1348 - The Black Death ravages Europe, and your country still has no king after the last one was killed by the plague. The nobility of the land has had enough of you princes never being able to settle for an heir for the country. Therefore, the nobles have begun to interfere with your disputes. During this quest you come across gentlemen that are more than willing to help you out or gentlemen that have their own political agenda.Will you be able to keep the nobles at your side in your struggles against the other princes, so that at last a new, worthy king can be elected? First extension to Rattus Cartus, this card game is part of the Rattus family. The expansion contains two modules that can be combined with the base game. You can choose to play with one or both modules in a game. Playing cards and put your opponents on the wrong foot. Card game with excitement, tactics and a portion bluff. This expansion makes the replay ability even higher.
Welcome to Mage Wars Academy! You have reached the climax of you studies as a Mage in training and now stand ready to face off against other students, those of an entirely different school and ideology! How will your battles turn out? Your actions will determine who is the victor and who tastes bitter defeat!Mage Wars Academy introduces an entirely new, stand lone game to the exciting Mage Wars universe of Etheria.Similar to Mage Wars Arena, players will take on the role of dueling Mages, attempting to use their cunning, wit, and tactics to defeat their opponent by reducing their life to zero. Completely different from Arena though, Academy is played without a board, in a much faster time (matches range from 20-30 minutes) and yet still offers strategic choices, tactical combat, and exciting game play!Setting up a game of Mage Wars Academy is very quick and simple.Players will find a place to play that allows them to sit across from each other, take their Mages out of their spellbooks, along with their ability cards, then use the provided spindown status tracker to set their starting life and mana.Players roll for innitiative, and the match begins.While many Mage Wars fans will be familiar with playing over a grand arena, Academy takes place in a single zone, with no movement and no escape!
In the long winters between raiding seasons, warriors keep their intellect sharp through games of wits and chance. Ragnar, Rollo, Floki and even the Earl challenge each other to this game of stone placement filled with tactics and subtle maneuvering for victory.In JARL: THE VIKINGS TILE-LAYING GAME, players move their warrior tiles around the board and flip them over after each move. Each tiles side shows a different movement profile. If you end your movement in a square occupied by an opponets tile, you capture that tile. Capture your opponents Jarl to win!
Legions of Stormtroopers are the fist of the Galactic Empire, smashing down on dissension and rebellion wherever they appear. These troopers are highly trained warriors, and a cunning leader only makes them more dangerous. In this figure pack, you gain access to Kayn Somos, a trooper commander renowned for his ruthless tactics.Kayn Somos is a dangerous combatant in his own right, but he truly shines in his ability to command other Troopers in battle. He can focus his comrades, grant them more attacks, or harness a Command card like Rank and File to boost the movement of his Troopers. No matter where he goes on the battlefield, Kayn Somos is an inspiring presence, bringing increased firepower and keen battlefield tactics to the Empires troops. This Villain Pack also includes the Stormtrooper Support agenda set. With this set, you can challenge the Rebels to attack a Stormtrooper training facility and you can draw upon your endless reinforcements to overwhelm the heroes and extinguish the flame of Rebellion.Youll also find two new missions for the Imperial Assault skirmish game. You can lead Kayn Somos and his endless squads of Troopers into the Tython Meditation Fields or any other skirmish map, sweeping all opponents before the might of the Empire. Whatever your battlefield, Kayn Somoss sound tactics and commanding presence help to tip the odds in the favor of the Galactic Empire.
Experience the fascination of fencing. Tactics, skill and a bit of luck will prove which fencer is the better.Test yourself in the standard game, or as a master in the advanced game.Cards are played in turn and the figures move back and forth accordingly. Each player is watching the epponent move, and waiting for the right moment to attack...So, who will be bold enough to attack first? Watch out in case your opponent evades you and scores a hit - because that´s the end of the battle.En Garde is a very dynamic game, easy to learn and to play. Two rules levels are proposed, for quick or more tactical games.
