An addictive storyInjustice 2 takes place in the fascinating universe of DC Comics. After the events told in the Injustice: God Among Us, Batman and his allies try to rebuild the destroyed world after Superman's fall. The heroes must unite in the demanding battle against the powerful, cosmic invader - Brainiac. Hilarious dialogues, great voice acting and an interesting story mode will guide you through the game in the most engaging way.Intelligent mechanicsInjustice 2 gameplay stands out among other titles because of its improved, unrivaled fighting system. It allows you to compete in one-on-one combat using different weapons, superpowers and environmental attacks and interactions. Unlike the first part of the Injustice game, most environmental attacks can now be blocked. The system of unique features provides personalized, additional skills that affect the combat system of each character. The super meter allows you to load super powers and unlock super moves. Each character is unique and fits differently into these styles. One of the most impressive mechanical aspect of Injustice 2 is many combo options. You can learn special moves and combo attacks easily and naturally after spending some time with the game. Use one of the super move to impress your opponent with cinematic combo attack. You can also suspend your opponent attack by turning on the clash mode. The greatest novelty introduced by the developers are elements of RPG - during the gameplay, players collect new elements of equipment that can affect the appearance of the characters and their combat potential, increasing their strength and endurance. In addition, as we progress, we gain access to new talents which provide us with advantage on the battlefield.Choose from up to 41 charactersInjustice 2 allows you to create a personalized hero based on the 28 characters of the DC universal comics. There’s an unbelievable amount of content. There are both new and recurring characters of heroes and villains. Additionally, by downloading the DLC, you can expand your selection with an additional 13 characters and admire unique look of your fighter.2 different game modes and platformsInjustice 2 allows you to play both single player mode (confronting opponents controlled by artificial intelligence) and in the company of other players. Multiplayer mode is present not only on stationary platforms but also on mobile devices.Technically improvedRegardless of the platform, the graphic design of Injustice 2 presents a high level of performance. Attention is drawn to the sophisticated character models, as well as the arena-rich details. Compared to The Gods Among Us, the Injustice 2 has been improved in almost every single way. Graphics is the star of entire show, it looks amazing. An epic soundtrack provides unique atmosphere of battles and whole gameplay. The PC version of Injustice 2 was released in November 2017. The game is also available on Xbox One, Playstation 4 and it has a mobile version developed for Android and iOS devices.
Take the helm of a ship from the Star Wars universe! Once upon a time in a galaxy far, far away ... There is a civil war. The Galactic Empire covers more planets within its tyranny and seeks to suppress the Rebel Alliance. But hope is not easy to overcome. The heroic Rebel pilots take the helm of the X-wings and battle the endless waves of Imperial TIE fighters. The fate of the galaxy is at stake ... Star Wars: X-Wing is a fast paced action figure game about space battles in the Star Wars universe. Players control fighters, recruit famous pilots, equip their machines with special weapons and upgrades, and go into battle. In the Core Set box you will find everything necessary for a two-player start: - painted plastic spaceships, - special dice for the game, - cards, - tokens, - manual and rules summary. What is Star Wars: X-Wing Star Wars: X-Wing puts you at the forefront of your very own ship squadron in thrilling, tactical space battles. During the duels, you will use the unique abilities of your squadrons to gain an advantage over your opponents. Each ship in X-Wing is flown differently, each with a set of unique movements - from gentle turns to aggressive maneuvers. We start maneuvers The round begins with secret movement planning by each player. Maneuver dials that are unique to each ship are used for this. During the maneuvers, there will be intense duels with the opponent, when both of you will try to position yourself in such a way that you can make the perfect shot. Before you can shoot an enemy ship, however, it must be within your firing zone and within range. In the heat of battle This is how you dodge! Clever maneuvering isn't the only factor you need to consider in close quarters combat. As in the first edition of X-Wing, after your ship executes a maneuver, you may perform an action. Regardless of whether you choose to target the enemy ship or perform a barrel roll to escape from the enemy firing arc - the actions you perform will affect the course of the battle and will determine the fate of your squadron. In the second edition of the game, your actions offer even more strategic depth. Some of them are red and draw a stress