Angebote zu "Cult" (11 Treffer)

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7 Cudów Świata: Pojedynek
18,52 € *
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Great, two-player version of the cult game "7 Wonders of the World" Lead your civilization to greatness by caring for its military and scientific development, and by constructing amazing Buildings and Wonders. 7 Wonders of the World: Duel is a game for 2 players that uses some of the main principles of the bestseller 7 Wonders of the World, but also offers new challenges specially tailored for a two-player game. There are 3 ways to win in this game: - military domination, - scientific domination, - civil victory. The game introduces an innovative method of drawing cards before the game - we place them according to the given pattern, and we are allowed to choose only those that are not covered by other cards. Choosing one of them, we discover others, making them available to my opponent, which leads to difficult choices and dilemmas during the game. Players will compete against each other for cards of various buildings, trying to block their opponent's availability and choosing the ones that will give them the greatest benefit. - When gaining red cards, players "push" the conflict marker towards their opponent, and when he reaches his capital city, they immediately win the game. Along the way, they gain tokens, which additionally slow down the opponent by taking their coins, - Green science cards obtained during the game allow us to buy development tokens, thanks to which we significantly increase the advantage over our opponent, - Thanks to yellow cards, trade cards, we will receive more coins, which are a very valuable in-game currency that greatly supports the acquisition of resources, - Blue, culture cards will give us a clear boost of victory points, - Playing all cards will depend on having the right combination of brown and gray cards in your city to provide the necessary resources for its development, - If everything goes according to our plan, at the end of the game in the third era we will also be able to get guild cards, purple, thanks to which we will be able to summarize our achievements by scoring points for a specific branch of development, completing the construction of our city. But that's not all, because each player also starts the game with 4 wonders of the world (selected from 12 available), each of them has different skills and helps to develop in a specific field. They can be built during the game and receive privileges, but of the 8 wonders in the game, only 7 will be built. So hurry to run your opponent. 7 Wonders of the World: Duel is a two-player game with simple mechanics that offers players many interesting choices, while having several paths to victory.

Anbieter: G2A
Stand: 29.09.2020
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Neuroshima Hex (edycja 3.0)
22,13 € *
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New version of the cult Neuroshima HEX! & nbsp; Neuroshima HEX 3.0 is a board strategy game set in a post-apocalyptic world overrun by mutants and ruthless Moloch machines. Each player commands one army, consisting of unit, module, and action tokens, placed on a hexagonal battlefield board. Each army is made up of 35 tokens, consisting of unit and special action tokens. The units are placed on the board in any space not occupied by another token. Each of them is labeled as a Ranged or Melee unit, as well as Initiative (0 to 3). There are also symbols on the token indicating the strength and directions of the attack. Some units have special abilities, for example, "Net Fighter" can block the operation of an adjacent unit, others can attack twice, others have armor, etc. The symbols are few, they are legible and it is very easy to spot them - you don't even need to know them. game. You can see examples of chips in the gallery below. Among the tokens there are special "Battle" tokens that can be played to start combat. The moment of resolving the battle is very effective - many units die, performing one more lethal attack before dying. Good positioning of units and their cover and base protection are very difficult, so often units are sent on suicide missions just to take one more point off the enemy base. The new edition brings many changes. They are: Illustrations: all tokens, board and cover have new illustrations prepared especially for this edition. The cover design is the responsibility of Piotr Cieśliński, who works on book covers for Fabryka Słów publishing house, the board design was prepared by Michał Oracz, and the illustrations on the tokens were made by Piotr Foksowicz and Invlove, who have worked with us for many years. Damage markers: the staff damage markers known from the first edition are returning to Neuroshima Hex. The set includes four markers. For games with more players, the damage counter remains the same as in the previous edition. Hexheads deck: We have added 55 cards with hexheads designed by Michał Herda, who has been designing similar puzzles for many years, to Neuroshima Hex. With these 55 cards, you can play Neuroshima even when there is no opponent nearby! Thick tokens: in the new edition, the tokens are printed on thick cardboard (1.5 mm). New icons: the icons on the chips have changed slightly - they have an added color and are more clearly marked on the chips. In addition, the stamina icon has changed (so far too similar to the medic icon, now it has changed into a shield icon), the hourglass icon, which did not bring important information to the game, was removed, and the "Bomb" icon on the Clown token was changed, because after clarifying the rule, too much it is different from the Bomb, which is an instant token. Extended manual: the new release has a new manual that has been updated to explain all issues that have been reported on internet forums over the years. Rule changes: new rule to reduce draw randomness, new rule to eliminate unlucky draw, and new 3-player game mode. Of course, the new rules and instructions will be made available for free download from Portal Games. Reference cards: four reference cards have been added to the box - for each of the main armies in the game. The game was awarded the Game of the Year 2007 - Players' Award - thus it was recognized by the players as the best title published in our country in 2007.

