, and the octogonal shape is reminiscent of a diamond.This game deserves its success because it´s beautifully crafted (it´s made of wood), the rules are very simple, and the game itself is incredibly rich. The goal is to place 2 pieces of the same color on 2 DIAMetrically opposed squares and at the same height.DIAM triggers amazing sensations. It´s very dynamic, because at any time you might think you´re about to win. But this simplicity is deceptive : at each move, your opponent(s) may discover your plan and strike back. The slightest mistake can be lethal. A revenge match is imperative !
A power struggle at the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal and become the world´s dominant superpower?The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not nuke´´ each other, but conventional air strikes are allowed against facilities.The game features worker placement with a twist, There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).An espionage action allows a player to activate and block an opponent´s building, representing technology theft and sabotage.´´
Love Letter Premium takes the familiar Love Letter game and changes it in two different ways.First, the cards are supersized and much thicker than normal, the hearts that players claim are large and wooden, and the hard-sided box has a magnetic closure.Second, the game now plays with up to eight players thanks to the inclusion of an additional set of cards, such as the Assassin (0) which eliminates an opponent if that opponent forces you to reveal it and the Sycophant (4) who must be the target of a played card until it´s covered on the next turn. The rules for Love Letter Premium dictate which cards to use depending on the player count.