token after using them. Others are linked actions, allowing you to take two actions to play at the risk of your ship! Use the Force The pilot card - Luke Skywalker who wields the Force - The Force is an inseparable element of the Star Wars universe. Star Wars: X-Wing (Second Edition) takes advantage of this element and introduces us to how Force-sensitive pilots gain a significant advantage in battle with it. Pilots with the ability to use Force influence start the game with Power Charges - tokens they can spend to perform breathtaking actions that go far beyond the abilities of ordinary humans. The primary way to use a Force charge is to spend it and either improve the pilot's accuracy or increase his chance of surviving an incoming attack. Power is a strong ally in the heat of battle, but it is also a resource that can be exhausted. You need to choose the right moment to spend the payload to make sure the Force turns the battle in your favor. The second edition of Star Wars: X-Wing - these are balance changes, collected since 2012 on the 58 ships released so far, consisting in improving the smoothness of the game, unifying the interaction between ships and re-focusing on maneuvering as the main mechanic of the game - this is the introduction of the Force - one of the characteristic features of the Star Wars universe, so far marginalized, which will affect the movement of the ship and increase the tactical depth of battles - that's 5 individual factions - in the second edition of Scum, they clearly stand out from the Empire, and the First Order and the Resistance Movement have been transformed into separate factions, detached from the Rebel Alliance and the Galactic Empire. From now on, they have their own unique mechanics, strengths and weaknesses! - this is the official X-Wing Squad Builder application and a dedicated website - they take the creation of eskards to an even higher level, allowing you to easily and quickly modify your rosters and adapt them to various game modes, as well as improve the management of your own collection Prepare fighters and may the Force be with you!
After serving his Brooklyn district for years, Congressman Sullivan discovers that his once comfortable Irish-American majority has given way to a diverse district of blacks and Hispanics. Challenged by a more liberal opponent, he tries everything possible to maintain his seat only to painfully learn that he and his views are outdated and irrelevant to today's world. But he doesn't bow out of the race gracefully, and the fierce ensuing campaign brings new insights to the meaning of democracy and the terrors of a swiftly changing world. If, as it is said, all politics are local, this compelling story transcends politics and puts a human face on how the American democratic system really operates. Unforgettable characters and a powerful plot offer a remarkable and tense story of how tragic endings affect new beginnings. 1. Language: English. Narrator: Will Tulin. Audio sample: http://samples.audible.de/bk/acx0/062858/bk_acx0_062858_sample.mp3. Digital audiobook in aax.
In 1991, the United States Army trounced the Iraqi army in battle, only to stumble blindly into postwar turmoil. Then, in 2003, the United States did it again. How could this happen? How could the strongest power in modern history fight two wars against the same opponent in just over a decade, win lightning victories both times, and yet still be woefully unprepared for the aftermath? Because Americans always forget the political aspects of war. Time and again, argues Gideon Rose in this penetrating look at American wars over the last century, our leaders have focused more on beating up the enemy than on creating a stable postwar environment. What happened in Iraq was only the most prominent example of this phenomenon, not an exception to the rule. Woodrow Wilson fought a war to make the world safe for democracy but never asked himself what democracy actually meant and then dithered as Germany slipped into chaos. Franklin Roosevelt resolved not to repeat Wilson's mistakes but never considered what would happen to his own elaborate postwar arrangements should America's wartime marriage of convenience with Stalin break up after the shooting stopped. The Truman administration casually established voluntary prisoner repatriation as a key American war aim in Korea without exploring whether it would block an armistice - which it did for almost a year and a half. The Kennedy and Johnson administrations dug themselves deeper and deeper into Vietnam without any plans for how to get out. Drawing on vast research, including extensive interviews with participants in recent wars, Rose re-creates the choices that presidents and their advisers have confronted during the final stages of each major conflict from World War I through Iraq. He puts listeners in the room with U.S. officials as they make decisions that affect millions of lives and shape the modern world - seeing what they saw, hearing what they heard, feeling what they felt. 1. Language: English. Narrator: Gideon Rose. Audio sample: http://samples.audible.de/bk/adbl/002654/bk_adbl_002654_sample.mp3. Digital audiobook in aax.
