Sugar Gliders are small marsupials that are capable of gliding through the air. These animals live in big forests and jump from branch to branch to find the most delicious food. Find out what your opponents are up to and block their way or snatch the food from under their noses. Sometimes you must go into torpor to regain your strength, and surprise your opponents in your next turn!
Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry!But dont let the cute visuals fool you, its a world full of angst, war-torn camaraderie and dark humor. Heavily influenced by Teds experience working on RTS games like Rise of Nations, Rivet Wars features a unique turn-by-turn creation mechanic, allowing each player to respond to their opponents moves in real time, as well as craft deadly surprises, secret missions, and other tactical objectives to outthink and outwit their opponent!Theres an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks hes winning! Do you prefer a quick cavalry charge? Or crushing your opponent under the heavy treads of hulking tanks? Maybe youre strategy is waves and waves of dedicated infantry? Whatever your battle-plan youll find a new home here in Rivet Wars!
The mayor of Repentance Springs has fallen down a mine shaft. Undismayed, Ned McReady vows to keep the peace, by fair means or foul his way or the road to Perdition. The only fly in this curly wolfs ointment is Jack Colty - a loose cannon, robbing banks, and shooting folks, and he dont care a continental if you believe the stories. With a plan hatched behind the gospel mill, Ned sets out to put a spoke in Jacks wheel. Deals are struck. Ambushes are set.- expansion to the successful two-player game Revolver which add new tactics and make the battle between Jack and Ned even more intense- contains two modules which can easily be combined with the basic game either collectively or individually- set traps to surprise your opponent when he arrives in a particular area- build your own deck and determine your own playing style, the possibilities are endless!
Take command of the unlimited resources of the Galactic Empire or the heroic men and women of the Rebel Alliance in Star Wars: Empire vs. Rebellion, a card game for two players. In every round, you and your opponent match wits and resources in a struggle during a key event from the Galactic Civil War. Youll need to stretch your resources to the limit to outmaneuver your opponent and end up on top of the struggle.As you employ your resources, iconic characters from the Star Wars saga can have powerful effects on the outcome of a struggle. Whether you leap to the rescue with Luke Skywalker, or scheme in the shadows with Jabba the Hutt, these characters shape every struggle they enter. At the same time, overarching strategies give you a way to surprise your opponent. Secretly chosen at the beginning of each round, strategy cards can help you claim victory from the most unlikely scenarios. By winning enough struggles for the Empire or the Rebellion, you are victorious.
The sleek blond fighter bobbed low under his opponent's wild right cross and slammed a short powerful left to the belly. The other grunted and doubled over. The eyes bulged in surprise and pain. Thick white liquid squirted from the nose and sprayed on the blonde's heavily muscled arm. The opponent's head was snapped around by a brutal right to the lower jaw. He fell sideways. The crowd shouted and stood up. The tall blond went to a corner and waited. He stood quietly and watched the other fighter squirm and gag for air on the dirty canvas. The referee counted, ... three... four... five...
Secretly bid against your opponents to gain the support of the people, win territory . . . and gather more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support and where to back away and let your opponents fight is the key to victory. It´s a game of bluff, counter-bluff, and surprise.Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and provide a handy rules reference during the auction. Traditional wooden blocks allow players to see, at a glance, who controls which territories.
It is near dawn on April 6th, 1862. The first major clash of arms in the western theater of the American Civil War is about to commence! You and your opponent each control one of the opposing armies. As the Confederate player, you open the battle with a devastating surprise attack on the Union camps around Shiloh church. If you can route the disorganized blue coats and take Pittsburg Landing before reinforcements arrives, you can deal a potentially fatal blow to the invading Yankees. As the Union player you must survive the initial onslaught and hold back the advancing rebels on the first day of battle. Then, the next day, you can deploy your full forces to crush this latest threat to the survival of the United States. Whose will prevails?