Anbieter: G2A
Stand: 29.09.2020
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Secrets of the Serpent: In Search of the Sacred...
9,95 € *
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Across time and across the world, an ancient serpent cult once dominated mankind. Then a great battle ensued and Christianity stamped its authority on the face of the planet. Now, after years of research, the real religious history of the world can be told.In Secrets of the Serpent, Philip Gardiner for the first time reveals the secret of the Holy Grail and Elixir of Life, and how the world's most mysterious places were once sacred to the serpent cult. The history and mythology of the so-called reptilian agenda and alien visitation in ancient times now has a solid opponent, giving answers for the many symbols and myths often confused by those who believe in such things. In Secrets of the Serpent, the author reveals the real "bloodline" spoken of by Dan Brown in the Da Vinci Code. It was, in fact, a serpent bloodline. 1. Language: English. Narrator: Philip Gardiner. Audio sample: http://samples.audible.de/bk/real/000001/bk_real_000001_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 29.09.2020
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Ecko Burning , Hörbuch, Digital, 1, 996min
9,95 € *
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Ruthless and ambitious, Lord Phylos has control of Fhaveon city, and is using her forces to bring the grasslands under his command. His last opponent is an elderly scribe who’s lost his best friend and wants only to do the right thing. Danie Ware is the publicist and event organiser for cult entertainment retailer Forbidden Planet. She has worked closely with a wide-range of genre authors and has been immersed in the science-fiction and fantasy community for the past decade. An early adopter of blogging, social media and a familiar face at conventions, she appears on panels as an expert on genre marketing and retailing. 1. Language: English. Narrator: Peter Noble. Audio sample: http://samples.audible.de/bk/adbl/018536/bk_adbl_018536_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 29.09.2020
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Summary of The 48 Laws of Power by Robert Green...
9,95 € *
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Imagine the power you could have in business, life, and work.You know what I’m talking about.We all crave power.Even if we don’t, we all know that we do.We want to be in some sort of control, even though most refuse to admit it.We treat power as if it’s a bad thing, when power is truly what we’re all seeking.If you want to have more control in your business, life, and work, then read on.The 48 Laws of Power by Robert Greene was originally published in 1998. Since then, it has sold millions of copies. What if you were told that today’s power elite shared similar traits with powerful figures throughout history?That’s the truth.Here’s what you’ll discover…Law 1: Why you should never outshine your masterLaw 3: Why hide your true plans?Law 6: Why any publicity is good publicityLaw 13: Why never beg for mercyLaw 19: Why choose your opponent carefullyLaw 27: Why become a cult leaderLaw 40: Why you should never be fooled by giftsAnd so much more.While some consider The 48 Laws of Power "dark", we say it’s truth. In life, we can all either choose to embrace reality and deal with it or run away from it. What’s your choice?Are you ready to uncover the truth behind the power elite and be among the ranks? Scroll up now and click on the "Buy Now" button.Why download Summareads’ summary books?Unparalleled book summaries - learn more with less time.Bye fluff - get the vital principles of a full-length book in a limited time.Come comprehensive - handy companion that can be reviewed side by side with the original book 1. Language: English. Narrator: James Woodrich. Audio sample: http://samples.audible.de/bk/acx0/181680/bk_acx0_181680_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 29.09.2020
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The Ancient Roman Sieges of Jerusalem and Masad...
9,95 € *
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The Siege of Jerusalem in 70 CE is arguably the most important event in Jewish history. First, it was the central battle in the First Jewish-Roman war. Second, the failure of the siege on the Jewish side resulted in the destruction of the Second Temple of Jerusalem, a disaster that would eventually prove both permanent and catastrophic, since it was never rebuilt. Third, it permanently altered the diaspora of Judaism in the ancient world. Fourth, because it was indecisive in breaking the power of the Jewish revolt permanently, it was also inconclusive and led to further, inevitable revolts that broke Judean identity completely. It was not the first time the Romans had conquered the capital of the kingdom, nor was it the first time Jerusalem had been sacked by a foreign power. It was unusual for the Romans, however, because it was not the final act that such a conquest generally was. With few exceptions, such as the Carthaginians and the Celts, the Romans had not encountered an opponent who refused to remain defeated. Roman generals and governors found this stubborn resistance unnerving and that may have contributed to an increased cruelty toward the local Jewish population, not that the Romans generally required an excuse to be brutal. To the Romans' bewilderment, the Jews were absolutely, adamantly opposed to worshiping any deity above God (in the universal form of Yahweh), or even alongside or beneath God. At this point in their theological history, the Jews had become strict monotheists. Worshiping the Emperor as a deity would imperil their immortal souls. Therefore, they absolutely refused to do this and were willing to die for their faith. The Jewish refusal to tolerate the cult of the emperor in their main place of worship was a direct challenge to Roman political power. The Roman refusal to recognize Jewish monotheism was a direct challenge to Jewish theology. The clash of ideologies would result in many casualties. Josephus, a primary source 1. Language: English. Narrator: Colin Fluxman. Audio sample: http://samples.audible.de/bk/acx0/078320/bk_acx0_078320_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 29.09.2020
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J.R.R. Tolkien's Gandalf and Saruman in the tra...
19,90 CHF *
zzgl. 3,50 CHF Versand

