If you want to impress your colleagues, friends, and family with remarkable argumentation skills and logical thinking, then keep reading. Have you ever lost an argument? Have you ever been accused of being irrational or confusing? Have you ever gotten into a debate, only to find that you have contradicted yourself twice and don’t even know what you think anymore?Don't be discouraged if you answered yes to all three questions. The truth is that most people do.You see, most debaters make the same mistakes - with both their argument structure and their responses. You may even make deadly logical sins...without even realizing. But now, you can stay informed with insider tips, usually only known to top debaters, which will maximize your chances of winning debates and receiving praise for your new remarkable skills. With examples from classical literature and advice compiled from many different sources, this book will ground you in methods that have been developed over centuries of rhetorical exercise.By listening to Argument Structure: Secrets of the World’s Best Debaters, you will:Learn how to lay down powerful premises that will keep your argument from contradicting itselfDiscover how to never get stuck in a logical fallacy againSee examples of all kinds of logical fallacies so you can laugh (inside) as your opponent gets stuck in themLearn how to turn logical fallacies back on your opponentMaster the art of analogyOrganize your arguments like a proIdentify the difference between good and bad sourcesFigure out the difference between deductive and inductive reasoningLearn what to do when logic is not enough to convince your audienceDiscover tips and tricks for presenting yourself in a way that will help people believe you, from voice to postureGet advice on how to present yourself in a courtroomGet an entire chapter 1. Language: English. Narrator: Timothy Burke. Audio sample: http://samples.audible.de/bk/acx0/129428/bk_acx0_129428_sample.mp3. Digital audiobook in aax.
Caution: This Poker Strategy Book Is So Powerful that It Will Give You a Massive Advantage Over Those You Play Against! Are you tired of losing at poker even though you know in your heart that you could be playing better? Do you hate that sinking feeling in your stomach when you have been bluffed out of your winning hand? Do you wish you knew what to do in key situations that would maximize your gains and minimize your losses? Poker is a tricky game and if you aren't using professional strategies, then get ready for a lot of heartache and that terrible feeling of walking away from the table a loser. If you are sick and tired of not getting what you deserve at the poker table then this is the poker strategy guide for you! This book covers a wide variety of strategies, techniques, and methods that you can easily use to greatly improve your poker game! In the following book you will discover a large variety of psychological tactics that you can use to help predict what your opponent is thinking and what their next play probably is. You will also be able to calculate what the odds of success are for a particular hand and what your best playing style will be to maximize your winning potential. If you are looking for practical techniques on winning at poker and coming out ahead, then look no further. In this masterful guide you will learn proper betting strategies, great bluffing tips, along with gaming strategies that will allow you to take advantage of the game mechanics, just like the professionals do. We will also go over the best styles of poker play and then show you how to incorporate the ones that fit your play style the best into your own game. You will also get tips from world class poker players who have won millions of dollars so that you can take advantage of their thousands of hours of gaming experience. If you are looking to get a massive advantage when you play poker then simply buy this audio now. 1. Language: English. Narrator: Joshua Mackey. Audio sample: http://samples.audible.de/bk/acx0/047277/bk_acx0_047277_sample.mp3. Digital audiobook in aax.
Knife-on-Knife and Multiple Opponent Knife Defense Strategies (Knife Training Methods and Techniques for Martial Artists #8) ab 5 EURO
The Bleach: Heat the Soul, series is a series of 3-D cel-shaded fighting games for the PSP based on the popular manga and anime series Bleach by Tite Kubo. Each installment is developed by Eighting and published by SCEI. All installments have been released only in Japan.Each installment has several methods of play, with different types of game modes. New games have introduced additional modes that usually carry over to the sequels. Using characters taken directly from Bleach manga,= the player uses each character's unique abilities to battle and defeat an opponent. New games expand on the series' plotline in "Story Mode" or, as it is known in Heat the Soul 3 and 4, "Mission Mode," which generally stays true to the source material. Because of this, the character roster increases with each installment.
Jujutsu, ("jujitsu") literally meaning the "art of softness", or "way of yielding" is a collective name for Japanese martial art styles including unarmed and armed techniques. Jujutsu evolved among the samurai of feudal Japan as a method for defeating an armed and armored opponent without weapons. Due to the ineffectiveness of striking against an armored opponent, the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it. There are many variations of the art, which leads to a diversity of approaches. Jujutsu schools (ry ) may utilize all forms of grappling techniques to some degree (i.e. throwing, trapping, joint locks, holds, gouging, biting, disengagements, striking, and kicking). In addition to jujutsu, many schools teach the use of weapons.
This handbook provides practical guide to conflict management in educational institutions focusing on secondary schools. The information given will go a long way to equip the school managers with knowledge and skills that are required in handling conflicts in their institutions.Conflicts are natural and part of our very existence in the work place and personal lives.Like any other social system,a school is composed of different members who treasure different values but still they make he school so they have to be accommodated.This book ensures that conflicts will be solved without causing more harm to the warring parties or fanning the conflict to escalate further.It covers the concept of conflict, role of conflict, levels of conflict,sources of conflict and methods of handling conflicts in the educational institutions. Every party in a conflict aims at beating the opponent and has their right in the big story. This is highlighted in the book to heip the managers to be instruments of peace in a violent world.Get a copy for yourself NOW!
Winning the Democratic primaries and the presidency in 2008 made Barack Obama not only the President of the United States. It turned the charismatic politician, who had been rated as an outsider from the beginning, into a figure with star status. But above all it meant a revolution of campaigning in America and the rise of a new and unprecedented kind of grassroots mobilization. This book describes the major reasons for the victory over Obama's main opponent in the primaries, Hillary Clinton. Which strategies and campaign methods enabled the Senator of Illinois to defeat established members of the Democratic Party? In how far were gender and race of significance? Ultimately the book also strives to analyze the development of the primaries from the early stages up to Super Tuesday and the end of the pimary phase at the beginning of June.
High Quality Content by WIKIPEDIA articles! Most forms of football have a move known as a tackle. The primary purposes of tackling is to disposses an opponent of the ball, to stop the player from gaining ground towards goal or to stop them from carrying out what they intend. The word is used in some contact variations of football to describe the act of physically holding or wrestling a player to the ground. In others, it simply describes one or more methods of contesting for possession of the ball. It can therefore be used as both a defensive or attacking move.
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016. The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods, heuristic search, board games, card games, video games, perfect and imperfect information games, puzzles and single player games, multi-player games, combinatorial game theory, applications, computational creativity, computational game theory, evaluation and analysis, game design, knowledge representation, machine learning, multi-agent systems, opponent modeling, planning.