The Pie Face Cannon game is a real blast as players take aim and pie their opponent with a cannon full of whipped cream (whipped cream not included,.) One player puts their chin on the chin rest behind the facemask. The other player aims the cannon and launches the whipped cream (whipped cream not included, additional purchase required). The player behind the mask can try to avoid getting pie-faced by using the blocking hand. Players earn points by either blocking themselves or by successfully pie-ing their opponent. The first player to get 5 points wins! Includes whipped cream cannon, cannon holder, numbered track, connecting stick, base with buttons, blocking hand, chin rest, splash-card mask, spinner (with arrow and base), and instructions. Ready, set, splat Aim and launch the whipped cream cannon (whipped cream not included) Opponent can try to block getting pie-faced by using the blocking hand Hilarious family fun WARNING: Choking Hazard -- Small parts. Not for children under 3 years. Ages 5 and up For 2 or more players. Adult assembly and Adult supervision required. Whipped cream not included. Additional purchase required. CAUTION: To Avoid INJURY: Do not substitute other materials or objects to play this game. Use only whipped cream (not included). Thoroughly wipe the product clean before and after each use, taking care to remove all whipped cream. If whipped cream comes in contact with eyes rinse immediately with water.
Everyone always said there was something wrong with Gawthorpe House. That they saw things. Heard noises. That it kept secrets. After being blamed for a horrific accident, Scarlett Gawthorpe is forced to leave her family home. Sixteen, scared, and pregnant, she leaves with her soon-to-be husband, Trev. Not long after, they have a daughter. They spend the next decade barely getting by, without a hint of contact from her parents. Then, after years of being cut off, Scarlett is shocked to learn that when her dad dies, he leaves her two things. One is the house. Another is a letter, with just six cryptic words. With nowhere else to go, Scarlett and her family journey back to Gawthorpe House. Something waits for them there. Not just the house - a presence. Something that lurks just out of view, but always where it can see them. Not only is Scarlett going to have to face her past, but she will have to battle an opponent both terrifying and powerful. She's about to find out what lives in the shadows of the old estate. The house has a terrifying secret, and it could tear her family apart. 1. Language: English. Narrator: Wendy Anne Darling. Audio sample: http://samples.audible.de/bk/acx0/118719/bk_acx0_118719_sample.mp3. Digital audiobook in aax.
Have you ever wanted to fully assess someone without having to ask intrusive questions?Everyone has been in a situation where having the ability to analyze those around you makes all the difference in the world. Imagine knowing what your opponent, that is business competitor, athlete, etc, was thinking or feeling. If you knew, you’d be able to make an informed decision about your next move.Who wouldn’t want those abilities?How to Analyze People provides all the tools you need to build these skills or build on the intuitive skills you already possess. Use them to help you get ahead in the boardroom. Have them at your fingertips when you’re out in the field. Let them guide you when you’re making more personal choices like who to date, who to befriend, and who to stay clear of.This audiobook is chock-full of useful and necessary information to:Understand the body language of everyone you come into contact withRecognize certain personality types and know whether they are a good fit for youKnow when your sales pitch or your elevator pitch is working and when it’s notIf you think you’ll never be able to read someone or you worry that it will be too difficult to try, this audiobook will prove you wrong.Buy the audiobook today! 1. Language: English. Narrator: Adam Baker. Audio sample: http://samples.audible.de/bk/acx0/178990/bk_acx0_178990_sample.mp3. Digital audiobook in aax.
Forget the wannabes. Discount the twenty-something reality-TV stars. Here, for a change, is the story of someone who's actually lived a life... and it makes for one hell of a listen. Almost a Celebrity is the no-holds-barred autobiography of radio megastar James Whale, a man who, for over 30 years, has never been afraid to say the unsayable. Written (and now spoken) in his typically deadpan style, Almost a Celebrity charts James' rise to the top – with plenty of trademark rants along the way – from his Surrey childhood, where he avoided school by hanging out in Soho strip joints, through his humble beginnings in local radio, via the eponymous TV which made his name, to his current status as late-night king of the airwaves. Whether discussing his encounters with celebrities or his involvement in tabloid scandals, the book is crammed with extraordinarily frank revelations. There are also unexpected twists: James' former career as an international spy and a dark family saga that brought him into contact with a hit man. Yet James is no stranger to controversy. His outspoken opinions have led to numerous TV and radio watchdog enquiries, death threats, and even his arrest. In 2000, he confronted his toughest opponent so far when he was diagnosed with cancer and given only months to live. An inspiration to millions, James Whale is a genuine man of the people. And – as usual – there's no stopping him from telling his story in his own engaging, inimitable way. Although slightly abridged, this audio edition contains brand new asides and off-the-cuff additions from James in the studio – nothing less than you'd expect from the radio master! 1. Language: English. Narrator: James Whale. Audio sample: http://samples.audible.de/bk/isis/001296/bk_isis_001296_sample.mp3. Digital audiobook in aax.
