How to Read Your Opponents´ Cards:The Bridge Experts´ Way to Locate Missing High Cards Mike Lawrence
Judgment at Bridge 2:Be a Better Player and More Difficult Opponent Mike Lawrence
Win at Bridge and impress your friends When you listen to How to Play Bridge, you’ll discover a rich and exciting world of strategy. Bridge has long been associated with the modern aristocracy. Harold Vanderbilt (on a long ocean cruise) combined two popular variants of Whist (a 17th-century card game) to create the game we lovingly call Bridge. This comprehensive (and easy-to-understand) audio guidebook explains how you can impress your opponents with your knowledge of the game. You can step up to the table with confidence after mastering the many concepts and strategies in this fascinating book: Bidding basics and basic gameplay Playing as the Declarer and the Dummy Scoring: Contract/overtrick points Slam, doubled, and redoubled bonuses Rubber and honour bonuses Avoiding penalties and common errors You’ll even learn advanced concepts like reading players´ card organization styles, noticing psychological tells, and playing well with your partner. By mastering the rules of the game and making them second nature, you can pay more attention to the cards played - and the people playing them. By understanding each player’s point of view, you can rule the table and win big at Bridge! Don’t delay - get your copy of How to Play Bridge and start winning more - today! 1. Language: English. Narrator: Forris Day Jr.. Audio sample: http://samples.audible.de/bk/acx0/106648/bk_acx0_106648_sample.mp3. Digital audiobook in aax.
Thomas Jefferson praised Tom Paine as the greatest political writer of the age. The author of Common Sense and Rights of Man, Paine helped make revolutions in America and France. But beyond his inspiring calls to action, Paine harbored a deeper political vision for his adopted country. It was embodied in an architectural project that he spent decades planning: an iron bridge to span the Schuylkill River at Philadelphia. The bridge was Paine´s answer to the political puzzle of the new nation: how to sustain a republic as large and geographically fragmented as the United States. Among its patrons were other giants of the time, including Benjamin Franklin and Edmund Burke, Paine´s ideological opponent. Set against the background of the American Revolution, the story of his iron bridge reveals a new Tom Paine and connects this revolutionary to the vast program of internal improvements that soon transformed America. 1. Language: English. Narrator: Tom Perkins. Audio sample: http://samples.audible.de/bk/high/001074/bk_high_001074_sample.mp3. Digital audiobook in aax.
Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy, and launch when within range. Your crew is well-trained and work quickly at their stations, just the edge you need to come out on top.Engineering, power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We´re going straight in. You can feel the bridge vibrate slightly as the engines come up to speed.Captain, all sensors are on weapon lock, says the Sensor Officer. You can fire at will.A slight smirk crosses your face. On my mark! Launch both tor... Wait, where did they go? You look at the viewscreen, puzzled, with a growing sense of unease.Sensors starts shouting. Crystal Warp! Captain they´ve done a crystal warp and they´re directly behind us!From your right comes the panicked voice of the Shields officer. Umm, Captain... All of our shields are to the front!You start barking out orders. Shields, use the crystal we captured to raise the aft shield. Weapons, start to move the torpedoes to the rear tubes! Helm, get us out of here!The crew gets to work, but you look on in horror as two torpedoes lance out from your nemesis...Space Cadets: Dice Duel´´ pits two starships against each other in quick-paced combat. The players are divided into two teams, each team playing the crew of their ship. The team will win or lose together. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines.Each ship has six Bridge Stations:Engineering generates power for the other stations.Helm maneuvers the ship on the map.Weapons loads the torpedo tubes to attack the enemy.Sensors locks onto the enemy so torpedoes can hit, and uses jammers to stop the enemy from locking on.Shields helps protect the ship from enemy torpedoes.Tractor Beams can grab the powerful crystals, move the enemy ship on the map, and launch Mines.There are no game turns in ´´Space Cadets: Dice Duel´´. The game continues with players acting as quickly as possible until one side wins.Each player will be in charge of one or more of these stations, or have the overall roll of Captain to coordinate everything´´
A bad craziness is snaking through America in the first years of the Obama administration: the wingnuts are on the attack! Whats a wingnut? A wingnut is someone on the far-right or far-left wing of the political spectrum - professional partisans, unhinged activists, and paranoid conspiracy theorists. Barack Obama campaigned as an antidote to the politics of polarization, promising to transcend the old divides of left and right, black and white, red states and blue. But in the first year of his presidency, he is presiding over an eruption of hate and hyper-partisanship that threatens to mock the promise upon which he was elected. Wingnuts is a reported exploration of the outer reaches of American politics, told from the perspectives of a radical centrist who believes that the far right and the far left are equally insane. On the way, we´ll meet the Queen of the Birthers, Orly Taitz, and the Orange County pastor who is openly praying for Obama´s death. We´ll get a look into the life of Obama senate opponent Alan Keyes and the draft-Palin movement, as well as the liberal anti-war Obama protestor Cindy Sheehan and her allies in Code Pink. Wingnuts also looks at people trying to bridge the political divide, like the Afghan war vet who founded Republicans for Obama. 1. Language: English. Narrator: John P. Avlon, Tina Brown (foreword). Audio sample: http://samples.audible.de/bk/adbl/001922/bk_adbl_001922_sample.mp3. Digital audiobook in aax.
Perfect for fans of Shadow and Bone and Red Queen, The Crown´s Game is a thrilling and atmospheric historical fantasy set in imperial Russia about two teenagers who must compete for the right to become the Imperial Enchanter - or die in the process - from debut author Evelyn Skye. Vika Andreyeva can summon the snow and turn ash into gold. Nikolai Karimov can see through walls and conjure bridges out of thin air. They are enchanters - the only two in Russia - and with the Ottoman Empire and the Kazakhs threatening, the tsar needs a powerful enchanter by his side. And so he initiates the Crown´s Game, an ancient duel of magical skill - the greatest test an enchanter will ever know. The victor becomes the Imperial Enchanter and the tsar´s most respected adviser. The defeated is sentenced to death. Raised on tiny Ovchinin Island her whole life, Vika is eager for the chance to show off her talent in the grand capital of Saint Petersburg. But can she kill another enchanter - even when his magic calls to her like nothing else ever has? For Nikolai, an orphan, the Crown´s Game is the chance of a lifetime. But his deadly opponent is a force to be reckoned with - beautiful, whip smart, imaginative - and he can´t stop thinking about her. And when Pasha, Nikolai´s best friend and heir to the throne, also starts to fall for the mysterious enchantress, Nikolai must defeat the girl they both love...or be killed himself. As long-buried secrets emerge, threatening the future of the empire, it becomes dangerously clear...the Crown´s Game is not one to lose. 1. Language: English. Narrator: Steve West. Audio sample: http://samples.audible.de/bk/harp/005205/bk_harp_005205_sample.mp3. Digital audiobook in aax.