The mayor of Repentance Springs has fallen down a mine shaft. Undismayed, Ned McReady vows to keep the peace, by fair means or foul his way or the road to Perdition. The only fly in this curly wolfs ointment is Jack Colty - a loose cannon, robbing banks, and shooting folks, and he dont care a continental if you believe the stories. With a plan hatched behind the gospel mill, Ned sets out to put a spoke in Jacks wheel. Deals are struck. Ambushes are set.- expansion to the successful two-player game Revolver which add new tactics and make the battle between Jack and Ned even more intense- contains two modules which can easily be combined with the basic game either collectively or individually- set traps to surprise your opponent when he arrives in a particular area- build your own deck and determine your own playing style, the possibilities are endless!
Stormtroopers are the armored fist of the Empire, and are universally feared on Imperial planets. Naturally, Stormtroopers are one of the most common foes faced by the Rebellion, but their intensive training and seemingly-limitless numbers make them a danger to even the best prepared Rebel operatives. Of course, the Stormtroopers were first introduced in the Imperial Assault Core Set, but the Stormtroopers Villain Pack brings deadly new tactics and abilities to these most loyal servants of the Empire, as well as three new Stormtrooper figures that feature an alternate figure sculpt.In your campaigns, this expansion offers the new Vaders Fist Agenda set. You may goad the Rebel heroes into an attempt to sabotage the training facility of the renowned 501st Legion. On another mission, you might use the To the Last Man card to massively increase the attack and defensive power of the last Stormtrooper figure remaining in a unit, making this lone survivor a formidable opponent for any hero.Youll also find new skirmish game content in the Stormtroopers Villain Pack. A brand-new skirmish upgrade represents the training of the 501st Legion, offering two potent new abilities to any Stormtrooper squad enhanced with this card. At the same time, new Command cards reinforce figures after they die or invite your figures to engage in stealth tactics. Whether you play a campaign or a skirmish, this Villain Pack easily expands the ranks of your Stormtrooper armies.
This Force Pack grants you the tools you need to scramble your starfighters and control them in tense, tactical dogfights. Like the other Force Packs in the Rogue Squadron cycle, this expansion focuses on your cutting-edge starships and the ace pilots who fly them.Stand beside Grand Admiral Thrawn and declare your command of the Imperial Navy with Chain of Command, the fifth Force Pack in the Rogue Squadron cycle for Star Wars: The Card Game!Enter the chaotic naval combat of the Galactic Civil War in Chain of Command . This Force Pack continues the main themes of the Rogue Squadron cycle, introducing more ace Pilots to fly your cutting-edge Vehicles. In this expansion, you can fly with the swoop gangs of Nar Shaddaa or break through an Imperial blockade with the Smugglers and Spies. You may mire your opponents in endless bureaucracy, or watch the beginning of Luke Skywalkers journey with his uncle, Owen Lars. No matter which path you take, the cards in Chain of Command offer new strategies for any faction.Whether you fly for the light side or the dark side, youll find new Vehicles for land and air. You may mire your opponent in endless bureaucracy or challenge him to a break-neck swoop race. You might make a profitable run on a smuggling freighter or return to Luke Skywalkers beginnings as a farm boy on Tatooine. No matter which affiliation you fight for, the tricks and tactics you need to attain victory can be found in Chain of Command.CONTAINS OBJECTIVE SETS 161-165.
So long as there remains one who still rages in the name of justice and truth, the galaxy shall yet know hope. Ragnar BlackmaneHunt across the stars of the Traxis sector in The Howl of Blackmane, the first War Pack in the Warlord cycle for Warhammer 40,000: Conquest! The Howl of Blackmane introduces a new warlord and a new style of play for the Space Marines with Ragnar Blackmane, a commander of the Space Wolves. In addition to the Space Marines´ new warlord, youll find cards for each faction within this expansion, giving you a closer look at the Taus hyper-advanced technology, the Dark Eldars sadistic torture, the Astra Militarums battle tactics, and more.This War Pack contains sixty cards, including one warlord with its signature squad and three copies each of seventeen unique cards, giving you a full play set of every unit, support, event, and attachment. Whether you spread the corruption of Chaos, march to war with the Orks, or empower the troops of the Eldar, youll find the cards you need inside this War Pack. The hunt for your opponents warlord begins with The Howl of Blackmane!Contains cards 1-22 of the Warlord cycle.