All new narration adds sound effects and eliminates issues noted in reviews. To obtain new version, remove old one from device, download new copy at no charge. We colonized seven hundred planets. Humankind enjoyed the benefits of expansion and the end of wars. We disbanded our military. Then the Krall found us. The Krall have used thousands of years of combat to select the genes of the strongest and fastest warriors. They are a species determined to dominate the galaxy, through annihilation or enslavement of every opponent. Koban is an uninhabited high gravity planet with impossibly fast savage animals, which employ organic superconducting nerves. This deadly world is where the Krall are testing humans for fighting capability. We are useful only if we can fight well. If not, they will destroy us swiftly, as they have other species. They have slaves, and we’re poor tasting meat animals, so we fight or die. The Krall will use us, if worthy, seeking physical perfection through attrition of war, one planet at a time. Growing weary of our failures in testing, the ruthless Krall are on the verge of a decision to eliminate our species. A ship carrying bio-scientists is captured for combat testing. The choice for Captain Mirikami and the scientists is simple: Prove we can produce better, smarter fighters quickly, or humanity is doomed to rapid extermination. But the Krall are only half the problem. We must survive Koban's gravity and superfast animals. The tiger-like rippers with skin contact telepathy are predators too fast and powerful for the Krall to face. Our solution is genetic: If you can't beat them as you are, become human rippers. The Krall will learn another species can bypass natural selection. 1. Language: English. Narrator: Patrick Freeman. Audio sample: http://samples.audible.de/bk/acx0/014355/bk_acx0_014355_sample.mp3. Digital audiobook in aax.
Police Lieutenant Phoebe MacNamara found her calling at an early age, when a violently unstable man broke into her family's home, trapping and terrorizing them for hours. Now she's Savannah's top hostage negotiator, who puts her life on the line every day to defuse powder-keg situations. Phoebe knows when to reach out and when to pull back - and when to jump in and take action, even if it means risking everything. It's satisfying work - and sometimes those skills come in handy at home when Phoebe deals with her agoraphobic mother, still traumatized by the break-in after all these years, and her precocious seven-year-old daughter, Carly. It's exactly that heady combination of steely courage and sensitivity that first attracts Duncan Swift to Phoebe. After watching her talk one of his employees off a roof ledge, he is committed to keeping this intriguing, take-charge woman in his life. Phoebe's used to working solo, but she's finding that no amount of negotiation can keep Duncan at arm's length. When she's grabbed by a man who throws a hood over her head and brutally assaults her - in her own precinct house - Phoebe can't help being deeply shaken. And when threatening messages appear on her doorstep, she's not just alarmed but frustrated. How do you go face-to-face with an opponent who refuses to look you in the eye? Now, with Duncan backing her up every step of the way, she must establish contact with the faceless tormentor who is determined to make her a hostage to fear - before she becomes the final showdown. 1. Language: English. Narrator: Susan Ericksen. Audio sample: http://samples.audible.de/bk/brll/000214/bk_brll_000214_sample.mp3. Digital audiobook in aax.
What do Pearl Harbor, McDonald's, Graceland and a soccer game have in common? The mind thinks between 60,000 - 80,000 thoughts a day. That's an average of 2500 - 3,300 thoughts per hour.Yet most of those thoughts happen unconsciously and dictate your behavior. People act based on their unconscious habits and you end up:biting your nails while you wait for the next epiphanyavoiding eye contact with the people next to you on the buseating junk food to reward yourself for the hard work you have doneNot all habits are bad, but a lot of them can be the reason why you are stuck in the same routine and making the same mistakes over and over again in your soccer game.Soccer is a game of habits. It´s as simple as 1+1. The right habits create players who win. And the wrong habits get punished once your opponent intercepts the careless pass you continue to make over and over again.Mastering your soccer game means stepping out of the hamster wheel you´ve been living in for years.If you want to instantly level up your game, all you need to do is follow the simple formula of strategies to improve your habits you never even notice.You will be speechless once you discover how you can improve your soccer skills while at work, while brushing your teeth, or while waiting for the bus.Mastering the most popular sport in the world requires more than using muscle strength and the right technique…a lot of people are not even aware of what part of their game they need to work on.Soccer is one of the fastest, most unpredictable and complex games in the world. Therefore, you have to make sure you always stay in control and think one step ahead of your opponent.You´ll discover:How a “happy meal“ turned into a horror meal for soccer players The magical “hawk-eye” of soccer to prevent failure How numbers rule the game Which tool 1. Language: English. Narrator: Jim Cassidy. Audio sample: http://samples.audible.de/bk/acx0/158738/bk_acx0_158738_sample.mp3. Digital audiobook in aax.
