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Total War: WARHAMMER II - The Shadow & The Blad...
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The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle.Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef - for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven.Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative.Adds new powerful units and heroes for both Dark Elves and the Skaven.Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef.Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin.Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds.Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II.Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power.Malus Darkblade (Hag Graef)Unique faction mechanicsPossessionIn order to counteract his possession by Tz’arkan, Malus must continually drink an elixir that slows the Daemon’s influence over his mind. While the elixir is costly to consume, his master Malekith will gladly provide him with the recipe, but only if he helps him in his bid to control the Vortex.Despite the obvious danger in allowing the Drinker of Worlds to take control of his mind, there are situations in battle when Malus might benefit from letting the possession overcome him momentarily; greatly amplifying even his legendary viciousness. However, managing such an addiction to seemingly endless power, confronts Malus with desperate challenges throughout his campaign, as he seeks to wrestle back control of his very soul.Darkblade’s ExpeditionMalus starts the game in control of the mighty city of Hag Graef, while also in command of an expedition force supported by a Black Ark, on the other side of the world.In the opening stages of this campaign, the player is faced with a dilemma to either retain control of Hag Graef or give up the city in return for a hefty sum.With an offer Darkblade will find difficult to refuse, you’ll need to choose between two distinct campaign starts. Juggling the machinationsTz’arkan’s WhispersMalus Darkblade is the embodiment of hate and ruthlessness, qualities spurred by the evil brutality of the Daemon Tz’arkan. As Malus struggles in a constant inner-fight with the Daemon, it will attempt to influence him to perform acts of unthinkable slaughter and cruelty. As part of a new mission system, Malus can follow the Daemon’s dark whispers in return for unique and powerful rewards in the form of items, followers and other treasures.New units and charactersMalus Darkblade (Legendary Lord)In battle, Malus is a heavily armoured close-quarters combatant who excels at dealing armour piercing damage thanks to his powerful Warpsword of Khaine. He rides a ferocious Cold One, called Spite, into battle and instils fear upon his enemies, making him a terrifying opponent on the battlefield.Malus has the unique yet costly ability to transform into the Daemon Tz’arkan, the Drinker of Worlds.This ability refills his health, augments his stats and significantly alters his abilities in battle.High Beastmaster (Lord)The Dark Elves have long been experts at bending beasts and animals to their will, and the High Beastmasters are those that show even greater talent and aptitude. In particular, Beastmasters have considerable anti-large capabilities, making them a powerful tool when facing enemies that bring numberous large units into battle.Master (Hero)Dark Elf Masters are the lesser nobles of Dark Elf society. Adept with both spear and shield, these Heroes are capable of inflicting great damage to large targets, but are also capable of soaking up the most gruesome of blows thanks to their high melee defence and Guardian ability which protects nearby characters.Scourgerunner ChariotQuick and deadly, these war machines tear across the battlefield looking to hunt down new prey to kill or enslave. Equipped with powerful harpoons, they are a dedicated monster-hunting unit, capable of bringing down even the mightiest of beasts.Bloodwrack MedusaBound in pain-wracked serpentine bodies, the Bloodwrack Medusa is a terrifying sight to behold on the battlefield. These writhing, horrid monsters are best positioned behind the front line to maximise their powerful ranged attacks to decimate foes. However, they can match their ranged skill with ruthless melee capabilities, granting them a useful hybrid role while also causing fear and terror to enemy units.Bloodwrack ShrinePropelled by Dark Magic, the Bloodwrack Shrine grinds along the battlefield, inspiring allies and demoralising foes with its passive Aura of Agony and Aura of Ardour abilities. From her elevated position, the Medusa riding it has a far greater vantage point from which to cast her deadly gaze.The Siren of Red Ruin (Bloodwrack Medusa – Regiment of Renown)The Siren of Red Ruin is fear incarnate. This unique Medusa can call upon a damaging area-of-effect ability which tears apart enemy units in a radius around her, making for an extremely dangerous foe in close-combat.Ravagers of Rakarth (Scorgerunner Chariot – Regiment of Renown)The Ravagers of Rakarth are Clar Karond’s most elite