Mr. Bumpkin´s Lawsuit, or How to Win Your Opponent´s Case (Classic Reprint): Richard Harris
Takes the reader through 60 of a chess genius games, describing his thoughts, the intricacies behind his and his opponent´s strategies, the tactical justification of moves and the psychological battle in each one.
Battling the Doctor´s twin obsessions with power and pain, he uncovers the true nature of his opponent´s covert operation - but he must undergo a deadly assault course before he can destroy the Doctor´s plans once and for all.
Brad Gilbert has become one of the world´s greatest tennis players by ´´winning ugly´´--analyzing and capitalizing on an opponent´s weakness. Now Gilbert shows how to think better--and win more often--on the court. ´´Winning Ugly is great. These are pro tactics that will improve a recreational player´s game fast´´.--Pete Sampras.
In Guildhall players play different colored Profession cards into their Guildhalls, each which grants a special ability to build your own Guildhalls or to tear your opponent´s Guildhalls down. As players collect different colors in each profession, the abilities on the Profession cards increase in power and usefulness. When a player collects one of each of the 5 colors of a given profession they may trade that completed Guildhall for a Victory Point cards, which have abilities of their own and grant Victory Point points to the player. The first player to collect 20 VP points is the winner.
Scandaroon is an engaging and quizzical game for 3 or 4 players played over 4 rounds. Players are dealt a hand of cards each round with which they will compete to create their own high scoring row, while seeking to minimise their opponent´s scores. Players are awarded victory points for specific achievements during the game, such as getting the highest score in a single round or winning a no trumps´´ round - and victory points may change as the game develops.Scandaroon has a scoreboard, a set of wooden markers for each player and a pack of special cards, each of which has a scoring value, a suit, and an effect or ability that will modify the scoring values of other cards.´´
Preview: The 48 Laws of Power by Robert Greene is a self-help book offering advice on how to gain and maintain power, using lessons drawn from parables and the experiences of historical figures. Power depends on the relationships between a person and those he or she seeks to control. Powerful people must cultivate their appearances to earn respect and eliminate doubt. They must practice selective honesty, misdirection, and an excess of secrecy to gain a tactical advantage. Timing is central to maintaining power, as is the ability to adapt. The array of strategies available when seeking power include mirroring the opponent´s actions and controlling the opponent´s options for action. The powerful must also cultivate a relationship with audiences by creating spectacles and feeding their need to believe in the impossible. PLEASE NOTE: This is key takeaways and analysis of the book and NOT the original book. Inside this Instaread Summary of The 48 Laws of Power: Overview of the book Important people Key takeaways Analysis of key takeaways 1. Language: English. Narrator: Michael Gilboe. Audio sample: http://samples.audible.de/bk/acx0/053347/bk_acx0_053347_sample.mp3. Digital audiobook in aax.
Vici - a head-to-head battle where your wits are as important as your ability to strategize.Will you conquer and claim victory?In Vici, players become military generals, leading their battle-hardened men on an ancient battlefield. Under each general´s command are armies of varying strengths and abilities. Players take turns deploying pieces into their Camps and advancing them down the game board toward their opponent´s Camp.Only one army can be left standing - make sure that it´s yours!
To some left with nothing, winning becomes everything In a post-virus world, a daring sport is taking the US by storm. It´s frenetic, violent and involves teams attacking one another with swords and hammers. The aim: to obtain your opponent´s head and carry it through the goalposts. Impossible? Not if the players have Haden´s Syndrome. Unable to move, Haden´s sufferers use robot bodies, which they operate mentally. So in this sport anything goes, no one gets hurt - and crowds and competitors love it. Until a star athlete drops dead on the playing field. But is it an accident? FBI agents Chris Shane and Leslie Vann are determined to find out. In this game, fortunes can be made - or lost. And both players and owners will do whatever it takes to win, on and off the field. John Scalzi returns with Head On, a chilling near-future SF with the thrills of a gritty cop procedural. Head On brings Scalzi´s trademark snappy dialogue and technological speculation to the future world of sports.