The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle.Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef - for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven.Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative.Adds new powerful units and heroes for both Dark Elves and the Skaven.Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef.Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin.Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds.Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II.Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power.Malus Darkblade (Hag Graef)Unique faction mechanicsPossessionIn order to counteract his possession by Tz’arkan, Malus must continually drink an elixir that slows the Daemon’s influence over his mind. While the elixir is costly to consume, his master Malekith will gladly provide him with the recipe, but only if he helps him in his bid to control the Vortex.Despite the obvious danger in allowing the Drinker of Worlds to take control of his mind, there are situations in battle when Malus might benefit from letting the possession overcome him momentarily; greatly amplifying even his legendary viciousness. However, managing such an addiction to seemingly endless power, confronts Malus with desperate challenges throughout his campaign, as he seeks to wrestle back control of his very soul.Darkblade’s ExpeditionMalus starts the game in control of the mighty city of Hag Graef, while also in command of an expedition force supported by a Black Ark, on the other side of the world.In the opening stages of this campaign, the player is faced with a dilemma to either retain control of Hag Graef or give up the city in return for a hefty sum.With an offer Darkblade will find difficult to refuse, you’ll need to choose between two distinct campaign starts. Juggling the machinationsTz’arkan’s WhispersMalus Darkblade is the embodiment of hate and ruthlessness, qualities spurred by the evil brutality of the Daemon Tz’arkan. As Malus struggles in a constant inner-fight with the Daemon, it will attempt to influence him to perform acts of unthinkable slaughter and cruelty. As part of a new mission system, Malus can follow the Daemon’s dark whispers in return for unique and powerful rewards in the form of items, followers and other treasures.New units and charactersMalus Darkblade (Legendary Lord)In battle, Malus is a heavily armoured close-quarters combatant who excels at dealing armour piercing damage thanks to his powerful Warpsword of Khaine. He rides a ferocious Cold One, called Spite, into battle and instils fear upon his enemies, making him a terrifying opponent on the battlefield.Malus has the unique yet costly ability to transform into the Daemon Tz’arkan, the Drinker of Worlds.This ability refills his health, augments his stats and significantly alters his abilities in battle.High Beastmaster (Lord)The Dark Elves have long been experts at bending beasts and animals to their will, and the High Beastmasters are those that show even greater talent and aptitude. In particular, Beastmasters have considerable anti-large capabilities, making them a powerful tool when facing enemies that bring numberous large units into battle.Master (Hero)Dark Elf Masters are the lesser nobles of Dark Elf society. Adept with both spear and shield, these Heroes are capable of inflicting great damage to large targets, but are also capable of soaking up the most gruesome of blows thanks to their high melee defence and Guardian ability which protects nearby characters.Scourgerunner ChariotQuick and deadly, these war machines tear across the battlefield looking to hunt down new prey to kill or enslave. Equipped with powerful harpoons, they are a dedicated monster-hunting unit, capable of bringing down even the mightiest of beasts.Bloodwrack MedusaBound in pain-wracked serpentine bodies, the Bloodwrack Medusa is a terrifying sight to behold on the battlefield. These writhing, horrid monsters are best positioned behind the front line to maximise their powerful ranged attacks to decimate foes. However, they can match their ranged skill with ruthless melee capabilities, granting them a useful hybrid role while also causing fear and terror to enemy units.Bloodwrack ShrinePropelled by Dark Magic, the Bloodwrack Shrine grinds along the battlefield, inspiring allies and demoralising foes with its passive Aura of Agony and Aura of Ardour abilities. From her elevated position, the Medusa riding it has a far greater vantage point from which to cast her deadly gaze.The Siren of Red Ruin (Bloodwrack Medusa – Regiment of Renown)The Siren of Red Ruin is fear incarnate. This unique Medusa can call upon a damaging area-of-effect ability which tears apart enemy units in a radius around her, making for an extremely dangerous foe in close-combat.Ravagers of Rakarth (Scorgerunner Chariot – Regiment of Renown)The Ravagers of Rakarth are Clar Karond’s most elite Scourgerunner unit. Always thirsting for new quarry, this anti-large chariot is additionally armed with barbed nets that that slow enemy units in order to increase its killing potential.The Crows of Khaine (Harpies – Regiment of Renown)Harpies are always on the lookout for the next meal and the Crows of Khaine are the most ravenous. They provide regeneration abilities in exchange for