When it comes to negotiation, there is an ugly double standard. As women, if we make concessions to further a deal, we´re viewed as weak. But if we play hardball, we can be seen as overly aggressive - and the strategy backfires. No wonder most women hate negotiating. In Your Own Terms, negotiation expert Yasmin Davidds helps women strike a balance, merging our natural strengths (collaboration, relationship building, listening) with a firm grasp of established tactics. Guidelines, stories, and exercises illuminate the psychology of negotiation and reveal how women can: Control how they are perceived Eliminate self-sabotaging beliefs and behaviors Discover their personal negotiation style Envision the ideal outcome and map backwards Build leverage Understand an opponent´s approach and adjust theirs in response Deploy persuasion and redirection tactics And much more Set the bar high and negotiate to get there. With this empowering audiobook, women learn the skills to win on their own terms - and open doors they never knew were shut. PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your My Library section along with the audio. 1. Language: English. Narrator: Nicol Zanzarella. Audio sample: http://samples.audible.de/bk/brll/007312/bk_brll_007312_sample.mp3. Digital audiobook in aax.
Two nuclear wars. Three asteroids. Demonic madness that kills one third of the world´s population. Into this, a savior will rise, cloned from Christ. It´s not fiction. It´s prophecy. It is the dawn of the New Age. After six millennia of stagnation, humanity stands on the brink of its final great evolutionary step. But it is a step that has come at tremendous cost. Half the world´s population is dead. The Pacific Ocean is barren. The forests of North and South America are a charred wasteland. Central America has been reduced to rubble. The planet´s survivors face a fundamental choice: follow Christopher Goodman, the Messiah of the New Age and clone of Jesus Christ, or cling to the very worldview and the God who has wrought this destruction. Under Christopher´s leadership the world begins to experience miraculous recovery, and soon the first signs of humankind´s evolution emerge, just as Christopher promised. His fanatical opponents, however, charge that he is the Antichrist, and that his name, when written in Hebrew has the numeric value of 666. Reluctantly, Christopher determines to use their own superstitions against these fanatics. He reminds the world that the prophecies of Revelation were written by the Apostle John, and it was John, who after using his dark powers to survive for 2000 years, is responsible for the near annihilation of the planet. It was John, whose writings in the Bible radically distort what is to come and who will emerge the victor. Each person must choose. All that´s certain is that the world is catapulting toward a final apocalyptic conflict, and humanity´s salvation or damnation depend on the true nature of the Christ Clone. 1. Language: English. Narrator: Kevin O´Brien. Audio sample: http://samples.audible.de/bk/acx0/024690/bk_acx0_024690_sample.mp3. Digital audiobook in aax.
Set sail in a mystical archipelago filled with bustling towns, sea monsters, pirates, and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure, hiring crew, and conquering or befriending island towns.In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns.There are many routes to success. Will you be a ruthless conqueror, careful diplomat, or shrewd merchant in your race to the top?The player with the most wealth and most-impressive capital city will win the game!
Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry!But dont let the cute visuals fool you, its a world full of angst, war-torn camaraderie and dark humor. Heavily influenced by Teds experience working on RTS games like Rise of Nations, Rivet Wars features a unique turn-by-turn creation mechanic, allowing each player to respond to their opponents moves in real time, as well as craft deadly surprises, secret missions, and other tactical objectives to outthink and outwit their opponent!Theres an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks hes winning! Do you prefer a quick cavalry charge? Or crushing your opponent under the heavy treads of hulking tanks? Maybe youre strategy is waves and waves of dedicated infantry? Whatever your battle-plan youll find a new home here in Rivet Wars!
Captain Sonar is an innovative real-time game that challenges two teams to take their submarines head-to-head in a thrilling battle.Your ultimate goal is to find and destroy your opponents submarine, but this task is far more difficult than it may first appear. Your entire crew must work together to chart a course, charge systems, locate the enemy, and keep your own submarine fully operational. Communication and teamwork can lead you to victory, but if you fail to cooperate, youll be sunk to the bottom of the ocean!
In 1803, the president of the United States, Jefferson, decided to send an expedition to explore their huge territory. The two men in charge, Meriwether Lewis and William Clark, had several missions including mapping the territory, establishing contact with local tribes and making the inventory of the encountered animal and vegetal species.In this new opus of Lewis & Clark, you play these explorers and try to learn as much as possible about your country. Your men, and those of your opponents, are represented by some dice. Make the best of them!
I should ask your department´s accountant whether he´s missing nine hundred thousand bucks. This is the anonymous message that will change Sandra Mahoney´s life. When a powerful but unpopular bureaucrat is accused of theft and computer fraud, Sandra is convinced that the charge is false. But how to track down the culprit when almost anyone could be the enemy? In her search for the truth, Sandra finds herself in a battle of wits against an elusive and unscrupulous opponent, a battle in which no one´s allegiance can be taken for granted.... 1. Language: English. Narrator: Caroline Lee. Audio sample: http://samples.audible.de/bk/boli/001898/bk_boli_001898_sample.mp3. Digital audiobook in aax.
During the Napoleonic Wars the supreme battlefield shock weapon was the heavy cavalry - the French cuirassiers, and their British, Austrian, Prussian and Russian counterparts. Big men mounted on big horses, the heavy cavalry were armed with swords nearly a metre long, used for slashing or thrusting at their opponents; many wore steel armour, a practice revived by Napoleon. They were tasked with smashing a hole in the enemy´s line of battle, with exploiting a weakness, or with turning a flank. Their classic manoeuvre was the charge; arrayed in close-order lines or columns, the heavy cavalry would begin their attack at the walk, building up to a gallop for the final 50 metres before impact. Illustrated with diagrams, relevant paintings and prints and specially prepared colour plates, this is the first volume of a two-part study of the cavalry tactics of the armies of Napoleon and those of his allies and opponents. Written by a leading authority on the period, it draws upon drill manuals and later writings to offer a vivid assessment of how heavy cavalry actually fought on the Napoleonic battlefield.
There had been a battle. The berserker had met some terrible opponent, and had taken a terrible wound. A cavity two miles wide and 50 miles deep had been driven in by a sequence of shaped atomic charges, through level after level of machinery, deck after deck of armor and had been stopped only by the last inner defenses of the buried unliving heart. The berserker had survived and crushed its enemy, and soon after, its repair machines had sealed over the outer opening of the wound, using extra thicknesses of armor. When Hemphill sees the blasted cavity what little of it his tiny spacesuit lamp can show he feels a shrinking fear greater than any in his memory. Stopping on the edge of the void with his arm instinctively around Maria, he is stunned by the realization of just what fighting the berserker means. They have already come an hour´s journey from the airlock, through weightless vacuum inside the great machine. Hemphill, his pistol ready, has a bomb, and 200 feet of cord tied around his left arm, when he recognizes the once-molten edge of the berserker´s great scar for what it is: the damned thing has survived a level of attempted destruction that not only had hardly weakened it, but rendered the bomb Hemphill carried under his arm only a pathetic toy. 1. Language: English. Narrator: Barrett Whitener. Audio sample: http://samples.audible.de/bk/blak/000589/bk_blak_000589_sample.mp3. Digital audiobook in aax.