Scourgerunner unit. Always thirsting for new quarry, this anti-large chariot is additionally armed with barbed nets that that slow enemy units in order to increase its killing potential.The Crows of Khaine (Harpies – Regiment of Renown)Harpies are always on the lookout for the next meal and the Crows of Khaine are the most ravenous. They provide regeneration abilities in exchange for damage dealt, increasing their survivability and causing terror in enemy units as they guzzle down the entrails of their victims.Deathmaster SnikchUnique faction mechanicsShadowy DealingsDeathmaster Snikch and his agents are the most feared secret operatives in the world, capable of subterfuge actions that few others possess. Using any of their Eshin characters, Clan Eshin can perform numerous Shadowy Dealing actions against their rivals on the campaign map, with 100% success. Actions have a wide range of outcomes including the simple theft of items or money, all the way to spying, inciting rebellions, and assassination,. The Deathmaster himself is even able to burn down entire cities!Greater Clan ContractsSkavendom’s unseen leaders are forever seeking to disrupt and backstab each other on the Council of Thirteen. When a problem arises that needs serious attention, the Greater Clans approach Clan Eshin to do their dirty work. These Clan Contracts allow Clan Eshin to receive money, food and increased reputation with the issuing clans, thus granting bonuses and reducing the cost of the Greater Clans’ specialized units.New units and charactersDeathmaster Snikch (Legendary Lord)With unmatched stealth abilities and immense duelling prowess, Deathmaster Snikch excels at fighting other characters, especially when they vulnerable and have already taken damage. Armed with his deadly Weeping Blades, he can instantly reduce a target’s armour by 50% on contact. Snikch also has the Vanguard Deployment and Stalk abilities, further cementing his role as the foremost Master Assassin of the Skaven.Master Assassin (Lord)Following in Snikch’s example, the Master Assassin excels at battling opposition characters in close combat but can also rely on their ranged shuriken attack to take enemies out from a distance. Their wide range of abilities such as Vanguard Deployment, Stalk and Concealment Bombs make them lethal ambush commanders to unleash upon your enemy.Eshin Sorcerer (Hero)Masters in the art of silent death, Eshin Sorcerers use the Lore of Stealth to support their allies from the rear of the battlefield. This new magic lore has a focus on sneakiness and controlling the battlefield, meaning they can dictate the tempo and flow of the battle to their advantage.Eshin TriadsOnly the most devout apprentice assassins ascend to the rank of Triad. Well-drilled and deadly, these warriors are a versatile alternative to their Clanrat and Stormvermin brethren and are best utilised behind the front ranks, excelling at exploiting gaps and weaknesses in the enemy lines. Whilst their armor isn’t the strongest, they make up for it with their Vanguard Deployment and Stalk abilities. Capabilities which enhance their sneakiness on the battlefield.Poisoned-Wind MortarThese mobile, rat-portable mortars are packed with a payload of poisoned wind-globes which can be fired at a much greater distance than their Globadier equivalents. Capable of causing the enemy damage over time as they choke on the deadly Warpstone gas, this unit excels at damaging a wide swathe of the enemy at once.Warp-Grinder Weapon TeamsDrilling into the ground and their enemies alike, the Warp-Grinder Weapon Teams rely upon powerful active abilities that create devastating effects on the battlefield. Once they’ve tied down their enemies with tremor effects, their drills can pierce the toughest of armours… provided the team can get within range. This unit can also destroy settlement walls, rending stone asunder with scant regard for friend or foe.The Avalanche Mortar (Death Globe Mortars – Regiment of Renown)These rare and infernal devices can fire special air-burst globes from great distances that explode in mid-air and inflict devastating armor-piercing damage upon all units unfortunate enough to be caught in their line of fire.Viskrin’s Death Squad (Death Runner – Regiment of Renown)Viskrin’s Death Squad are the elite among their rank and excel at acts of espionage. Lightly armoured but highly mobile, this unit is capable of outputting great amounts of armour piercing damage with their trusty weeping blades as well as making use of their elite combat agility in order to become even harder for the enemy to hit in return.Ishka’s Triads (Eshin Triads – Regiment of Renown)Ishka’s Triads follow the teachings of Ishka Fastclaw, who was once the Nightlord of Clan Eshin. Exhibiting deadly anti-large capabilities, they have the ability to summon a decoy of themselves upon the battlefield, making them ideal for deceiving the enemy while both attacking and retreating.Keep an eye on our official website and social media channels for our first gameplay reveals for this DLC. Have a question? Read the Announce FAQ for more information.