damage dealt, increasing their survivability and causing terror in enemy units as they guzzle down the entrails of their victims.Deathmaster SnikchUnique faction mechanicsShadowy DealingsDeathmaster Snikch and his agents are the most feared secret operatives in the world, capable of subterfuge actions that few others possess. Using any of their Eshin characters, Clan Eshin can perform numerous Shadowy Dealing actions against their rivals on the campaign map, with 100% success. Actions have a wide range of outcomes including the simple theft of items or money, all the way to spying, inciting rebellions, and assassination,. The Deathmaster himself is even able to burn down entire cities!Greater Clan ContractsSkavendom’s unseen leaders are forever seeking to disrupt and backstab each other on the Council of Thirteen. When a problem arises that needs serious attention, the Greater Clans approach Clan Eshin to do their dirty work. These Clan Contracts allow Clan Eshin to receive money, food and increased reputation with the issuing clans, thus granting bonuses and reducing the cost of the Greater Clans’ specialized units.New units and charactersDeathmaster Snikch (Legendary Lord)With unmatched stealth abilities and immense duelling prowess, Deathmaster Snikch excels at fighting other characters, especially when they vulnerable and have already taken damage. Armed with his deadly Weeping Blades, he can instantly reduce a target’s armour by 50% on contact. Snikch also has the Vanguard Deployment and Stalk abilities, further cementing his role as the foremost Master Assassin of the Skaven.Master Assassin (Lord)Following in Snikch’s example, the Master Assassin excels at battling opposition characters in close combat but can also rely on their ranged shuriken attack to take enemies out from a distance. Their wide range of abilities such as Vanguard Deployment, Stalk and Concealment Bombs make them lethal ambush commanders to unleash upon your enemy.Eshin Sorcerer (Hero)Masters in the art of silent death, Eshin Sorcerers use the Lore of Stealth to support their allies from the rear of the battlefield. This new magic lore has a focus on sneakiness and controlling the battlefield, meaning they can dictate the tempo and flow of the battle to their advantage.Eshin TriadsOnly the most devout apprentice assassins ascend to the rank of Triad. Well-drilled and deadly, these warriors are a versatile alternative to their Clanrat and Stormvermin brethren and are best utilised behind the front ranks, excelling at exploiting gaps and weaknesses in the enemy lines. Whilst their armor isn’t the strongest, they make up for it with their Vanguard Deployment and Stalk abilities. Capabilities which enhance their sneakiness on the battlefield.Poisoned-Wind MortarThese mobile, rat-portable mortars are packed with a payload of poisoned wind-globes which can be fired at a much greater distance than their Globadier equivalents. Capable of causing the enemy damage over time as they choke on the deadly Warpstone gas, this unit excels at damaging a wide swathe of the enemy at once.Warp-Grinder Weapon TeamsDrilling into the ground and their enemies alike, the Warp-Grinder Weapon Teams rely upon powerful active abilities that create devastating effects on the battlefield. Once they’ve tied down their enemies with tremor effects, their drills can pierce the toughest of armours… provided the team can get within range. This unit can also destroy settlement walls, rending stone asunder with scant regard for friend or foe.The Avalanche Mortar (Death Globe Mortars – Regiment of Renown)These rare and infernal devices can fire special air-burst globes from great distances that explode in mid-air and inflict devastating armor-piercing damage upon all units unfortunate enough to be caught in their line of fire.Viskrin’s Death Squad (Death Runner – Regiment of Renown)Viskrin’s Death Squad are the elite among their rank and excel at acts of espionage. Lightly armoured but highly mobile, this unit is capable of outputting great amounts of armour piercing damage with their trusty weeping blades as well as making use of their elite combat agility in order to become even harder for the enemy to hit in return.Ishka’s Triads (Eshin Triads – Regiment of Renown)Ishka’s Triads follow the teachings of Ishka Fastclaw, who was once the Nightlord of Clan Eshin. Exhibiting deadly anti-large capabilities, they have the ability to summon a decoy of themselves upon the battlefield, making them ideal for deceiving the enemy while both attacking and retreating.Keep an eye on our official website and social media channels for our first gameplay reveals for this DLC. Have a question? Read the Announce FAQ for more information.
High Quality Content by WIKIPEDIA articles! A safeword, as used in sports, is a code word used by a player to avoid impending injury. In certain contact sports such as rugby and Professional wrestling , when a player feels an opposing players actions will lead to him or herself being seriously injured, he may utter a safeword which tells the opponent to stop the actions. Professional Rugby union footballers recognize the safeword "Neck". This is said, during a scrum, when a player fears his neck risks being broken. Players on both teams will recognize this and immediately release any downward pressure.