At the conclusion of The Monks Lover, Sister Angela, nun of Christ, gave herself to Abiron, High Priest of the Deity. But the road of their love is still thick with obstacles. Abiron and his mother, High priestess Ariana, must find a way to thwart the will of those who would wish to invade their land. Their opponents are many, their allies few and scattered. What surprises lie in store for Abiron, Angela, Paul, and Ariana on the day of The Maidens Choice? ----- Excerpt ----- When she turned back to him, Sean was stunned. Gone was the elegant woman of a moment before. In front of him was a wild creature, her dress ripped, showing vast expanses of her legs and bosom. Her hair was mussed and her chest rose and fell spasmodically, as if she had just been engaged in some desperate exertion. Oh Captain, she cried, hurling herself into his arms, Thank the Deity you came to save me from those vicious bandits! Her face was pressed against his chest, but her hands worked inside his shirt, caressing his muscled stomach. She lifted her face to look at him, and he could not help look down the length of her throat to the curves of her heaving breasts. However shall I thank you? Seans mind raced. Thanks are not needed, Lady Angela... Lady Angela? she exclaimed. I am not she. Do you not recognize me? I am Priestess Diana, whom you agreed to guide to my new temple. But I see now, my lord Captain, you are wounded. Did the blow on your head addle your wits? Only for a moment, my lady priestess, said Sean. He was beginning to see how the game was played. Pray, tell me, he continued, striving for the tone and rhythm of the plays he sometimes attended in the town, Are you well? You come to me so disheveled that I must think those bandits have done you an injury. Nay, my good Captain, for you arrived in time to save my virtue, if I had any virtue to be saved, she said with a throaty laugh. Her hands drifted lower, teasing his body. Indeed, I was impressed by the work you did with your...sword. Please, accompany me to yonder bower, where I may bathe your wounds and put you at ease. She led him out of the parlor and into the hall. Sean watched, amazed, as he walked beside her. Without breaking stride, Diana somehow managed to remove her gown. A loosening of a belt, a quick rip of a seam, and rags and tatters floated to the floor. Within moments, the priestess of the Wanton was strutting next to him, clad only in a pair of heeled sandals. Taking Sean by the hand, she led him to her private rooms. Early in her marriage to Paul, she had realized the time would come when she would need her own place. The Wanton was strong within her, and her wisdom foretold that one day she would take a lover other than her husband, and that their bedchamber would be a poor place to consummate a relationship. Indeed, this chamber was very much like her rooms in the temple of the Wanton. The bed was different, but no less magnificent, and she had managed to convince the temple to sell her many of her favorite tapestries. Lie down, brave captain, while I tend you, she said.
In 1895, emissaries from the New York Yacht Club traveled to Deer Isle, Maine, to recruit the nation´s best sailors, an ´´All American´´ crew. This remote island in Penobscot Bay sent nearly 30 of its fishing men to sail Defender, and under skipper Hank Haff, they beat their opponents in a difficult and controversial series. To the delight of the American public, the charismatic Sir Thomas Lipton sent a surprise challenge in 1899. The New York Yacht Club knew where to turn and again recruited Deer Isle´s fisherman sailors. Undefeated in two defense campaigns, they are still considered one of the best American sail-racing teams ever assembled. Listen to their fascinating story and relive their adventure. ungekürzt. Language: English. Narrator: Edward Willett. Audio sample: http://samples.audible.de/bk/acx0/016540de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.
Two pirates do battle on an old junk ship in Singapore Harbor. They leap nimbly from deck to rigging, crossing swords like fencing masters. And then one surprises the other, slicing a rope and sending the unfortunate pirate tumbling into the bay. This is how stuntman Angelo Sacchetti dies. Edward Cauthorne was his opponent, a fellow stuntman whose career died along with Sacchetti. He’s selling used cars when two thugs approach him. They’re emissaries from Sacchetti’s godfather, a Mafia don. Sacchetti is alive after all - alive enough to be blackmailing the don - and they firmly request that Cauthorne find him. The search takes Cauthorne back to Singapore, to risk his own life for the sake of the man he thought he’d killed. ungekürzt. Language: English. Narrator: R. C. Bray. Audio sample: http://samples.audible.de/bk/high/000742de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.