Anbieter: G2A
Stand: 23.11.2020
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Sidon
34,00 € *
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High Quality Content by WIKIPEDIA articles! The sica was a sword in Ancient Rome. It was the weapon of choice used by a gladiator called Thraex or "Thracian". It was originally depicted as a curved sword, (see the Zliten mosaic as well as numerous oil lamps) with a blade about 16-18 inches long (40 - 45 cm). The later sica blade (from late in the 1st century AD) had a sharp,almost 45 degree, bend in it. While early sicas may have been single edged, the later bent sicas were apparently double edged. The distinctive shape was designed to get around the sides of an opponent's shield, and stab or slash them in the back. Since the traex gladiator's usual opponent was the Scutum (large shield) carrying myrmillo gladiator, such a weapon as the sica was necessary to make the duel more even and exciting.

Anbieter: Dodax
Stand: 23.11.2020
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Waki-Gamae
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Waki- gamae ( ?), sometimes shortened to waki, is one of the five stances in kendo: j dan, ch dan, gedan, and hass . and waki. Waki-gamae is a stance involving the swordsman hiding the length of ones own blade behind their body only exposing the pommel to the opponent. This stance was common when there was no standard length of sword and was often used as a deterrent to any opponents who did not know the range of the sword being hidden and could be used as a sort of bluff technique. It also serves to conceal the orientation of the blade to one''s opponent, as to give him no hint about your own intention for the next attack.

Anbieter: Dodax
Stand: 23.11.2020
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Qiang (spear)
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Qiang is the Chinese term for spear. Due to its relative ease of manufacture, the spear in many variations was ubiquitous on the pre-modern Chinese battlefield. It is known as one of the four major weapons, along with the Gun (staff), Dao (sabre), and the Jian (sword), called in this group "The King of Weapons". When the spear is moving quickly, the addition of the tassel aids in blurring the vision of the opponent so that it is more difficult for them to grab the shaft of spear behind the head or tip. The tassel also served another purpose, to stop the flow of blood from the blade getting to the wooden shaft (the blood would make it slippery, or sticky when dried).

Anbieter: Dodax
Stand: 23.11.2020
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Sica
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High Quality Content by WIKIPEDIA articles! The sica was a sword in Ancient Rome. It was the weapon of choice used by a gladiator called Thraex or "Thracian". It was originally depicted as a curved sword, (see the Zliten mosaic as well as numerous oil lamps) with a blade about 16-18 inches long (40 - 45 cm). The later sica blade (from late in the 1st century AD) had a sharp,almost 45 degree, bend in it. While early sicas may have been single edged, the later bent sicas were apparently double edged. The distinctive shape was designed to get around the sides of an opponent's shield, and stab or slash them in the back. Since the traex gladiator's usual opponent was the Scutum (large shield) carrying myrmillo gladiator, such a weapon as the sica was necessary to make the duel more even and exciting.

Anbieter: Dodax
Stand: 23.11.2020
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The Cavalier Club
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The year is 1618 and the beginning of the brutal Thirty Years' War. Lieutenant Jack Channing's life is about to be immutably altered by two events. He falls in love with a beautiful countess and witnesses an attempt on the Polish King Sigismund's life. News reaches the court that assassination attempts on Catholic monarchs have occurred elsewhere in Europe and Jack is charged with the responsibility of finding and crushing the perpetrators - murderers that became known as the Green-Scarf Fraternity. Mixing real historical events with fictional retelling, The Cavalier Club is a richly detailed, impeccably researched story of adventure, bravery and love set during one of Europe's longest and most destructive conflicts. As the shadowy figures advanced, Jack brandished his rapier and stepped forward, away from his mount. The two cavaliers moved cautiously towards him, separated by the fountain ... As the distance closed between them, he feinted with rapid, circular sweeps, pushing the dark figure back. His faceless opponent withdrew his dagger and lunged with his sword. Jack turned the blade aside with an open, gloved palm and countered, his thrust diverted by the man's dagger. They took a step back from each other and slowly circled a few cautious steps. Avoiding his adversary's jab, Jack countered with an immediate plunge, stabbing at the shoulder ... Jack briefly glanced at the wounded swordsman; there was no movement.

Anbieter: Orell Fuessli CH
Stand: 23.11.2020
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The Cavalier Club
23,99 € *
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The year is 1618 and the beginning of the brutal Thirty Years' War. Lieutenant Jack Channing's life is about to be immutably altered by two events. He falls in love with a beautiful countess and witnesses an attempt on the Polish King Sigismund's life. News reaches the court that assassination attempts on Catholic monarchs have occurred elsewhere in Europe and Jack is charged with the responsibility of finding and crushing the perpetrators - murderers that became known as the Green-Scarf Fraternity. Mixing real historical events with fictional retelling, The Cavalier Club is a richly detailed, impeccably researched story of adventure, bravery and love set during one of Europe's longest and most destructive conflicts. As the shadowy figures advanced, Jack brandished his rapier and stepped forward, away from his mount. The two cavaliers moved cautiously towards him, separated by the fountain ... As the distance closed between them, he feinted with rapid, circular sweeps, pushing the dark figure back. His faceless opponent withdrew his dagger and lunged with his sword. Jack turned the blade aside with an open, gloved palm and countered, his thrust diverted by the man's dagger. They took a step back from each other and slowly circled a few cautious steps. Avoiding his adversary's jab, Jack countered with an immediate plunge, stabbing at the shoulder ... Jack briefly glanced at the wounded swordsman; there was no movement.

Anbieter: Thalia AT
Stand: 23.11.2020
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