The Fabian strategy is a military strategy where pitched battles are avoided in favor of wearing down an opponent through a war of attrition. While avoiding decisive battles, the side employing this strategy harasses its enemy through skirmish to cause attrition, disrupt supply and affect morale. Employment of this strategy implies that the weaker side believes time is on its side, but it may also be adopted when no feasible alternative strategy can be devised
It is incontrovertible to allude to the fact that the election and emergence of Donald Trump as the 45th President of the United States of America has brought about some misgivings across many countries of the world with several implications for Africa. It is expected that there would be continuity in US-Africa relations in the areas of safety, security and counter-terrorism. Trump has been a consistent opponent of marriage equality in line with African culture while illegal African migrants would now find it difficult to move into the US. The administration is tilted towards re-negotiating American foreign trade deals that favor bilateral trade agreements (BITs) over multi-party agreements while the disposition of Trump would affect Africa negatively on climate change. The paper concludes that Trump's presidency is an admixture of good and bad omen for the Sub-Saharan Africa and recommended an urgent need for Africa to really look inward through purposeful leadership, embracing vibrant natural resource governance, curbing corruption and having the strong political-will to develop by depending less on foreign intervention.
Is there any greater thrill than staring down your opponent across the poker table, waiting for the card that will make or break your hand? Acclaimed YA novelist Pete Hautman would know&#8212;he's been a poker fanatic for thirty years. And with poker now an international TV phenomenon, the time seems right for an anthology about this most exciting game. From a contest that pits a hapless teen against his girlfriend's redneck family, to a midnight game with the Devil, to an Internet poker scheme gone horribly wrong, the stories here brilliantly reveal how poker can both irrevocably affect and eerily imitate teenage life.
Originally published in 1985, this title was a retrospective appreciation of the late Richard L. Solomon. His pre- and postdoctoral students from past years presented the 22 papers which are published in this volume. The book reflects the breadth of Solomon's impact through his teaching and research. The first part contains a chapter that provides a bit of history in a retrospective appreciation of the several foci of Solomon's research career. This chapter sets the stage for those that follow and reduces their diversity by providing a degree of historical understanding. The second part on the role of properties of fear contains chapters that address various issues associated with the role of conditioned fear. The third part contains papers that address cognitive, information-processing issues in the context of Pavlovian conditioning of appetitive and aversive events, reasoning and timing. The fourth part continues the exploration of the phenomenon of learned helplessness first discovered in Solomon's laboratory. The fifth part addresses various issues associated with the Solomon and Corbit opponent-process theory of motivation and affect. The final part, on applications to human and cultural issues, contains chapters on such diverse subjects as cross-cultural analyses of aggressive behavior in children, the analysis of resistance to change in industrial organizations, the concept of liberty in formulating research issues in developmental psychology, and the status of free will in modern American psychology.
Originally published in 1985, this title was a retrospective appreciation of the late Richard L. Solomon. His pre- and postdoctoral students from past years presented the 22 papers which are published in this volume. The book reflects the breadth of Solomon's impact through his teaching and research.The first part contains a chapter that provides a bit of history in a retrospective appreciation of the several foci of Solomon's research career. This chapter sets the stage for those that follow and reduces their diversity by providing a degree of historical understanding. The second part on the role of properties of fear contains chapters that address various issues associated with the role of conditioned fear. The third part contains papers that address cognitive, information-processing issues in the context of Pavlovian conditioning of appetitive and aversive events, reasoning and timing. The fourth part continues the exploration of the phenomenon of learned helplessness first discovered in Solomon's laboratory. The fifth part addresses various issues associated with the Solomon and Corbit opponent-process theory of motivation and affect. The final part, on applications to human and cultural issues, contains chapters on such diverse subjects as cross-cultural analyses of aggressive behavior in children, the analysis of resistance to change in industrial organizations, the concept of liberty in formulating research issues in developmental psychology, and the status of free will in modern American psychology.