Seminar paper from the year 2005 in the subject English Language and Literature Studies - Literature, grade: 2,7, University of Trier (Fachbereich II Anglistik), course: The Tempest and Its Followers, language: English, abstract: The figure of the wizard can be considered as one of the most interesting characters in modern fantasy literature. Normally, wizards are seen as old, wise men, with long beards, robes and staffs who have great knowledge about the world and its history due to long studies and books. However, there are a few ancestors of the wizard as he is seen today: in Arthurian legends you can find Merlin and in Shakespeare's plays Prospero is the great wizard. In creating Prospero Shakespeare conjured an image of the wizard, traces of which can still be found in modern literary figures. As Prospero can be seen as 'providing one of the basic templates for the figure of the wizard' it is interesting to the similarities between wizards like him and wizards in modern fiction. In the novel The Lord of the Rings J.R.R. Tolkien describes two wizards who settled the image of the modern wizard in the reader's mind: Gandalf and Saruman. As 'Gandalf became a cult figure in the late 1960s' his opponent Saruman cannot reach his popularity. However, the two wizards show the two sides of magic between which a wizard can choose: good versus evil. In the novel the wizard plays 'a crucial, super-heroic role' and thus the wizard is manifested as a basic of fantasy literature. Taking into account that Prospero's character has good and bad attitudes in Shakespeare's The Tempest it is interesting to examine the relationship between him and his descendants Gandalf and Saruman as the embodiments of good and evil. Three main aspects will be analysed: the sources of the three wizards' magic, where their power is situated; how to evaluate the use of magic, whether it is good or bad; and in which way the magic is manifested in the

Anbieter: Orell Fuessli CH
Stand: 29.09.2020
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Cult of Lego
41,90 CHF *
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In The Cult of LEGO, Wired's GeekDad blogger John Baichtal and BrickJournal founder Joe Meno take you on a magnificent, illustrated tour of the LEGO® community, its people, and their creations. The Cult of LEGO introduces us to fans and builders from all walks of life. People like professional LEGO artist Nathan Sawaya; enigmatic Dutch painter Ego Leonard (who maintains that he is, in fact, a LEGO minifig); Angus MacLane, a Pixar animator who builds CubeDudes, instantly recognizable likenesses of fictional characters; Brick Testament creator Brendan Powell Smith, who uses LEGO to illustrate biblical stories; and Henry Lim, whose work includes a series of models recreating M.C. Escher lithographs and a full-scale, functioning LEGO harpsichord. Marvel at spectacular LEGO creations like: -A life-sized Stegosaurus and an 80,000-brick T. Rex skeleton -Detailed microscale versions of landmarks like the Acropolis and Yankee Stadium -A 22-foot long, 350-pound re-creation of the World War II battleship Yamato -A robotic, giant chess set that can replay historical matches or take on an opponent -A three-level, remote-controlled Jawa Sandcrawler, complete with moving conveyor belt Whether you're a card-carrying LEGO fanatic or just thinking fondly about that dusty box of LEGO in storage, The Cult of LEGO will inspire you to take out your bricks and build something amazing.

Anbieter: Orell Fuessli CH
Stand: 29.09.2020
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J.R.R. Tolkien's Gandalf and Saruman in the tra...
13,40 € *
zzgl. 3,00 € Versand

Seminar paper from the year 2005 in the subject English Language and Literature Studies - Literature, grade: 2,7, University of Trier (Fachbereich II Anglistik), course: The Tempest and Its Followers, language: English, abstract: The figure of the wizard can be considered as one of the most interesting characters in modern fantasy literature. Normally, wizards are seen as old, wise men, with long beards, robes and staffs who have great knowledge about the world and its history due to long studies and books. However, there are a few ancestors of the wizard as he is seen today: in Arthurian legends you can find Merlin and in Shakespeare's plays Prospero is the great wizard. In creating Prospero Shakespeare conjured an image of the wizard, traces of which can still be found in modern literary figures. As Prospero can be seen as 'providing one of the basic templates for the figure of the wizard' it is interesting to the similarities between wizards like him and wizards in modern fiction. In the novel The Lord of the Rings J.R.R. Tolkien describes two wizards who settled the image of the modern wizard in the reader's mind: Gandalf and Saruman. As 'Gandalf became a cult figure in the late 1960s' his opponent Saruman cannot reach his popularity. However, the two wizards show the two sides of magic between which a wizard can choose: good versus evil. In the novel the wizard plays 'a crucial, super-heroic role' and thus the wizard is manifested as a basic of fantasy literature. Taking into account that Prospero's character has good and bad attitudes in Shakespeare's The Tempest it is interesting to examine the relationship between him and his descendants Gandalf and Saruman as the embodiments of good and evil. Three main aspects will be analysed: the sources of the three wizards' magic, where their power is situated; how to evaluate the use of magic, whether it is good or bad; and in which way the magic is manifested in the

Anbieter: Thalia AT
Stand: 29.09.2020
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