The ancient Romans called the Mediterranean Sea mare nostrum´´, which is Latin for ´´our sea´´.Mare Nostrum is an empire-building game in which 3-5 players lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans, building Markets, and founding new Cities and Temples. You can recruit Heroes and create Wonders to help your cause. But beware of your ´´friends´´ because they may look upon your gains with envy and greed...Mare Nostrum is a re-introduction by Academy Games and Asyncron of the original 2003 release with updated rules, counters, and map board. This edition includes many new components and multiple new ways to win!In more detail, you choose an empire to lead, which begins with three Provinces. You can lead with Caesar of Rome and its powerful Legions, or with Pericles, the prominent Greek statesman and orator, with the great Babylonian lawgiver and healer King Hammurabi, or with Queen Cleopatra of Egypt, whose engineers led in the development of grain storage and irrigation, or with Hannibal, leader of the Carthaginia, whose merchants thrived on trade and commerce. Now you decide how you will grow your empire. You can do this by:Expanding your Trade and creating Wonders.Concentrating on Culture and building the great Pyramids.Developing a strong and powerful Military to occupy the Provinces of other empires, orExerting Political Leadership by claiming the titles of Trade Leader, Cultural Leader, and Military Leader.Mare Nostrum - Empires´ differs from the original Mare Nostrum in several key ways, with new improvements that add to the experience of the game. Some significant changes improve the pacing of the game, and others represent subtle changes that improve the balance and quality of play.´Victory Conditions´Mare Nostrum - Empires add two more victory conditions, beyond the original building of the Great Pyramids and collecting 5 Heroes and/or Wonders. Now victory can be achieved by expanding your empire and controlling 4 Capital and/or Legendary Cities, or by holding the titles of Trade, Culture and Military Leader. Players can now follow completely different strategies in their empire expansions!´Resources & Game Components´Tax and Good Resources in Mare Nostrum - Empires are represented by thick counters.A 13th trade resource has been added to the game.The number of buildings has been increased from 58 to 72.Heroes and Wonders are now represented by high quality tiles rather than cards. These Heroes and Wonders add new capabilities to game play and also influence the Leadership tracks.The map board is now fully adaptable for 3-5 players. We have unlocked the Leadership mapboard, which adds a LOT to game play.We have also unlocked the 2-player rules, which are fully developed and ready to be printed! And, we have added the Barbarians, which make the 2 player game even more difficult to play. (Evil laugh in the background :)´Trade Phase´Trading has been revamped and features an all new system.The Trade Leader is limited to 3 choices for Resource exchange: He has three Exchange tokens marked with ´0 or 5´, ´1 or 2´, and ´3 or 4´, that dictate the number of resources each player must offer for trade. All three Exchange tokens must be played before they may be reused. This adds a lot of tactics and strategy.Legendary Cities have been added to the game, which produce one hidden resource known only to the controller of the city. This is a subtle change that allows players to keep their opponents guessing as to what resources they have gathered.´Build Phase´Recruitment and Building of Heroes and Wonders has been revamped to be a gradient cost starting at 6 Resources, increasing by 1 Resource with each purchase. The 5th Heroes or Wonder has a cost of 10. This allows each player to reasonably recruit or build at least 2-3 Heroes or Wonders over the course of the game, adding depth to each strategy.Another streamlining change allows players to build in a Province on the same turn in which they have spread Influence into the Province.´Battle Phase´Mare Nostrum - Empires now includes Legion and Trireme Battle Dice that differ from each other. Legion Battle Dice have a range of 3-6 with faces 3, 3, 4, 4, 5, 6 and Trireme Sea Battle Dice have a range of 2-5 with faces 2, 3, 3, 4, 4, 5. This means that battles have less randomness and more strategy involved, as well as limiting the