Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have, the greater the bonus theyll give youbut be careful your opponents
In Guildhall players play different colored Profession cards into their Guildhalls, each which grants a special ability to build your own Guildhalls or to tear your opponent´s Guildhalls down. As players collect different colors in each profession, the abilities on the Profession cards increase in power and usefulness. When a player collects one of each of the 5 colors of a given profession they may trade that completed Guildhall for a Victory Point cards, which have abilities of their own and grant Victory Point points to the player. The first player to collect 20 VP points is the winner.
Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have, the greater the bonus theyll give youbut be careful, your opponents might try to poach your party members!In Guildhall: Fantasy, 2-4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table, and complete a full chapter to claim victory cards. Will you go for points quickly, or build up your special powers? Which will lead to ultimate victory? Only you know!Guildhall: Fantasy Coalition, as well as the other two releases in the Guildhall: Fantasy line, is a stand-alone game that can be played individually. You can also combine the cards from any of the Guildhall Fantasy releases and play them together. The three releases are not expansions, theyre combinable.
Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have, the greater the bonus they´ll give you - but be careful, your opponents might try to poach your party members!In Guildhall Fantasy: Fellowship, 2-4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table, and complete a full chapter to claim victory cards. Will you go for points quickly, or build up your special powers? Which will lead to ultimate victory? Only you and the gamemaster know!
Are you ambitious and cunning enough to rule the city of Cadwallon?In the revised edition of Arcana 2-4 guild leaders send their loyal Agents into the districts of Cadwallon to entice, bribe, or win over powerful citizens, buy precious treasures, and utilize locations. Whichever player earns the most victory points wins!This vibrant game creates a fantastical atmosphere for players to enjoy while they attempt to best their opponents through strategic card play. Make your guild the most influential by winning Stake cards and strengthening your deck with impressive Personalities, advantageous Locations, or tempting Relics to use in bribery.The revised edition of Arcana introduces two new guilds, and six new rule options for players to choose from, or play with them all for a more challenging experience. Will you customize your deck or call in the Militia?
The next partnership between Alderac Entertainment Group and Dust Games brings to gamers Arcana. Arcana, an exciting new card game set in the mythical city of Cadwallon, pits you against up to three opponents as you vie for the most power for your Guild.Will the Guild of Blades control the city? The Guild of Thieves? Its up to you as you fight for the best agents to exert your influence.As the game is played, various stacks of Stake cards are revealed. Using the cards in your hand from your Main Deck, you will play agents to the various Stake cards, and you will use other cards to augment your agents. The player whose agent wins the Stake will claim it, placing it in his Resource Deck. Any card from your main deck that has been played also goes to the resource deck. When the main deck runs out, you reshuffle your resource deck into a new main deck. The more powerful the Stake card you win, the better it will make your deck as the game progresses. However, should you win a stake for a card that does not directly help your strategies, you can put the card under your Guild card, and still score at the end though not have to reshuffle that card into your deck, maintaining focus. Every card has a point value and at the end of the game the total point value of all the cards in your possession determines the winner.Each Stake is determined by various factors, such as military power, political power, money, etc. Each Guild has different abilities, such as the Guild of Blades always winning ties on Stakes determined by military power.Along with the Stakes, each player is given a number of Objective cards at the beginning of the game. Completing these objectives, such as Control three Automaton Stakes will earn the player additional points.By customizing your deck as you play and with four different Guilds to choose from, the replay value of Arcana is nearly limitless.
Oddly enough, several of you have been hired to build the city of OddVille, home to four powerful worker guilds.Cleverly place your buildings in order to obtain greater power and fame, while thwarting your opponents´ plans. Manage your workers to obtain the resources, coins, and building projects you need in order to make your mark on the city. Plan the city streets to get access to resources or coins from nearby buildings, even if not yours.Impress the right guild, and you will get a visit from a guild member, who will gladly help you out while enjoying your hospitality. The guild comes first, though: At a moment´s notice, every guild member will return to the guild hall, regardless of how much that inconveniences you. Of course, the person who inspired´´ the guild meeting may be chuckling gleefully at the ´´unfortunate´´ timing of your guest´s departure.OddVille is a card-based city-building game in which all actions are carried out by playing one of your four Worker cards. Each Worker card has a different power and can be used in different ways: to get a project, to obtain resources, or to collect coins. During your turn, you can either play a card or add a building to the city. Connect it to adjacent buildings with roads and you will gain their bonus.The city grows with each player´s contribution, ever changing the values of players´ buildings. As soon as a player builds his sixth building, the game ends and the player with the most points wins.´´
Blades of Magic by Terah Edun is a rich epic fantasy perfect for fans of The Girl of Fire and Thorns and Mistborn. It is not a peaceful time in the Algardis Empire. War is raging between the mages and seventeen-year-old Sara Fairchild will be right in the middle of it. She just doesn´t know it yet. Sara is the daughter of a disgraced imperial commander, executed for desertion. Sara is also the best duelist and hand-to-hand combatant in Sandrin. She lives quietly with her family´s shame but when challenged about her family´s honor, her opponent inevitably loses. On the night she finds out her father´s true last actions, she takes the Mercenary Guilds´ vows to serve in the emperor´s army. Using her quick wits and fierce fighting skills, she earns a spot in the first division. There she discovers secrets the mages on both sides would prefer stay hidden. Dark enemies hunt her and soon it´s not just Sara questioning the motivation behind this war. While fighting mages, blackmailing merchants and discovering new friends, Sara comes across something she´s never had before - passion. The question is - can she fight for her empress against a mage who might unwittingly claim her heart? This is year one of the Initiate Wars. Sara is hoping it doesn´t become the year she dies. On the night she finds out her father´s true last actions, she takes the Mercenary Guilds´ vows to serve in the emperor´s army. Using her quick wits and fierce fighting skills, she earns a spot in the first division. There she discovers secrets the mages on both sides would prefer stay hidden. Dark enemies hunt her and soon it´s not just Sara questioning the motivation behind this war. 1. Language: English. Narrator: Sylvia Roldn Dohi. Audio sample: http://samples.audible.de/bk/acx0/025479/bk_acx0_025479_sample.mp3. Digital audiobook in aax.
The Hanseatic League (also known as Hansa Teutonica) was a medieval alliance between merchant guilds of cities in lower Germany which expanded soon into the North Sea and Baltic Sea area. Many of the participating cities became very powerful and proudly called themselves Hansa cities.Players compete for wealth and prestige as merchants in the Hanseatic League. There are many opportunities to do so: They may set up a network of branch offices in as many cities as possible, but they should also develop their talents and trading skills to become successful merchants.Developing such trading skills allows players to become more efficient in their activities. They may gain additional actions, higher income, new privileges, and improved prestige point return. Developing your preferred profile will bring you in an advantageous position for your strategy against the other players.Hansa Teutonica is very open to your concepts and gives you the freedom you need to accomplish your way to the top. Clever use of traders, perpetual observation of your opponents activities, continuous improvement of your skills and the right use of prestiguous activities are the key to become the most successful merchant in the history of the Hanse.